Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
specifically; hard damage is a punishment. taking damage is, functionally speaking, optional; managing dashes and parries well along with taking out priority enemies quickly is the way to avoid damage, and by extension, hard damage.
i dont play campaign levels personally- maybe those are horribly laid out and taking damage is something you literally cannot physically avoid- i play cybergrind, exclusively, so I don't know. I don't have any advice pertaining to campaign. Im probably really bad at campaign levels, even though i am pretty good at brutal cybergrind.
edit: also, the key is probably enemy prioritization, honestly. Some enemies are incapable of hitting you if youre moving quickly, like streetcleaners, and they can be safely ignored, as you should pretty much always be moving really damn fast.
It really isn't that complicated. Don't take damage. That gets you more style and more health. You can earn huge style nearly instantly via friendly fire and huge aoe from nukes, saws and the jumpstart.
Hard damage is a punishment for not playing aggressively enough. You get more hard damage while taking damage without full health. So go and get healed.
You can disable hard damage via major assists to keep the difficulty, if necessary.
speaking of style mechanic: the higher the style meter, the more reduced hard damage is. "ultrakill" level even nullifies hard damage. you can definitely achieve all this by being hit less, and abusing what the game finds oh so stylish.
doesn't mean you can't be better.