ULTRAKILL
Four years still Early Access?
What are we waiting on?
Originally posted by Arc:
https://store.steampowered.com/app/315840/Catacomb_Kids/
Near its 10 year anniversary since the dev just decided one day he'd basically stop meaningfully updating the game despite it still missing classes (has 4 out of 6; has had 4 out of 6 for nearly a decade) supposed to be added day 1
4 years isn't that much by how low standards for EA are
Took this guy 9 years to add seeded runs, something supposed to be in year 1

Caves of QuD also just exited EA and its also from 2015 and it took them something like 6 years to add a single dungeon

Hakita is going the actually respectable "make slow but meaningful updates" route, rather than both these games "open notepad++, copy existing code, change the "color" modifier, call this this months update even though it was less than 5 minutes work"
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Showing 1-15 of 17 comments
Originally posted by lol, said the scorpion:
What are we waiting on?
An entire artistic reimagining of the game, a huge code rewrite, 8 more levels, 6 more bosses, modding support via steam workshop, the hardest difficulty UKMD, and probably even more.
Last edited by <#76428a>Sharkbilby; Dec 15, 2024 @ 3:31am
BohemianCat Dec 15, 2024 @ 3:39am 
Originally posted by Sharkbilby:
Originally posted by lol, said the scorpion:
What are we waiting on?
An entire artistic reimagining of the game, a huge code rewrite, 8 more levels, 6 more bosses, modding support via steam workshop, the hardest difficulty UKMD, and probably even more.
Who told you there'll be 6 more bosses?
Originally posted by GiantClams:
Originally posted by Sharkbilby:
An entire artistic reimagining of the game, a huge code rewrite, 8 more levels, 6 more bosses, modding support via steam workshop, the hardest difficulty UKMD, and probably even more.
Who told you there'll be 6 more bosses?
It's not that hard to figure out.
Every 4 level layer had 2 bosses.
Every 1 level layer had 1 boss.
The prime sanctums had 2 bosses each.
I'm counting the miniboss enemy we usually get in the second or third level of a four level long layer a boss too.
BohemianCat Dec 15, 2024 @ 3:57am 
Originally posted by Sharkbilby:
Originally posted by GiantClams:
Who told you there'll be 6 more bosses?
It's not that hard to figure out.
Every 4 level layer had 2 bosses.
Every 1 level layer had 1 boss.
The prime sanctums had 2 bosses each.
I'm counting the miniboss enemy we usually get in the second or third level of a four level long layer a boss too.
The math is mathing with this one, so all Germans really are smart.
The author of this thread has indicated that this post answers the original topic.
Arc Dec 15, 2024 @ 5:45am 
https://store.steampowered.com/app/315840/Catacomb_Kids/
Near its 10 year anniversary since the dev just decided one day he'd basically stop meaningfully updating the game despite it still missing classes (has 4 out of 6; has had 4 out of 6 for nearly a decade) supposed to be added day 1
4 years isn't that much by how low standards for EA are
Took this guy 9 years to add seeded runs, something supposed to be in year 1

Caves of QuD also just exited EA and its also from 2015 and it took them something like 6 years to add a single dungeon

Hakita is going the actually respectable "make slow but meaningful updates" route, rather than both these games "open notepad++, copy existing code, change the "color" modifier, call this this months update even though it was less than 5 minutes work"
Ikagura Dec 19, 2024 @ 1:32pm 
Originally posted by Arc:
https://store.steampowered.com/app/315840/Catacomb_Kids/
Near its 10 year anniversary since the dev just decided one day he'd basically stop meaningfully updating the game despite it still missing classes (has 4 out of 6; has had 4 out of 6 for nearly a decade) supposed to be added day 1
4 years isn't that much by how low standards for EA are
Took this guy 9 years to add seeded runs, something supposed to be in year 1

Caves of QuD also just exited EA and its also from 2015 and it took them something like 6 years to add a single dungeon

Hakita is going the actually respectable "make slow but meaningful updates" route, rather than both these games "open notepad++, copy existing code, change the "color" modifier, call this this months update even though it was less than 5 minutes work"
Wow, I feel bad for people who bought it.

Steam should enforce rules about EA games (like no more than 5 years).
Arc Dec 19, 2024 @ 2:29pm 
I don't really see the value in arbitary max timeframe to list the game as not EA, but they should be monitered to make sure they're actually delivering promised content, not just saying "yea I don't feel like adding the rest of the game lol XD"
Ikagura Dec 19, 2024 @ 2:57pm 
Originally posted by Arc:
I don't really see the value in arbitary max timeframe to list the game as not EA, but they should be monitered to make sure they're actually delivering promised content, not just saying "yea I don't feel like adding the rest of the game lol XD"
I almost bought DayZ, glad I didn't.

Even Ultrakill in its current state is more complete than even actually finished indie games.
dogehkiin Dec 20, 2024 @ 9:12am 
Almost half a decade since it was promised on GoG and still not available there, would've gladly bought at full price back then but at this point they're being disrespectful to anyone who doesn't intend to use Steam as their primary store, especially for a singleplayer game
<#76428a>Sharkbilby Dec 20, 2024 @ 10:43am 
Originally posted by dogehkiin:
Almost half a decade since it was promised on GoG and still not available there, would've gladly bought at full price back then but at this point they're being disrespectful to anyone who doesn't intend to use Steam as their primary store, especially for a singleplayer game
That's a shame.
CHAOS Dec 21, 2024 @ 10:34am 
have you seen beamng
<#76428a>Sharkbilby Dec 21, 2024 @ 10:43am 
Originally posted by CHAOS:
have you seen beamng
No, I've never seen a beaming.
Der dicke Shiba Dec 21, 2024 @ 11:40am 
"Blade and Sorcery" was in early access for 5 years, it only got fully released recently. But maybe ultrakill will take 6 years (or more).
Der dicke Shiba Dec 21, 2024 @ 11:41am 
Originally posted by Sharkbilby:
Originally posted by CHAOS:
have you seen beamng
No, I've never seen a beaming.
i can't tell if this is satire or a genuine question, if its a question, its a game.
Arc Dec 21, 2024 @ 2:29pm 
i mean the sentence structure isnt that of a question. theres no ?. its a statement.
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Date Posted: Dec 15, 2024 @ 3:28am
Posts: 17