ULTRAKILL
This topic has been locked
This game is insanely overhyped.
This game is extremely frustrating to me. Yes, I find this game fun, but any time it gets discussed anywhere, and anyone gives the game a fair critique, people are immediately attacked by this stupid community who refuse to believe the game is anything but the best thing ever made. It isn’t. This game has tons of problems, most being directly at it’s core, and any time they get addressed, they are immediately fought back at with people saying “skill issue” and “get good”.

There are way too many weapons and keybinds, you get something new like every 20 minutes

The levels are boring, either huge open areas with little features, or cramped tiny rooms.

The secrets are either no-brainers, or way too cryptic for someone to find without a guide.

The game takes itself way too seriously with it’s storyline and lore for how goofy the graphics and various easter eggs are.

The weapon wheel is unclear with which gun/variant you’re selecting. Doesn’t let you select rail gun if you have that plus 2 other guns.

MASSIVE difficulty spike between Acts I and II, clearly made for more skilled people who initially played the game when it first launched, instead of newer players playing blind from start to the current end.

Disagree with me if you want, because unlike most of the fanbase I’m open to MATURE discussion and debate.
< >
Showing 1-15 of 26 comments
super 4 May 9, 2023 @ 9:57am 
Originally posted by DO_THE_FORTNITE:
This game is extremely frustrating to me. Yes, I find this game fun, but any time it gets discussed anywhere, and anyone gives the game a fair critique, people are immediately attacked by this stupid community who refuse to believe the game is anything but the best thing ever made. It isn’t. This game has tons of problems, most being directly at it’s core, and any time they get addressed, they are immediately fought back at with people saying “skill issue” and “get good”.

There are way too many weapons and keybinds, you get something new like every 20 minutes

The levels are boring, either huge open areas with little features, or cramped tiny rooms.

The secrets are either no-brainers, or way too cryptic for someone to find without a guide.

The game takes itself way too seriously with it’s storyline and lore for how goofy the graphics and various easter eggs are.

The weapon wheel is unclear with which gun/variant you’re selecting. Doesn’t let you select rail gun if you have that plus 2 other guns.

MASSIVE difficulty spike between Acts I and II, clearly made for more skilled people who initially played the game when it first launched, instead of newer players playing blind from start to the current end.

Disagree with me if you want, because unlike most of the fanbase I’m open to MATURE discussion and debate.
I will disagree with you by arguing with all of your points.
"There are way too many weapons and keybinds"
- There are only 5 weapons, each one having 2-3 variants, and the only thing they change is their alt fire, which means that youre just changing a weapon's mode when switching variations
"The levels are boring"
- This is your opinion, so cant disprove this one since its based on what you like personally
"The secrets are either no brainers or too cryptic"
- I used guides to find the secrets (since im lazy) so i cant really argue with this one
"The game takes itself way too seriously with it’s storyline and lore for how goofy the graphics and various easter eggs are."
- There are a lot of good games with a goofy artstyle and dark lore (like Terraria), so how is this a con?
"The weapon wheel is unclear with which gun/variant you’re selecting. Doesn’t let you select rail gun if you have that plus 2 other guns."
- Use weapon bindings then?
"MASSIVE difficulty spike between Acts I and II, clearly made for more skilled people who initially played the game when it first launched, instead of newer players playing blind from start to the current end."
- I played this game when the act 2 update came out, i got through act 1, then went into act 2, and while I did notice a spike in the difficulty, I still managed to get through it because I adapted to the new spike in difficulty and got better at the game as a result, even though I wasnt good at the game, so honestly, I think this is a problem with you, and not a problem with the game
DO_THE_FORTNITE May 9, 2023 @ 10:27am 
I will disagree with you by arguing with all of your points.
"There are way too many weapons and keybinds"
- There are only 5 weapons, each one having 2-3 variants, and the only thing they change is their alt fire, which means that youre just changing a weapon's mode when switching variations
"The levels are boring"
- This is your opinion, so cant disprove this one since its based on what you like personally
"The secrets are either no brainers or too cryptic"
- I used guides to find the secrets (since im lazy) so i cant really argue with this one
"The game takes itself way too seriously with it’s storyline and lore for how goofy the graphics and various easter eggs are."
- There are a lot of good games with a goofy artstyle and dark lore (like Terraria), so how is this a con?
"The weapon wheel is unclear with which gun/variant you’re selecting. Doesn’t let you select rail gun if you have that plus 2 other guns."
- Use weapon bindings then?
"MASSIVE difficulty spike between Acts I and II, clearly made for more skilled people who initially played the game when it first launched, instead of newer players playing blind from start to the current end."
- I played this game when the act 2 update came out, i got through act 1, then went into act 2, and while I did notice a spike in the difficulty, I still managed to get through it because I adapted to the new spike in difficulty and got better at the game as a result, even though I wasnt good at the game, so honestly, I think this is a problem with you, and not a problem with the game [/quote]

