ULTRAKILL
What's The Trick To The Grappling Hook
So they nerfed the grappling hook. Fine, there's nothing I can do about that. But how exactly is it meant to be used now? I used to use it primarily for mobility, grappling between large enemies to get out of bad situations and get in close for shotgun kills, but now there's no point because I just end up with a massive health debuff that ends up killing me anyway.

At this point I've basically given up on it and gone back to sliding and dashing exclusively, pretending the grapple was never added in the first place, but I feel like there's gotta be something I'm missing that'll make it usable. Any tips?
Eredetileg közzétette: Grey:
Plumber eredeti hozzászólása:
tell me about the situations you're not having fun with it and let's talk strategy to make it fun again
I'm not gonna add anything useful to discussion but i gotta say that this is pretty healthy and positive attitude right here, nice!
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115/19 megjegyzés mutatása
Well, either be on high health or max rank. Nothin' more to it.
post-revision you can use it aggressively again now that the hard dmg from whiplash itself is capped at 50, which is enough to withstand at least one hit from the majority of sources, but it's important to use it decisively and cleanly now instead of crutching on it
Legutóbb szerkesztette: Plumber; 2022. szept. 11., 13:48
JayEnDee eredeti hozzászólása:
Well, either be on high health or max rank. Nothin' more to it.
So it is completely useless. Got it.
nah dude don't give up on it, it's still a really valuable tool and short pulls cost like 15hp
Plumber eredeti hozzászólása:
nah dude don't give up on it, it's still a really valuable tool and short pulls cost like 15hp
I'm sure it's useful in certain circumstances, but it's no longer practical to use for the purposes that made it fun for me. Again, there's nothing I can do about that, I was just hoping there was something I was missing that would make it fun to use again. There's not, so I just have to deal with it.
what circumstances? you can still zip around to heavy enemies for free as long as you don't get hit mid-approach, and you can cancel the zip and ride out the momentum for free
can still pick up small enemies to use as healthkits, you just need to get high style first, which is no problem if you're playing defensively i.e. you're at low health and have to

tell me about the situations you're not having fun with it and let's talk strategy to make it fun again
Legutóbb szerkesztette: Plumber; 2022. szept. 11., 13:58
E téma szerzője jelezte, hogy ez a hozzászólás megválaszolja a témát.
Plumber eredeti hozzászólása:
tell me about the situations you're not having fun with it and let's talk strategy to make it fun again
I'm not gonna add anything useful to discussion but i gotta say that this is pretty healthy and positive attitude right here, nice!
considering how easy it is to maintain ULTRAKILL rank now, it's barely a factor. The hard damage isn't going to go over 50 and you need to keep spamming it to get to that point anyway.

Even S ranks will still make the hard damage decay fast, you don't even need to maintain ULTRAKILL.
Legutóbb szerkesztette: UNBREAKABLE; 2022. szept. 11., 14:37
minusyume eredeti hozzászólása:
So they nerfed the grappling hook. Fine, there's nothing I can do about that. But how exactly is it meant to be used now? I used to use it primarily for mobility, grappling between large enemies to get out of bad situations and get in close for shotgun kills, but now there's no point because I just end up with a massive health debuff that ends up killing me anyway.

At this point I've basically given up on it and gone back to sliding and dashing exclusively, pretending the grapple was never added in the first place, but I feel like there's gotta be something I'm missing that'll make it usable. Any tips?

It's meant to be used for mobility, same as before.

You can still use it to grapple to large enemies to get out of bad situations, or can use it to grab smaller ones to get effectively a free kill on them up close. If you keep your style up and use it sparingly this won't get you killed even with the nerf - as long as you don't spam it you should be good. If the health debuff is getting you killed, I think you might be using it too often.

Here are some specific strategies I recommend:

When your style is in a good spot, use it to pull occasional smaller enemies that will die in one shot (the shooting ones mainly) to you and get them with a shotgun or charged pistol headshot or the like. You can also pull enemies off of cliffs and such in this manner.

When fighting the malicious face or such, pull yourself to them when they charge up their "laser" then use an additional dodge or such to get them. I often kill these things by using the homing nailgun shot, then pulling myself to them for a shotgun finisher.

When the giant statues knock you away, pull yourself back to them so you can do more consistent damage.

When you're surrounded by enemies, you can also pull yourself to the status without much of a problem.

All in all it's a risk assessment thing though. I frankly didn't even notice the health debuff until after I had beaten the game despite using the whiplash fairly often in that time (I played after the nerf), but I also didn't use it on actual enemies all that often - only sparingly, where it made sense.

If you need to heal it's best to not rely on the whiplash "except" when your style is good and you're okay with just having partial healing. It's better to instead just get in close and use shotgun attacks and the like, yet it still could help you to set that up by getting you closer (as long as you survive long enough for the debuff to go away).

Good luck.
Honestly my grapple use hasn't changed a ton- I use ranks SS and higher as a good indicator that I can go wild on it. ULTRAKILL rank in particular becomes a "super mode" like this- since you don't build up *any* hard damage when it's in effect you're actually safer using it here than you would be before the nerfs, since then you'd still have to worry about a bad hit from a Cerberus taking you out of commission.

In Cybergrind for instance, it pretty much becomes my cue to enter into a huge group of enemies and start ♥♥♥♥♥♥♥ ♥♥♥♥ up, since I have the grapple out and won't get too ♥♥♥♥♥♥ over by hard damage.

In general, I tend to not use it if I don't have decent health already, and my main use there is to go for quick OHKOs on Mindflayers and Virtues. The Malicious Face parry is still always available, it's just a lot riskier since you have to time it exactly to not take damage and in the middle of a firefight I've learned to just keep my distance with railcannons and altpiercer charge shots.
Grey eredeti hozzászólása:
i gotta say that this is pretty healthy and positive attitude right here, nice!
cheers
there is a way to turn it off but it's a major assist so it will affect your ranks on levels
i still find value from using whiplash for health gains; being at 60 / 60 is better than being at 10 / 100
Cancel the whiplash with a jump as the hard damage is not that bad if you do it only briefly. Still lets you get closer to enemies like Malicious Faces while dodging their bullets and only losing like, 20-30 health cap.
You can also use it (the Whiplash) offensively in other ways. Hitting an enemy with the Whiplash, then immediately striking them with a Rocket will cause a big red explosion. Good way to deal with Soldiers, who block explosion damage.

You can now also Whiplash coins and shotgun cores. While impractical, you can use the Whiplash to keep a coin in mid-air. You could probably use this for Fistful of Dollaring. Shotgun cores can be thrown into targets or shot in midair way easier while Whiplashed.

You can also quicken rockets you fire by Whiplashing the rocket as you fire it (holding down the Whiplash button) for some fast explosive damage. I believe it travels faster than a Boosted Shotgun projectile.

And when in doubt, you can Whiplash to maintain airtime for a bigger multiplier.
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115/19 megjegyzés mutatása
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Közzétéve: 2022. szept. 11., 13:09
Hozzászólások: 19