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can you read my post again
i mean, i literally said "maybe they could make the sawblades damage you when youre under ultrakill style" how can you misinterpret that
in what realm can 'maybe saws can damage you' work at all, like seriously, why
and if you think it makes using the sawblade launcher too difficult then you just became the cerberus that walks straight into the trap and gets instakilled
The nailgun is built around a lot of damage in a short burst, with traps prolonging its existence; it already has a pretty fair handicap (slow regenerating ammo) and it's only really busted against the basic husks which are huge pushovers anyways (you just punch them with your fist and they're dead). I think the only thing I'd want to see is less skill output for multikills from it, if there's a crowd of husks chasing you and you put a nailtrap down and linger in the air it's a super easy way to skyrocket to the ULTRAKILL rank with minimal effort.
cant do that? skill issue
and theres an easy fix for the magnet breaking and the saws going all over the place: being above the ground
also i assume that if the sawblades were actually made friendly fire then they would damage you less than they damage enemies to not make it too unfair
Also if it only takes 5 seconds to die to a fully set up sawblade trap to die what the hell is the point of it doing damage in the first place, that doesn't even give it a significant nerf (hell the mere idea of standing still means less points anyways so nobody is going to even be phased by it). You're basically just adding on a useless inconsistent vector of damage and then slapping the "balanced" sticker on it.
To quote Hakita, "It's a good thing you guys aren't designing ultrakill or it would suck"