I will admit i’m not the most experienced with pc gameplay and keybinds, so this game isn’t very friendly to people like me who are inexperienced with the formula. I’ve been gradually getting more and more used to using M&K the more I play different games, but I still often slip up. As such I prefer to just use the weapon wheel, which I have bound to Mouse3. Mouse 4 and 5 (side buttons) are for dash and grapple. I find the weapon wheel to be best for me since using the scroll wheel to select guns is confusing since it’s hard for me to remember what gun is next.

As for the Lore stuff you mentioned Terraria, which is a game that you don’t need to understand the lore and story to understand the game, but it’s there for the kind of people who want to learn about the world. Ultrakill just shoves it’s lore in your face and expects you to care about it. Compared to a game like Dusk, (obviously published by the same company), the lore in that game isn’t taking itself too seriously and is trying to be overly cool and edgy in order to enhance and compliment the authenticity of the game. If you like the lore of Ultrakill, that’s fine, but I just feel like it doesn’t add anything to the experience
dugas May 9, 2023 @ 10:46am 
I greatly recommend getting used to pressing the 1, 2, 3, 4 and 5 keys to switch weapons on an instant. It's way more practical than the weapon wheel. (Press the same button multiple times to alternate variant). There is also the Aim Assist option for people who are not that confidant on their aiming skills.

Besides that, spend some time on the sandbox and have fun. Play around with different weapons and find out new ways you can deal damage to enemies while looking cool doing it.

Do not listen to the people who will attack you for having your opinions. You're not obligated to find this game or any other game fun by any means. Different people have different tastes, and that's okay. It's videogames, do what YOU find fun and do not care about anything else.
Originally posted by DO_THE_FORTNITE:

There are way too many weapons and keybinds, you get something new like every 20 minutes

.
the former i think is just an opinion that i dont share, but i do agree with the latter being annoying



Originally posted by DO_THE_FORTNITE:
The levels are boring, either huge open areas with little features, or cramped tiny rooms.
yeah ig so but i think thats a good thing

Originally posted by DO_THE_FORTNITE:
The secrets are either no-brainers, or way too cryptic for someone to find without a guide.
totally agree

Originally posted by DO_THE_FORTNITE:
The game takes itself way too seriously with it’s storyline and lore for how goofy the graphics and various easter eggs are.
thats true but i dont see why that makes the game bad, if you dont care about the story dont care about the story



Originally posted by DO_THE_FORTNITE:
The weapon wheel is unclear with which gun/variant you’re selecting. Doesn’t let you select rail gun if you have that plus 2 other guns.
theyre changing that soon to show what weapon youre picking



Originally posted by DO_THE_FORTNITE:
MASSIVE difficulty spike between Acts I and II, clearly made for more skilled people who initially played the game when it first launched, instead of newer players playing blind from start to the current end.
i think that with the arms and weapons you get act ii's difficulty spike is fair for someone who just did an act i run for the first time
Last edited by NOT penis man gaming; May 9, 2023 @ 10:51am
super 4 May 9, 2023 @ 10:57am 
Originally posted by DO_THE_FORTNITE:
Originally posted by A 2008 Toyota Corolla:
I will disagree with you by arguing with all of your points.
"There are way too many weapons and keybinds"
- There are only 5 weapons, each one having 2-3 variants, and the only thing they change is their alt fire, which means that youre just changing a weapon's mode when switching variations
"The levels are boring"
- This is your opinion, so cant disprove this one since its based on what you like personally
"The secrets are either no brainers or too cryptic"
- I used guides to find the secrets (since im lazy) so i cant really argue with this one
"The game takes itself way too seriously with it’s storyline and lore for how goofy the graphics and various easter eggs are."
- There are a lot of good games with a goofy artstyle and dark lore (like Terraria), so how is this a con?
"The weapon wheel is unclear with which gun/variant you’re selecting. Doesn’t let you select rail gun if you have that plus 2 other guns."
- Use weapon bindings then?
"MASSIVE difficulty spike between Acts I and II, clearly made for more skilled people who initially played the game when it first launched, instead of newer players playing blind from start to the current end."
- I played this game when the act 2 update came out, i got through act 1, then went into act 2, and while I did notice a spike in the difficulty, I still managed to get through it because I adapted to the new spike in difficulty and got better at the game as a result, even though I wasnt good at the game, so honestly, I think this is a problem with you, and not a problem with the game

