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In order to get nails to orbit the Face in 0-1 consistently, I had to shoot at roughly 70 degrees or more off target. These nails still eventually hit it, but it did take them a bit longer to make their way there. Decreasing the alpha of the weapon but not, really, its DPS.
Admittedly I didn't try this with the overheat nails, but the outcomes a given. They're faster, they'll orbit longer and be more sensitive to firing angle.
V2 was a little harder. It took me about three minutes and four restarts to finish him using only the nailgun. He's both small and evasive, and sticking him with a single magnet, indeed, wasn't a terribly effective strategy. Traps were somewhat more so. The winning move eventually turned out to be to build a nailball and then magnet him, resulting in large lump damage as the orb pingponged between the floor magnet and his. He doesn't really have a lot of health so this took maybe twenty, thirty seconds? Slippery bastard, he is.
I'm not the biggest fan of the nailgun. It still took me less than five minutes to develop a strategy to kill this boss pretty much as fast as my PB with any other weapon combo that I normally prefer. Also, it was mechanically more fun than coinshots and pump overcharges. (Remember fun?)
(edit) Went and redid 2-4 boss with nailgun only. Not really any slower. Significantly less fun. But he's kinda an easy spectacle boss anyway. A few tries since I had to stand so close and not do...much. Wrong gun for that guy, for sure. (/edit)
The magnet isn't meant to be an aimbot that automatically pulls the nails directly to it with no input from you.
But I'm sure the disagreement, based on actually going and studying the mechanics, isn't of any substance. Especially because you seem to be carrying over every vehement argument you've ever had about game mechanics to this one, if your last post is any indication.
tl;dr. My professional conclusion, after actual testing, is still 'mad cuz bad'
oi. Im helping, Try to be less antagonistic, I never mentioned skill. i mentioned play style, I never said to git good. i simple stated the way you play, The way i play is different, Not better. Im finding practical use for the nail gun. You are not. people Find practical uses for the Drill, I don't !. I don't find many practical uses for the Core eject. Many people are,
You don't have to defend yourself. no ones asking you to. No one is saying you are bad. I am not implying you are bad.
My play style does not account for the drill or the core eject, I barly use the pump action unless im over charging it.
I also don't remember singing its praises like its over powered, It's still on the lower end of use for me,
To quote Durandal.
.Everybody's got a method though! The rather lively arguments about which gun is "Actually OP" to me just indicates they're all solidly designed.
Case in point, Minos is dead again. And He's dead after taking the time to carefully pepper his eyeballs with magnetic spikes, and see that yup. Nails still wouldn't reach him to deal damage to his giant face even with magnets sticking out of his eyeballs. (And you just know, somebody would be VERY excited to say "Well you need to wait for the perfect moment for his face to come into range of your gun!" like were were talking about shotgun blasts rather than, supposedly the oh so OP spike =profit with eyes closed combo)
Oh but mad cuz bad, mad cuz nailgun super great and perfect and not "Well, maybe I can shoot the boss's hands with it instead of, you know. Shooting him in his big ol weakpoints."
Remember, we've got people ♥♥♥♥ on prospective customers for finding some of the platforming and air play iffy in the demo as "Mad cuz bad". When this is a game where a single trash mob arm cannon man can glitch you so bad you are launched high enough the arena becomes the size of a bottle cap on your screen.
Bad faith hot takes meant only to preen at the cost of overall quality are everywhere in gaming, basically.
People talk ♥♥♥♥, over and over. Then cry like babies if someone is even 3% as sassy as they ever will be it isn't in a way that caters to "look at how hardcore the hardcore boys are".
Because oh, sure, ♥♥♥♥ on anyone who thinks the game is anything less than flawless from the safe comfort of "haha they can't beat X". But side with the poor newbies from the winner circle and suddenly you're gaming satan maximum rude boy, no matter what franchise it is.
For a lighter moment for the Nail gun I do use it on purpose for cerberus statue rematches. Because they are less prone to cause "Pfft, just because that happens to you enough to roll your eyes at doesn't count!" wacky shenanigans with the nails. Which bumps it up to a "Might as well use the-" compared to the "I SHOULD use the-" of other weapons against those guys.
They are more potentially deadly, but big statue boy feels like a more honest and genuine enemy than Stone heads where the most memorable part is "Were they floating in an annoying location?". Even if they are #1 most wanted for causing wacky knockback physics glitches.
Hey on subject, has it come up if you pepper someone with nails then hit them with the electric railgun all the nails fekkin' explode? It doesn't seem to actually do a lot of damage but it's visually gratifying, at least.
If you burst a boss down with 2 magneted heatsink bursts though you'll get a nice boost with the aftershock damage.
That's what I figured, yeah. It's a nice bonus if you happen to use the nailgun a lot. I'll have to give some more practice to it. Off to hose down hideous mass with me.
S'probably nothing I enjoy more about your game than all the weird little mechanical interactions like that I keep finding. Every time I think to myself "Well, I've probably found all the bizarre ways weapons interact," I'm wrong.
If nothing else from this argument, going back and restricting myself to certain weapons or combos to make sure I really understand how they work has been eye opening. And slightly too much fun.
Edit: Also, does destroying the attractor spikes with the revolver do anything of note? Edit 2: Just checked, no it doesn't.
And yeah, I'm kinda wondering now if the drill has a combo I just haven't figured out, myself. It wouldn't be the first time.
Personally i detest the Coin Shot, its the only weapon i un-equip but i dont think its bad, i just dont like its gimmick. Id much rather just dive towards the enemies pumping shotgun shells, so its definitely a preference thing. Ironically I actually hope they lean into this and create more super niche weapons with unique play styles so that every type of player can have that super badass feeling
I will also defend the Screw Driver. I only ever pull it out for bigger enemies and normally its so i can deal with other more annoying threats since usually the bigger boys are super easy to dodge around. It was mentioned by RC55 as well that the blood it creates is SUPER useful, especially if you are just learning a boss or tougher move set. I do think the projectile itself needs to move a lil faster (here is a test for those of you who are better than me, can the projectile be punched like the shotty shells can?) but otherwise its a niche slot just like its 2 brothers.
the nailgun does less damage against enemies with a magnet in them, you should plant magnets around and shoot your nails, then bait the enemies into the flying balls of death for lots of style and damage
malicious is completely useless, you can replace it with a projectile boosted shotgun and not waste a railcannon charge
screwdriver turns the enemies into a living blood bank and its what got me through gabe on my first run, since 1 dash under an enemy with a screwdriver in them heals you up to 100
coin increases your weapon's damage, and you can also throw a coin behind an enemy and use the electric railcannon on him then hit the coin behind them to hit them twice with 1 charge