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Every 4 level layer had 2 bosses.
Every 1 level layer had 1 boss.
The prime sanctums had 2 bosses each.
I'm counting the miniboss enemy we usually get in the second or third level of a four level long layer a boss too.
Near its 10 year anniversary since the dev just decided one day he'd basically stop meaningfully updating the game despite it still missing classes (has 4 out of 6; has had 4 out of 6 for nearly a decade) supposed to be added day 1
4 years isn't that much by how low standards for EA are
Took this guy 9 years to add seeded runs, something supposed to be in year 1
Caves of QuD also just exited EA and its also from 2015 and it took them something like 6 years to add a single dungeon
Hakita is going the actually respectable "make slow but meaningful updates" route, rather than both these games "open notepad++, copy existing code, change the "color" modifier, call this this months update even though it was less than 5 minutes work"
Steam should enforce rules about EA games (like no more than 5 years).
Even Ultrakill in its current state is more complete than even actually finished indie games.