I will admit i’m not the most experienced with pc gameplay and keybinds, so this game isn’t very friendly to people like me who are inexperienced with the formula. I’ve been gradually getting more and more used to using M&K the more I play different games, but I still often slip up. As such I prefer to just use the weapon wheel, which I have bound to Mouse3. Mouse 4 and 5 (side buttons) are for dash and grapple. I find the weapon wheel to be best for me since using the scroll wheel to select guns is confusing since it’s hard for me to remember what gun is next.

As for the Lore stuff you mentioned Terraria, which is a game that you don’t need to understand the lore and story to understand the game, but it’s there for the kind of people who want to learn about the world. Ultrakill just shoves it’s lore in your face and expects you to care about it. Compared to a game like Dusk, (obviously published by the same company), the lore in that game isn’t taking itself too seriously and is trying to be overly cool and edgy in order to enhance and compliment the authenticity of the game. If you like the lore of Ultrakill, that’s fine, but I just feel like it doesn’t add anything to the experience
"As for the Lore stuff you mentioned Terraria, which is a game that you don’t need to understand the lore and story to understand the game, but it’s there for the kind of people who want to learn about the world."
- Its the same for this game, so your point is?
"Ultrakill just shoves it’s lore in your face and expects you to care about it."
- When? The only times the lore is shown is at the end of an act, books, or secret levels, none of those are "shoving it in your face", its just doing the bare minimum to show you its story. If you dont care about it, you can just ignore it, its not that hard
"I just feel like it doesn’t add anything to the experience"
- A lot of the game's most memorable moments come from the story, I mean, look at Gabriel, he would be a lot less memorable if it wasnt for the story, because he would just be known as "that one hard boss"

The reason you feel this game is taking itself "too seriously" with its story is because you just didnt find the story appealing, which is fine, but that doesnt mean that the game shouldnt take itself seriously, because if it didnt, a lot of the most memorable moments in the game would not exist

Oh and also, the newest update made it so you can see what weapon you are picking on the weapon wheel, so that should help, if not, you can just play on a lower difficulty until you think you are ready for a higher one
Last edited by super 4; May 9, 2023 @ 11:00am
Bean Box May 9, 2023 @ 11:03am 
act II is probably harder because most players are forced to improve by the gabriel boss fight
Rainwad May 9, 2023 @ 11:18am 
Originally posted by DO_THE_FORTNITE:
This game is extremely frustrating to me. Yes, I find this game fun, but any time it gets discussed anywhere, and anyone gives the game a fair critique, people are immediately attacked by this stupid community who refuse to believe the game is anything but the best thing ever made. It isn’t. This game has tons of problems, most being directly at it’s core, and any time they get addressed, they are immediately fought back at with people saying “skill issue” and “get good”.

as someone who loves the game, agreed, there's a lot of irritating elitism and people being like "ULTRAKILL CAN DO NO WRONG!!!" even tho it has some wonky design choices

before i really got in to it, i actually first tried ultrakill like half a year ago and kind of hated how demanding it was - thought the emphasis on MAX STYLE ALL THE TIME was too stressful after being burnt out by Elden Ring's endless difficulty - then subsequently refunded it when i was in the middle of the Limbo layer

so ye, even though i love the game now, "game is not fun because it's too hard / has design decisions i don't like" is honestly a valid take in my book

Originally posted by DO_THE_FORTNITE:
There are way too many weapons and keybinds, you get something new like every 20 minutes

personally not really a problem for me since keyboard + mouse gameplay is my bread and butter, so eh, personal preference i guess

