ULTRAKILL
Heresy revamp
https://bsky.app/profile/ultrakill-game.bsky.social/post/3liada4izjs2g
Not much was changed but it still looks pretty good
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Showing 1-14 of 14 comments
Azure Feb 15 @ 11:06am 
i see they added improved lighting,some props/details and the lava instead of the blood,which is not accurate from what i know.
?klim tog Feb 15 @ 11:07am 
Finally got the burning coffins like we had in the divine comedy
Originally posted by Shiblglad:
i see they added improved lighting,some props/details and the lava instead of the blood,which is not accurate from what i know.
They'll probably retexture it.
Not happy with the changes they made to the platform arena. Besides that, this is another great improvement of a layer thus far.
Originally posted by Sharkbilby:
Not happy with the changes they made to the platform arena. Besides that, this is another great improvement of a layer thus far.
Let me guess, it's the lava that you don't like, well now it's more accurate to Dante's inferno.
Hello :) Feb 15 @ 3:29pm 
Literally just the lighting and lava, but at least the update is almost done
Originally posted by Hello :):
Literally just the lighting and lava, but at least the update is almost done
No? They added some decoration and a staircase in the platform room.
Originally posted by GiantClams:
Originally posted by Sharkbilby:
Not happy with the changes they made to the platform arena. Besides that, this is another great improvement of a layer thus far.
Let me guess, it's the lava that you don't like, well now it's more accurate to Dante's inferno.
Nah, I just don't like the stairs. I'm okay with the lava.
I feel like the stairs vastly change the point of the arena. Enemies easily move up and down now while you no longer have to take jumps to traverse to enemies with the height advantage, or use the whiplash to reel yourself directly into the action. It feels like the power balance of this arena has been vastly changed even with just a simple staircase.
Last edited by <#76428a>Sharkbilby; Feb 15 @ 9:23pm
Originally posted by Sharkbilby:
Originally posted by GiantClams:
Let me guess, it's the lava that you don't like, well now it's more accurate to Dante's inferno.
Nah, I just don't like the stairs. I'm okay with the lava.
I feel like the stairs vastly change the point of the arena. Enemies easily move up and down now while you no longer have to take jumps to traverse to enemies with the height advantage, or use the whiplash to reel yourself directly into the action. It feels like the power balance of this arena has been vastly changed even with just a simple staircase.
Who tf would use the stairs? There're stairs in other levels and yet I find myself not using them, and realistically why would there be a random room with platforms but no way to get to them?
Originally posted by GiantClams:
Originally posted by Sharkbilby:
Nah, I just don't like the stairs. I'm okay with the lava.
I feel like the stairs vastly change the point of the arena. Enemies easily move up and down now while you no longer have to take jumps to traverse to enemies with the height advantage, or use the whiplash to reel yourself directly into the action. It feels like the power balance of this arena has been vastly changed even with just a simple staircase.
Who tf would use the stairs? There're stairs in other levels and yet I find myself not using them
The enemies could still use them as I've detailed, and it'd make first encountering the arena less intense and memorable if you could just take the stairs.

Originally posted by GiantClams:
Originally posted by Sharkbilby:
Nah, I just don't like the stairs. I'm okay with the lava.
and realistically why would there be a random room with platforms but no way to get to them?
Ultrakill isn't exactly known for realistic environment design.
Originally posted by Sharkbilby:
Originally posted by GiantClams:
Who tf would use the stairs? There're stairs in other levels and yet I find myself not using them
The enemies could still use them as I've detailed, and it'd make first encountering the arena less intense and memorable if you could just take the stairs.

Originally posted by GiantClams:
and realistically why would there be a random room with platforms but no way to get to them?
Ultrakill isn't exactly known for realistic environment design.
Why would you think players would use the stairs when other methods are faster?
Originally posted by GiantClams:
Originally posted by Sharkbilby:
The enemies could still use them as I've detailed, and it'd make first encountering the arena less intense and memorable if you could just take the stairs.


Ultrakill isn't exactly known for realistic environment design.
Why would you think players would use the stairs when other methods are faster?
It's not just about the players. It's about the power dynamics of the room. This is an enormous balancing change.

To answer your question anyway, some players could take the stairs because they'd recognise it as safer, but this ultimately makes the room so much less memorable. You're not forced to platform or think, all you'd need to do is w + m1
Waltnut Feb 18 @ 4:38pm 
😴
Originally posted by Waltnut:
😴
Why are floating Zs attacking this person while she's unaware of their presence? Are they stupid?
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Date Posted: Feb 15 @ 10:48am
Posts: 14