ULTRAKILL
LassieJodie Apr 28, 2024 @ 6:33pm
Does anyone know how saws interact with conduction?
I'm like 60% sure they have some sort of interaction but I have no clue how it works.
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Showing 1-4 of 4 comments
HIRΩSHI Apr 28, 2024 @ 6:55pm 
If I understood it correctly, the saws only give you a +CONDUCTOR if you stick the Jumpstart's cable on the main target, stick a magnet to one or more enemies nearby and make some saws rotate around the enemies with magnets on them. If you did it correctly the saws should explode once the Jumpstart's cable did it's thing and give you a +CONDUCTOR, however if you use the saws too near the enemy the cable's connected to the saws won't rotate around the other enemies you stuck the magnet into, so make sure to keep some distance so the saws don't disappear once they hit the cable's target
Last edited by HIRΩSHI; Apr 28, 2024 @ 7:00pm
mynameisjoel123 Apr 28, 2024 @ 7:28pm 
it just works
Saws speed up the conduction time by 1 second whenever they hit a cabled enemy, meaning with a good trap you can get a full explosion in under a second even if the enemy somehow survives the chernobyl-level after effects.
Arc Apr 29, 2024 @ 1:11am 
Originally posted by Sharkbilby:
Saws speed up the conduction time by 1 second whenever they hit a cabled enemy, meaning with a good trap you can get a full explosion in under a second even if the enemy somehow survives the chernobyl-level after effects.
You can also just hold M1 and rapid fire m2 to make a sawtrap in like a second that can do this since they never actually fixed that bug
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Date Posted: Apr 28, 2024 @ 6:33pm
Posts: 4