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-You can swap between the shotgun variants quickly for massive damage output, you can also parry the shotgun pellets for an explosion.
-If used right you can use Magnet + Overload + shotgun swapping to delete certain bosses and enemies.
-Malicious is the "♥♥♥♥ everything in that general area" weapon, massive damage in a larger area than Core Eject or shotgun parries. It's the same attack as what the Malicious Face uses.
Thank you! Sounds to me like I should try out shotgun swapping and parrying.
TL;DR, I'm pretty sure, but it's probably not that large a difference.
- There is a damage boost per coin, as well as style multiplier. It's hard to set up consecutive ricochets, so I often go with one coin as well.
- You... missed almost everything the shotgun can do. Rocket jumping, room deleting, hotswapping, projectile boosting.
You can parry your own pellets. As they leave the barrel. It does what parrying always does: makes them explode on contact. Core Eject does the same damage in the same radius, but with charge up time, projectile, and arc.
Over pumping Pump Charge creates an even bigger explosion for even bigger damage, to the point it deletes trash packs. And you can use it without taking self damage, if you recall another mechanic you have...
Swapping after firing skips the pumping animation, increasing your fire rate and therefore DPS. It's a more stylish alternative to the nailgun.
Core Eject and Pump Charge self damage cause knockback. Like, a lot. Rocket jump.
- The nailgun's powerful, but it doesn't flow well with the rest of the kit. Yeah, you can shoot out the attractor rods with hitscan attacks; yeah, you can electrify perforated enemies with the railcannon, but that's it for combos. The spool up time makes it unusable for hot swap play, so you have to commit to it. That reason alone is why many skilled players seldom use the nailgun.
- By themselves, the Screwdriver deals the most damage, then Electric, then Malicious. Comboed with other guns, Electric deals more damage than Screwdriver and Malicious has explosions. Malicious is pretty much the same as an over pump but at range. It's safer and easier to use, and as a result comes with a cooldown. Screwdriver still has it's use in healing: it causes the target to sprinkle blood at an increased radius, so you get both constant and easier healing. Both Electric and Malicious are hitscan; the coin ricochets hitscan attacks.
An option to throw all the coins at once would be neat.
Every time a raytrace hits a coin, it adds one basic pistol shot worth of damage to the chain. So yes, hitting them one at a time does more damage. (1+1x4 vs 1+4) that said, after they're in the air long enough, the coins will split when struck, so it's possible with enough height to setup a single shot to hit 5 targets, but I'm not clear how the damage adding stacks onto the split coins in the sequence. Only the basic pistol will cause splits, but any raytrace will bounce and get the bonus damage.
I think the other weapons have largely been covered by other posters. I'll add my two cents about the malicious railgun, in that its use-case is pinpoint crowd control on short notice. It goes where you point it in a split-second, without having to get a core grenade, or yourself, to the detonation point, and sometimes quick-reaction is more important than conserving the railgun shot.