Originally posted by DO_THE_FORTNITE:
The levels are boring, either huge open areas with little features, or cramped tiny rooms.

honestly? half-agree - i like a lot of the levels, it feels like a lot of levels within a layer fit together really nicely in terms of theme, but don't really have consistent ties with each other gameplay-wise

like, 2-1 is cool, hits you with a giant, super-open bridge expanse... and then the rest of the lust layer is semi-open, but mostly constrained within intricate arenas - it's kinda weird

it feels like the level design ethos is basically "make a cool arena / setpiece first, make it make sense later" which definitely works for me a lot of the time, but its still a little goofy - can't tell if the sheer variety from level-to-level is intentional to mix things up for freshness, or is accidental from inconsistent level design... i imagine it's a bit of both lol

Originally posted by DO_THE_FORTNITE:
The secrets are either no-brainers, or way too cryptic for someone to find without a guide.

mmm, sometimes? i feel like a decent chunk of the secrets were pretty intuitive on my first playthrough, but yea, like the other guy, i can't say i agree or disagree for certain since i did use a guide to get 100% of the secrets

Originally posted by DO_THE_FORTNITE:
The game takes itself way too seriously with it’s storyline and lore for how goofy the graphics and various easter eggs are.

meh, i like the dichotomy between the silly, over-the-top setting and the serious story! another bit of personal preference i guess

Originally posted by DO_THE_FORTNITE:
The weapon wheel is unclear with which gun/variant you’re selecting. Doesn’t let you select rail gun if you have that plus 2 other guns.

haven't really used the weapon wheel so i can't comment, RIP

Originally posted by DO_THE_FORTNITE:
MASSIVE difficulty spike between Acts I and II, clearly made for more skilled people who initially played the game when it first launched, instead of newer players playing blind from start to the current end.

i mean, i started getting in to the game after Act II was released, and i thought it was a pretty fine difficulty curve tbh, dunno what else to say

regardless, even if i disagree with some of ur opinions, ur opinions are valid, and i think genuine criticism for ultrakill is definitely welcome considering 50% of the "negative reviews" are the same "teehee dOeSn'T hAvE sEx" joke over and over lol
Syntheticat24 May 9, 2023 @ 2:47pm 
This seems to be A. and opinion, B a skill issue ish like situation, and just a newer player experience. I think the same for a few at times, but saying some of your points are just outright wrong or completely false generally. you can't say a games bad for the story too.

Also last you have Fortnite in your name. Just gotta say it.

And your point of difficulty is litterally saying "I am bad so game is bad" it really ain't hard.

Your getting mad at people saying skill issue when it is a skill issue.
Also there is not too many weapons or keybinds you just gotta get used to it. I also play some other action games with way more to memorize but that dosent mean much.

Some things I find bad or just a bit worse but could be better.
P-2 and sisyphus are way too much compared to Act 2 and P-1 generally which may seem good until the only way to beat it is being insane, or you have to parry Sisyphus over 20 times just to stand a chance. Kind of skill issue but its said by many others too.

A few levels are too dragged for P ranks or way too high of expectations on the Time meter.

Some weapons are too op or too underpowered but thats expected.

Can get slightly repetative due to not being a long game (even after Act 3 will be out. Level editor may help. or game is just too short.

That seems to be all I can think of.
pepaso May 9, 2023 @ 3:59pm 
Originally posted by DO_THE_FORTNITE:
This game is extremely frustrating to me. Yes, I find this game fun, but any time it gets discussed anywhere, and anyone gives the game a fair critique, people are immediately attacked by this stupid community who refuse to believe the game is anything but the best thing ever made. It isn’t. This game has tons of problems, most being directly at it’s core, and any time they get addressed, they are immediately fought back at with people saying “skill issue” and “get good”.

There are way too many weapons and keybinds, you get something new like every 20 minutes

The levels are boring, either huge open areas with little features, or cramped tiny rooms.

The secrets are either no-brainers, or way too cryptic for someone to find without a guide.

The game takes itself way too seriously with it’s storyline and lore for how goofy the graphics and various easter eggs are.

The weapon wheel is unclear with which gun/variant you’re selecting. Doesn’t let you select rail gun if you have that plus 2 other guns.

