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This is why gamers don't deserve rights.
I'm saying it feels like nothing new, and we waited like what, a year for this?
5 levels? And the secret and prime levels arent even finished yet? What is going on over there?
if he ever uses that "it's early access" excuse by himself, he would be lucky that i have more than 2 hours on ultrakill in steam because i wouldn't want to help a game designer that thinks throwing the casual fun under the bus because of a hardcore minority without any way to revert it is good desing, he literally changed a free-style sandbox to feel more like doom eternal, who's motto is "if the player's play in a way we don't want to, we kill them"
there is no revert on style or whip, and that made the game so unenjoyable for some that they literally quit, and using a "early access" excuse would change my mind from "he made an oopsie, it can be fixed" to "this person is an idiot and only stumbled into an excellent game"
Okay but I do care about the ranks cause I want to play all the content I payed for with out needing it to be a joyless slog, which unlocking Prime levels is now like.
You are incredibly based and brave with that last paragraph and I stand by you on that sentiment 101%
When he said "NO." to the community giving him direct feedback on his changes being objectively ♥♥♥♥♥♥♥ bad, the arrogance exuding from his discord post radiated so much ego. Gross.
i don't want to say he has been slacking or anything like that, my problem isn't with the new content itself, it is with the 180 degrees change on game philosophy
Early Access strikes again, hooks you in with a fantastic premise and great road map.
Then something happens, someone's head gets too inflated with a god complex and they think their infallible and that their design is law. And the final product comes out a complete utter mess.
Paltry offerings for the amount of time it took to come out compared to how short everything was.
people like you who complain constantly about the nerf are the reason it was nerfed in the first place, because you relied on it too much
And people like you are why this community is insufferable and think most Ultrakill fans are a circle jerk. Incapable of holding a conversation and instead every argument you think you can shoot down with two words.
You don't look smart. You look pathetic.
I was able to use it as aggressively as usual after conditioning myself to check the style meter. It remains a supreme bullying option for Virtues and Malicious Faces, and ringing enemies out by pulling them offstage is still very safe. In fewer words, Whiplash now has a strong and direct correlation between level knowledge and entertainment value.
I glossed over this before, but now I want to reiterate with confidence that every new enemy in this update either requires you to do more than just stick to them to control them or is prone to severely punishing you for approaching or flying around without a gameplan. The enemies and their placement are mechanically resistant to whiplash abuse and thus organically counter it. I also think it's fine that it naturally performs well against the aforementioned Virtues, who look like grapple points as is.
Hard damage buildup when pulling enemies should stay, but I would be interested in seeing how the game would play if chasing enemies with it only gave you hard damage vulnerability while grappling instead, which prevents aggressive use from being penalized outside of high style / full health as long as you don't get hit in the moment - this would be an inversion of the current situation where the nerf doesn't matter as long as you don't get hit afterwards and thus allow for more frequent use. It would also be easier to track whether you've just made a big blunder in using it without focusing on the two healthbars or style meter. "I got hit during whiplash; I'd better back off." I believe it would be easier to make snap decisions or corrections this way.