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I've tried quite a few times, I know all his attacks and what I need to do, but his explosions are neigh invisible and are huge. I want to properly beat him, not just on a rare fluke.
I suppose a fluke is the only way I could do this.
When he starts mixing you and you lose too much health and stamina to spend any more on gambling, start running away. With rocket jumps and slide hops you can outpace both his stationary and predictive explosions. You need to stay low to the ground so you can slide/rocketjump on a dime to keep pace with him while otherwise being choosy with what you dash through rather than evade.
Screwdriver makes it easier to stay topped off and complex railcoins are absurdly hard to hit due to his RNG so you aren't even losing that much damage over a 2-coin blue rail; poke him with a drill whenever it has recharged. Alt shotgun hitstop makes it trivial to land since you can swap to it and fire while you're still in frozen time.
Red nailgun works very well against him when you AREN'T running away at top speed since it does decent low-effort damage and has strong healing. The cable helps telegraph where he teleports since his targeted stomp has no unique audio cue and the cable yelling at you for being out of range serves as one of its own.
It's safe to get damage in on him when he's doing "You can't escape" or "This will hurt" as those have him moving predictably for extended periods of time. Between his other moves, it can be worth throwing out Feedbacker punches on reaction since his kick and "Begone" have parry windows on windup. "Destroy" isn't worth trying to parry outside of flair since you need to move in very specific ways to be eligible for the parry without him Michael Jackson tilting away from you as you close in on him, since he throws the explosion where you're moving, not where you are.
Slab Piercer charge shots, SRS Cannon, magnets on the ground for saws or on Sisyphus himself for nails are all good options for comfort since you only need to aim them for an instant and can focus exclusively on moving and occasionally punching.
If you just want the P rank, don't try to kill him quickly; you have a huge amount of time to meet S-rank par. That goes for that blasted double mindflayer room, too. Similar principles apply, they're just somewhat more consistent here.
Yes because winning = fun, no in between
Keeping high speed also lets you dodge his attacks easier; the explode attack / any teleportation attack can be easily dodged by going fast and then dashing to remove your momentum when he attacks (the attacks predict based on current velocity), though if he stacks these attacks, then you just have to pray.
edit: I still cant get him consistent anyway. I think his second phase is overtuned
edit 2: I skill solutioned