ULTRAKILL
purevessel Oct 19, 2024 @ 1:47am
insurrectionists are underrated
every attack is parriable, or easily dodgeable, and deals a lot of damage. Underratedly fun boss and enemy.
< >
Showing 1-13 of 13 comments
Now add second one.
Now add brutal difficulty.
Now add 2 special enemies.

In big fights you can miss hit or not parry in time. It depends not from fun, but window that you can focus it in first place.
purevessel Oct 19, 2024 @ 2:03am 
Originally posted by †MLS† KIRINAS ',†,' ,,:
Now add second one.
Now add brutal difficulty.
Now add 2 special enemies.

In big fights you can miss hit or not parry in time. It depends not from fun, but window that you can focus it in first place.
I already play on brutal, and have p ranked p2, who has 2 insurrectionists. You can deal with them very easily. Use screwdriver, jumpstart, annihlate one and the other is one parry away from death.
Last edited by purevessel; Oct 19, 2024 @ 2:04am
Originally posted by ',,' ,,:
Now add second one.
Now add brutal difficulty.
Now add 2 special enemies.

In big fights you can miss hit or not parry in time. It depends not from fun, but window that you can focus it in first place.
I'd need four to start struggling in that situation.
They have their weaknesses. They're just not easy to abuse.

The SRS stuns them.
You can trick them into spamming their stomp by dashing repeatedly, making them harmless.
When on fire, they bleed a ridiculous amount, making it only dangerous to fight them at high hard damage.
Pboost rocket combos are great against them, which is good, because that's free to do.
Their attacks have huge windup and take a long time to finally hit, meaning you can waste their time by dashing.
Slide dashes consistently dodge all of their attacks, except the shockwave.
Sawtraps combined with the jumpstart can even instakill them if they're on fire.

Make them the priority and you'll notice that they're a lot less scary once you pay attention to their telegraphing.
Last edited by <#76428a>Sharkbilby; Oct 19, 2024 @ 2:37am
BlaixenU Oct 19, 2024 @ 8:02am 
true opinion, i agree, theyre good enemies, i love them
BlaixenU Oct 19, 2024 @ 8:02am 
Originally posted by †MLS† KIRINAS ',†,' ,,:
Now add second one.
Now add brutal difficulty.
Now add 2 special enemies.

In big fights you can miss hit or not parry in time. It depends not from fun, but window that you can focus it in first place.
difference between insurrs and stuff like mindflayers is that as long as you know the strat then you can gaurantee you dont get hit by insurrs while not focusing on them
calembredaine Oct 19, 2024 @ 8:55am 
my take:
2x damage when on fire is boring design.
"just time a single dash/parry right to avoid the occasional giant homing testicle" as the base counterplay is mediocre.

i like several of its interactions as well as the chara design but yeah nah, can't call that particularly underrated.
Gem of Temporarity Oct 19, 2024 @ 10:44am 
Originally posted by calembredaine:
2x damage when on fire is boring design.
Otherwise fire rarely applies and matters even less. Fire impacting 1(one) enemy a lot is a change of pace, dare I say a pinch of novelty. Since fire is "general"(for the lack of a better term) instead of a thing from 1 specific source, it doesn't go to the "esoteric crap" camp cerberus' cannonball vulnerability is in.
purevessel Oct 19, 2024 @ 11:11am 
Originally posted by calembredaine:
my take:
2x damage when on fire is boring design.
"just time a single dash/parry right to avoid the occasional giant homing testicle" as the base counterplay is mediocre.

i like several of its interactions as well as the chara design but yeah nah, can't call that particularly underrated.
Sisyphus is a bad boss, just parry or dash the attacks, its mediocre.
AverageCytrius Oct 19, 2024 @ 12:05pm 
finally, im not the only insurrectionist fan.
BlaixenU Oct 19, 2024 @ 4:58pm 
Originally posted by calembredaine:
my take:
2x damage when on fire is boring design.
"just time a single dash/parry right to avoid the occasional giant homing testicle" as the base counterplay is mediocre.

i like several of its interactions as well as the chara design but yeah nah, can't call that particularly underrated.
your argument hinges on the lack of detail in someone else's description about something you yourself have experienced before.

sure you can boil insurrectionists down to that but insurrectionists have achieved this level of threat that isnt too obtrusive and awkward in a game like ultrakill
calembredaine Oct 20, 2024 @ 12:44am 
Originally posted by Gem of Temporarity:
Otherwise fire rarely applies and matters even less. Fire impacting 1(one) enemy a lot is a change of pace, dare I say a pinch of novelty. Since fire is "general"(for the lack of a better term) instead of a thing from 1 specific source, it doesn't go to the "esoteric crap" camp cerberus' cannonball vulnerability is in.
i honestly don't care about enforcing a purpose on mechanics. what i see foremost is that what they did there does not compel me at all.
as a side note, it's not that intuitive either. you know about it by reading it and maybe notice it if you can observe a health bar midfight.
fire is a known (boring imo) tag mechanic, but i don't think it's quite commonsense in the medium. cerberus crushed by cannonball does not sound that much more far fetched i'd say.

