Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can tell your source is youtube, even without the missing mouse icon.
Or if that's too strong : It can parry, but it doesn't restore health and stamina, and destroys the projectile it parries?
(I know nothing about game balance.)
also chainsaw punch
Impractical for anything but maybe the sentry instakill, and even at that, you're still killing off a lot of momentum. But maybe this concept could be toyed with; one of the biggest problems with the knuckleblaster, in my opinion, is the lack of interaction with the other weapons in the arsenal.
result of a fixation on making the tool powerful, thus ignoring finer aspects like avoiding redundancy in the arsenal or giving it an original purpose. a common flaw when you're new to or not much into game balance.
ngl ♥♥♥♥♥♥♥♥♥♥ shield breaking is a very lame use case. like you have to use one arm instead of another to execute some basic counterplay. much wow. then again imo gutterman is overall a very mediocre design gameplay-wise
True.
Also true.