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Being constantly on the move also helps, as you get a bonus for being in the air and sliding, it also helps with dodging attacks.
Killing a large group of enemies at once also gives a ton of style, a trick of this is to snipe a core eject grenade with your malicious railcannon to create a massive explosion
so the rocket launcher is pretty much a slam kill, but portable? nice
you won't be rewarded or penalized for weapon diversity if you don't have more than 1 weapon/variant
Coin parrying, coin splitshots, & shotgun pellet parrying (called projectile boosting) are 3 diff things, but yeah fistful of dollar has a style bonus
sooo is it better or worse than using multiple weapons??
oh yeah im aware, fistful of dollar is a bit tricky to hit but def satisfying to hit, i still dont get projectile boosting, it happens by luck sometimes
Not really, even with the removed freshness meter its still pretty hard to get style with just one weapon
you need to punch like a few milisecond after shooting, thats the only tip i got, ive projectile boosted so much that its become second nature
probably worse, maintaining high freshness gives you 1.5x score multiplier
Speed is a lil' factor, you're basically punching your bullets as they come out of the shotgun so during the start it's easier to be moving slowly until you get the hang of it
makes full sense, no penality but no advantage, would still be hard to achieve a lot
i see i see, this seems like a honest job for the sandbox