ULTRAKILL
darling May 14, 2021 @ 9:28am
Is multiplayer feasible?
I'm really enjoying this game and after fighting v2 I thought of how sick it would be to fight other players(with some gameplay changes obviously), but I'm not familiar with how a game has to be formatted in order to allow for multiplayer. I'm aware that there are a ton of cool games that people wanted to see multiplayer(best example i can think of is Enter the Gungeon) but the devs said that they would have to redo far too much to make that happen. So I was just wondering is multiplayer feasible in the far future? I really really enjoy the game and multiplayer with some changes would be sick.

[edit]TL;DR: Games can be hard to change from single to multiplayer, is ultrakill the type that could be multiplayer without too much work?
Last edited by darling; May 14, 2021 @ 9:29am
Originally posted by Hakita:
ULTRAKILL is the type that was built exclusively for singleplayer, so trying to make it work in multiplayer would take a lot of rewriting and redesigning, which just wouldn't be worth it.
No multiplayer.
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A developer of this app has indicated that this post answers the original topic.
Hakita  [developer] May 14, 2021 @ 10:49am 
ULTRAKILL is the type that was built exclusively for singleplayer, so trying to make it work in multiplayer would take a lot of rewriting and redesigning, which just wouldn't be worth it.
No multiplayer.
darling May 14, 2021 @ 12:11pm 
Originally posted by lowercase v:
Guess what kind of 2 letter answer youre gonna get from Hakita ;p
I figured lol it was worth a shot though ;)
ThatIrishKid617 Jun 22, 2021 @ 7:44pm 
This game looks absolutely amazing. I saw the "promo" screenie steam shows for a preview to click on and my exact thought was "zomg real shooters! it's like doom and quake and UT have come back to life!"
only to find out there is 0 multiplayer, and 0 intention there of.
Which is, of course, fine. As the developers & designers etc, it's completely up to you what and how you create. (I am one myself, so I feel you)

but I have to ask, just looking at this game alone, before even getting to the actual store page, as in while it was loading etc, the only thing I could think about was how amazing those games were as the utter definition of PvP FPS "everything".

Seeing as you specifically state (forgive my paraphrase), it being an homage to the 90s shooters and similar, How is this intended and designed to be a Single Player game with 0 multiplayer at all when it's the multiplayer which made the FPS' of the 90s the amazing games they were.
No one played Unreal * for the story... Quake 3 Arena, Tribes, etc.
It was those LAN competitions we had back then are what paved the road for FPS ESports and Gaming Organizations now.

I mean no offense in anyway, shape, nor form, I mean this as a legitimately honest question.
I am very curious as to how;
"ULTRAKILL is a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health."
makes for a purely Single Player intended game. (does "character action game" mean something specific to your past gaming history maybe?)

It's like literally pointing to MP BigHead InstaGib mode and saying Single Player is the intention.

Why is that so? What made this become a purely Single Player game? I would think something like this would have MP being built side by side w/ the campaign as an "extra".

As a fellow game player, lover and developer, I am honestly curious as to what or why you folks made the SP Only decision?

Thank you in advance for understanding both my curiosity and "misinterpreting the synopsis".

Not gonna lie, I honestly wish I could spare the money so I could stream this right now.
(presuming it's not under NDA ofc)

Thanks again for your time and patience, and I can't wait to see what more you all have in store for this game.
Hakita  [developer] Jun 22, 2021 @ 8:01pm 
Originally posted by ThatIrishKid617.TTV:
This game looks absolutely amazing. I saw the "promo" screenie steam shows for a preview to click on and my exact thought was "zomg real shooters! it's like doom and quake and UT have come back to life!"
only to find out there is 0 multiplayer, and 0 intention there of.
Which is, of course, fine. As the developers & designers etc, it's completely up to you what and how you create. (I am one myself, so I feel you)

but I have to ask, just looking at this game alone, before even getting to the actual store page, as in while it was loading etc, the only thing I could think about was how amazing those games were as the utter definition of PvP FPS "everything".

