ULTRAKILL
SKYBOX Oct 18, 2024 @ 8:32pm
I HATE HARD DAMAGE.
IT'S SO UNBALANCED AND ANNOYING, IT IS THE WORST MECHANIC IN THE GAME BY A LONG SHOT. I hate having to stall the fight just to take off hard damage that's just going to creep back up in 2 seconds anyway. Why is hard damage even a thing? It's annoying and stupid, it's a chore that eliminates any fun from the gameplay of Ultrakill.

And it is exactly the reason why I feel like the final room of 7-3 Brutal (Marked for Death) is practically impossible with it. Every time I take the time to attack an enemy: hard damage. Every time I do nothing: hard damage. Every time I am going Mach 40 at 3 billion miles an hour: hard damage. There's no escape from getting hit. It's truly an impossible task, 7-3 Brutal Marked for Death is just too much for me. I don't ever think I'll truly beat it, as long as hard damage stays the way it does now. But I guess I'll just have to "get good", even though I am in fact, the best I've ever been at Ultrakill.
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Showing 1-15 of 67 comments
come back to me once you've seen how much easier the game becomes without it https://thunderstore.io/c/ultrakill/p/Scrumpie/Scrumpie_Hard_Damage_Remover/
SKYBOX Oct 18, 2024 @ 8:55pm 
i just feel that it needs to be nerfed
Isabelle Oct 18, 2024 @ 9:33pm 
it genuinely is a problem of git gud in this specific instance though and i mean that respectfully and not in a trying to piss you off way

specifically; hard damage is a punishment. taking damage is, functionally speaking, optional; managing dashes and parries well along with taking out priority enemies quickly is the way to avoid damage, and by extension, hard damage.

i dont play campaign levels personally- maybe those are horribly laid out and taking damage is something you literally cannot physically avoid- i play cybergrind, exclusively, so I don't know. I don't have any advice pertaining to campaign. Im probably really bad at campaign levels, even though i am pretty good at brutal cybergrind.

edit: also, the key is probably enemy prioritization, honestly. Some enemies are incapable of hitting you if youre moving quickly, like streetcleaners, and they can be safely ignored, as you should pretty much always be moving really damn fast.
Last edited by Isabelle; Oct 18, 2024 @ 9:35pm
Tornadoawe Oct 18, 2024 @ 9:56pm 
I do appreciate the dichotomy of "I'm playing one of the latest levels on the (currently) hardest difficulty with an optional difficulty increase, and it's too difficult" though.
SKYBOX Oct 18, 2024 @ 10:05pm 
Originally posted by Tornadoawe:
I do appreciate the dichotomy of "I'm playing one of the latest levels on the (currently) hardest difficulty with an optional difficulty increase, and it's too difficult" though.
yeah just imagine it on Ultrakill Must Die for a second
<#76428a>Sharkbilby Oct 18, 2024 @ 10:43pm 
Someone isn't abusing their dashes, parries and aoe well.
It really isn't that complicated. Don't take damage. That gets you more style and more health. You can earn huge style nearly instantly via friendly fire and huge aoe from nukes, saws and the jumpstart.
Hard damage is a punishment for not playing aggressively enough. You get more hard damage while taking damage without full health. So go and get healed.
Last edited by <#76428a>Sharkbilby; Oct 18, 2024 @ 10:44pm
McNally Oct 18, 2024 @ 10:52pm 
Just play on Lenient or get better lol
Last edited by McNally; Oct 18, 2024 @ 10:52pm
<#76428a>Sharkbilby Oct 18, 2024 @ 11:21pm 
Originally posted by bigboss3837:
Just play on Lenient or get better lol
That would build bad habits and achieve the opposite. Lenient and Harmless are only in the game as accessibility settings.
You can disable hard damage via major assists to keep the difficulty, if necessary.
purevessel Oct 19, 2024 @ 1:14am 
Avoid damage more, and be stylish. If you get enough style, hard damage disappears. Also avoid using the whiplash too much.
Waltnut Oct 19, 2024 @ 2:58am 
Skill issue
calembredaine Oct 19, 2024 @ 7:27am 
i do think it's an inferior way to counteract rash cqc plays. would have preferred npcs to directly outdamage the healing, rather than give a ♥♥♥♥ about "style" gameplay-wise.

speaking of style mechanic: the higher the style meter, the more reduced hard damage is. "ultrakill" level even nullifies hard damage. you can definitely achieve all this by being hit less, and abusing what the game finds oh so stylish.

Originally posted by SKYBOX:
I am in fact, the best I've ever been at Ultrakill.
doesn't mean you can't be better.
Last edited by calembredaine; Oct 19, 2024 @ 8:22am
Originally posted by calembredaine:
not being hit less

Originally posted by SKYBOX:
I am in fact, the best I've ever been at Ultrakill.
doesn't mean you can't be better.
Not being hit less = Getting hit more = Damage taken = Reset hard damage healing + Less style. Maybe try being hit less or not being hit at all.
calembredaine Oct 19, 2024 @ 8:23am 
Originally posted by Sharkbilby:
Originally posted by calembredaine:
not being hit less
you mean being hit less
ftfy
JIIINGJING Oct 19, 2024 @ 10:05am 
You legit get 20% hard damage from any hit on brutal ;skull;
<#76428a>Sharkbilby Oct 19, 2024 @ 10:23am 
Originally posted by JIIINGJING:
You legit get 20% hard damage from any hit on brutal ;skull;
You legit shouldn't be taking damage and should abuse the easily abused style system to avoid punishment anyway.
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Date Posted: Oct 18, 2024 @ 8:32pm
Posts: 67