Originally posted by PureVessel:
Sisyphus is a bad boss, just parry or dash the attacks, its mediocre.
eeexcept i unironically don't find much to say about evading the boulder. i can see one lad itt loving how it meshes in the grand scheme. fair enough but nah i'm not one of them.

meanwhile i really wouldn't put sisyphus that way smh.
with that guy i feel i have to parry just to maintain stamina. either that or figuring out how i should slide around his jabs.
just the pace to endure through 200 something hps is pretty nice. it's not that it's genius compared to the keypoints i mentioned with insurrectionist, it's just there are things i like and others not so much. simple as.

Originally posted by BlaixenU:
your argument hinges on the lack of detail in someone else's description about something you yourself have experienced before.

sure you can boil insurrectionists down to that but insurrectionists have achieved this level of threat that isnt too obtrusive and awkward in a game like ultrakill
or i can actually think for myself and not be that influenced by a previous post, tyvm. may i call you a smart ass in return just cause you have a specific view on the bloody body builder?

setting aside my bad temper, what the npc achieves is your personal sweet spot afaik, but that's just like how i am unimpressed by the two traits brought earlier. doesn't mean w/e you like exactly is irrelevant ofc, but does not mean i'll find it undeniably awesome. as you already know, subjectivity and all that.
Last edited by calembredaine; Oct 20, 2024 @ 12:47am
purevessel Oct 20, 2024 @ 12:51am 
Originally posted by calembredaine:
Originally posted by Gem of Temporarity:
Otherwise fire rarely applies and matters even less. Fire impacting 1(one) enemy a lot is a change of pace, dare I say a pinch of novelty. Since fire is "general"(for the lack of a better term) instead of a thing from 1 specific source, it doesn't go to the "esoteric crap" camp cerberus' cannonball vulnerability is in.
i honestly don't care about enforcing a purpose on mechanics. what i see foremost is that what they did there does not compel me at all.
as a side note, it's not that intuitive either. you know about it by reading it and maybe notice it if you can observe a health bar midfight.
fire is a known (boring imo) tag mechanic, but i don't think it's quite commonsense in the medium. cerberus crushed by cannonball does not sound that much more far fetched i'd say.

Originally posted by PureVessel:
Sisyphus is a bad boss, just parry or dash the attacks, its mediocre.
eeexcept i unironically don't find much to say about evading the boulder. i can see one lad itt loving how it meshes in the grand scheme. fair enough but nah i'm not one of them.

meanwhile i really wouldn't put sisyphus that way smh.
with that guy i feel i have to parry just to maintain stamina. either that or figuring out how i should slide around his jabs.
just the pace to endure through 200 something hps is pretty nice. it's not that it's genius compared to the keypoints i mentioned with insurrectionist, it's just there are things i like and others not so much. simple as.

Originally posted by BlaixenU:
your argument hinges on the lack of detail in someone else's description about something you yourself have experienced before.

sure you can boil insurrectionists down to that but insurrectionists have achieved this level of threat that isnt too obtrusive and awkward in a game like ultrakill
or i can actually think for myself and not be that influenced by a previous post, tyvm. may i call you a smart ass in return just cause you have a specific view on the bloody body builder?

setting aside my bad temper, what the npc achieves is your personal sweet spot afaik, but that's just like how i am unimpressed by the two keypoints brought earlier. doesn't mean w/e you like exactly is irrelevant ofc, but does not mean so many are going to care let alone find it awesome.
The reason why i like insurrectionist is because they have high hp, but parries deal high damage. The burning weakness is a minor part. Its a hard parry, that deals high damage. High skill, high reward. Killing an insurrectionist otherwise is pretty slow.
calembredaine Oct 20, 2024 @ 12:58am 
i do like punching the boulder too. even when it's not in the guy's face (or lack thereof) it's something i enjoy pulling off once in a while.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Oct 19, 2024 @ 1:47am
Posts: 13