Seeing as you specifically state (forgive my paraphrase), it being an homage to the 90s shooters and similar, How is this intended and designed to be a Single Player game with 0 multiplayer at all when it's the multiplayer which made the FPS' of the 90s the amazing games they were.
No one played Unreal * for the story... Quake 3 Arena, Tribes, etc.
It was those LAN competitions we had back then are what paved the road for FPS ESports and Gaming Organizations now.

I mean no offense in anyway, shape, nor form, I mean this as a legitimately honest question.
I am very curious as to how;
"ULTRAKILL is a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health."
makes for a purely Single Player intended game. (does "character action game" mean something specific to your past gaming history maybe?)

It's like literally pointing to MP BigHead InstaGib mode and saying Single Player is the intention.

Why is that so? What made this become a purely Single Player game? I would think something like this would have MP being built side by side w/ the campaign as an "extra".

As a fellow game player, lover and developer, I am honestly curious as to what or why you folks made the SP Only decision?

Thank you in advance for understanding both my curiosity and "misinterpreting the synopsis".

Not gonna lie, I honestly wish I could spare the money so I could stream this right now.
(presuming it's not under NDA ofc)

Thanks again for your time and patience, and I can't wait to see what more you all have in store for this game.
It's not multiplayer because I don't really care about multiplayer games. I love Doom, Quake 1, Shadow Warrior, Blood, Dusk etc. for their singleplayer campaigns. If multiplayer is what you want, there's plenty of throwback arena shooters with multiplayer functionality, though most have very low playercounts if not just completely barren, but that's not the game I want to play, so that's not the game I'm making.

Character Action (aka Stylish Action) is a subgenre of action games (usually 3rd person) that focus on combat depth first and foremost, such as Devil May Cry, Bayonetta, God Hand, etc.
ThatIrishKid617 Jun 22, 2021 @ 8:09pm 
Originally posted by Hakita:
It's not multiplayer because I don't really care about multiplayer games.
^ that answers it right there imho

&

"that's not the game I want to play, so that's not the game I'm making."
^ couldn't have possibly given a better answer.

Character Action (aka Stylish Action) is a subgenre of action games (usually 3rd person) that focus on combat depth first and foremost, such as Devil May Cry, Bayonetta, God Hand, etc.
--Actually that's what I was thinking of, specifically Gears of War actually, but those are great examples as well, (Bayonetta is still one of my fav games ever, Elize Dushku, who does the voice, is from Boston, my home city)

(Let's hope I got the re-quotes right, lol)

and thank you very much for your answer, I appreciate your taking the time, as well as explaining why so clearly.
hopefully people will use search, see this, and never ask again :)





ani444 Jun 23, 2021 @ 4:43am 
Originally posted by ThatIrishKid617.TTV:
Actually that's what I was thinking of, specifically Gears of War actually

ok I need to ask out of pure curiosity, but did just accidentally mistype "God of War" as "Gears of War"? Because I don't think Gears of War would typically be considered a character action game by pretty much anyone. If Gears of War is what you meant however, then I'm extremely curious to hear what your reasoning for that is.
Mister Hakitia are you okay with multiplayer mods on the other hand?
A friend of mine told me you had taken down a couple of them.
Waltnut (Banned) Mar 7, 2024 @ 4:24pm 
Originally posted by My body is Reggie:
Mister Hakitia are you okay with multiplayer mods on the other hand?
A friend of mine told me you had taken down a couple of them.

Who tf is your friend?
zab Mar 7, 2024 @ 9:43pm 
Originally posted by RubemOne:
Originally posted by My body is Reggie:
Mister Hakitia are you okay with multiplayer mods on the other hand?
A friend of mine told me you had taken down a couple of them.

Who tf is your friend?
his friend is reverse hakita
Bean Box Mar 8, 2024 @ 8:21am 
Originally posted by My body is Reggie:
Mister Hakitia are you okay with multiplayer mods on the other hand?
A friend of mine told me you had taken down a couple of them.
I love spreading misinformation on the internet
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Date Posted: May 14, 2021 @ 9:28am
Posts: 10