ULTRAKILL
bit of a larger update review
so, now that i've given it time to let the update settle into my brain, its time to actually review this thing. can't wait to get torn to shreds for saying positive things about it.

reminder that all of this is my opinion, not fact or law. you can disagree if you wish. just, be civil about it.

alright so, the big chunk of the update is the facelift the game got, and i gotta say, im a fan.
sure, levels may have lost their original charm, but its the new charm it creates that makes it entirely new to me, the biggest example being the prelude. what once was a tech demo filled with baby's first geometry and the same slam sound over and over, dear lord my ears have not gotten mercy from the stock noise, has turned into something that feels like an actual factory filled with all your favorites, including the slavery of children. i mean, if filth are children, that is. they look like they need propeller hats, what can i say?
and just the ambiance of it all, breathtaking to me. turn off enemy spawns and music and just waltz through the new 0-3 for a bit taking in the sights, it feels good.
the only place where i really felt a dip in quality regarding the facelift was 1-3, as it felt a little lazy in some areas. the lighting really wasn't too kind to it either, do not put orange on that stray, though the second it hit 1-4 it was right back to your traditional good stuff.

some of the tinier details though? ehh, hit or miss. some of them land, others are the new v1 arm.
speaking of the new v1 arm, the new v1 arm. i dont like it. didnt like it in pre-release material, dont like it ingame, wheres the old one what did you do to him. it looks out of place compared to the rest of the arsenal, like it was ripped out of a doom eternal mod and just slapped onto ultrakill. the new animations are nice though, i will admit. if there was a way to swap between the old arm model and new arm model like with sonic frontier's outfit changing options, even if its just for the feedbacker and not the gun hand, i'd be a happy camper, but nope. nothing in this update is toggleable, which isn't a problem but it is an issue.
the new cerberus model, its okay. i dont have too many issues with it, i just dislike the addition of abs. much like the v1 arm though, his animations are slick now, and i feel they fit the concept of "statue come to life as a demon enemy" better than the old ones.
the idol effects are neat but i dont have much to say on em. they look great on models like the virtue but terrible on models like the streetcleaner.
the new main menu is great, i feel it portrays the robot theme better than the elevator, but i do think it couldve been done differently, like a mixture of the elevator and the new menu. maybe ill make a moc-up soon of what im thinking.
the terminal menus are good, no questions asked, and not much else to say. i do think its a little out of place when it comes to the in-level prompts like the carts and door locks, but on the terminal it fits in, feels more human made than black screen and white bars.
now the enemy reworks, theres 2 of them as far as i can tell and their both pretty good.
schism moreso felt geared towards people who already knew how they worked and knew how to deal with them properly, which i think'll make new players a little annoyed but i didnt have any problems.
leviathan on the other hand? great, do i need to say anything else?

okay, encore levels. im gonna put these in a tierlist
S: 1-E
A:
B:
C:
D-ude what the ♥♥♥♥ were you doin here: 0-E
E:
F:

0-E had alotta places it couldve been good but it missed the mark so hard. i feel the maze mentality it has would've worked alot better if it had been saved for 7-E, given 7-1's entire maze-based theme and lore. i like the looks though, a frozen over prelude hits hella hard after getting so used to the summer-based heat of it all.
1-E is amazing, i keep finding myself coming back to this level over and over for no reason other than good. they made the floor lava, need i say more? i will anyways. im a sucker for air-based combat so when i saw that pulled in twice in the level, i was hyped, im surprised it wasnt used more in the level, just those 2 rooms alone made me excited for the rest when the post-release updates come out in 2077.
overall, 0-E not the greatest, 1-E new favorite level in the game, the combat everywhere is great.

okay is that all? thats all i need to say? okay great. final rating for the update, 7.8/10, will continue to play.
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Showing 1-8 of 8 comments
What do mean by "like it was ripped out of a doom eternal mod and just slapped onto ultrakill."?
Originally posted by GiantClams:
What do mean by "like it was ripped out of a doom eternal mod and just slapped onto ultrakill."?
it just doesnt look like its from ultrakill, despite it being from ultrakill. y'know what i mean? it just doesnt fit into the style.
Originally posted by AverageCytrius:
Originally posted by GiantClams:
What do mean by "like it was ripped out of a doom eternal mod and just slapped onto ultrakill."?
it just doesnt look like its from ultrakill, despite it being from ultrakill. y'know what i mean? it just doesnt fit into the style.
How do you define what looks like Ultrakill though if you're not Hakita? Also, players that buy the game after this update would have no idea what you're talking about either, so it it really going to be an issue after early access is over?

Also, maybe I'm wrong, but Doom Eternal has MUCH higher quality assets as well as a completely different art style, so I'm not sure why that comparison is made.
Last edited by UNBREAKABLE; Feb 26 @ 5:50pm
Originally posted by UNBREAKABLE:
Originally posted by AverageCytrius:
it just doesnt look like its from ultrakill, despite it being from ultrakill. y'know what i mean? it just doesnt fit into the style.
How do you define what looks like Ultrakill though if you're not Hakita? Players they buy the game after this update would have no idea what you're talking about too.
its like a "not my rodrick" situation lol. im specifically talking about when compared to the rest of the arsenal. its not a bad model, but when you put it up against the knuckleblaster and piercer, it looks wrong. can't exactly put a finger on what i mean when i say its wrong, but it aint right.
Originally posted by UNBREAKABLE:
Originally posted by AverageCytrius:
it just doesnt look like its from ultrakill, despite it being from ultrakill. y'know what i mean? it just doesnt fit into the style.
How do you define what looks like Ultrakill though if you're not Hakita?
Look at literally every other weapon in the arsenal. They are much less detailed than the feedbacker. That's why the feedbacker looks out of place.
Finally, someone who let's their opinions settle instead of immediately letting their emotions get the better of them.

Also, I can think of a particular user who will be very upset at anything good being said about the new artstyle. (Guess who it is)
Originally posted by Spidey 555:
Also, I can think of a particular user who will be very upset at anything good being said about the new artstyle. (Guess who it is)
Who is it?
Originally posted by Spidey 555:
Finally, someone who let's their opinions settle instead of immediately letting their emotions get the better of them.

Also, I can think of a particular user who will be very upset at anything good being said about the new artstyle. (Guess who it is)
come back to us, spidey 555. who is this mysterious angry man?
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Date Posted: Feb 26 @ 5:37pm
Posts: 8