MASSIVE difficulty spike between Acts I and II, clearly made for more skilled people who initially played the game when it first launched, instead of newer players playing blind from start to the current end.

Disagree with me if you want, because unlike most of the fanbase I’m open to MATURE discussion and debate.
I gotta agree with you on some parts.
The levels start to fall off post Gluttony, dont get me wrong, i love greed, wrath but they start the staircase of getting to disappointment in how they are built.
5-3 is REALLY similar to 1-3
6-1 is extremely similar to 2-1 (high bridges, platforms) and its boring to see generic hell with no extra details.
Greed doesnt really have anything unoriginal. its unique.

The wheel is not very useful, better to learn numbers.
the easter egg part i gotta agree, like, A R M B O Y has NOTHING to do in the Heresy layer, if it was reserved for Museum it would have been better. (he later appears there)
The spike is based on how you learn to deal with enemies, although i started to play back when Greed was just released, (cracking the game back then) so i have long-road skill.
for example, you arent gonna have problems with mindflayers if you learn to dispatch them.

Keybinds, as said before, you gotta get used to them.

Secrets are more for Artificial extension of the game, ngl.
pepaso May 9, 2023 @ 4:34pm 
Originally posted by Clownicus payasicus:
Originally posted by DO_THE_FORTNITE:
This game is extremely frustrating to me. Yes, I find this game fun, but any time it gets discussed anywhere, and anyone gives the game a fair critique, people are immediately attacked by this stupid community who refuse to believe the game is anything but the best thing ever made. It isn’t. This game has tons of problems, most being directly at it’s core, and any time they get addressed, they are immediately fought back at with people saying “skill issue” and “get good”.

There are way too many weapons and keybinds, you get something new like every 20 minutes

The levels are boring, either huge open areas with little features, or cramped tiny rooms.

The secrets are either no-brainers, or way too cryptic for someone to find without a guide.

The game takes itself way too seriously with it’s storyline and lore for how goofy the graphics and various easter eggs are.

The weapon wheel is unclear with which gun/variant you’re selecting. Doesn’t let you select rail gun if you have that plus 2 other guns.

MASSIVE difficulty spike between Acts I and II, clearly made for more skilled people who initially played the game when it first launched, instead of newer players playing blind from start to the current end.

Disagree with me if you want, because unlike most of the fanbase I’m open to MATURE discussion and debate.
I gotta agree with you on some parts.
The levels start to fall off post Gluttony, dont get me wrong, i love greed, wrath but they start the staircase of getting to disappointment in how they are built.
5-3 is REALLY similar to 1-3
6-1 is extremely similar to 2-1 (high bridges, platforms) and its boring to see generic hell with no extra details.
Greed doesnt really have anything unoriginal. its unique.

The wheel is not very useful, better to learn numbers.
the easter egg part i gotta agree, like, A R M B O Y has NOTHING to do in the Heresy layer, if it was reserved for Museum it would have been better. (he later appears there)
The spike is based on how you learn to deal with enemies, although i started to play back when Greed was just released, (cracking the game back then) so i have long-road skill.
for example, you arent gonna have problems with mindflayers if you learn to dispatch them.

Keybinds, as said before, you gotta get used to them.

Secrets are more for Artificial extension of the game, ngl.
Oh and before people come and say "BUT HAKITA SAID THERE WOULD BE A GENERIC HELL LEVEL" Counterpoint: that doesnt mean it has to blank and undetailed
for example, the Hands in Altars Of Apostasy´s poster, are nowhere to be seen. Imagine falling down onto the REAL 6-1 and seeing all those hands reaching out to nowhere, like as if it was sinners reaching for god.
lord quas May 9, 2023 @ 4:52pm 
I REFUSE TO BELIEVE THE GAME IS ANYTHING BUT THE BEST THING EVER MADE, IT IS.
BushyDough59 May 10, 2023 @ 1:50am 
I dunno, man. Sure there are some fanboys on the internet, but this game offers an experience no one else has. I'm not even that good at shooters, especially for someone still learning kb/m and can't reliably hit the 1-5 keys, but the fluidity of the movement, gunplay, and the badass feeling you get when you're in the flow just come together so nicely. It's also just a good challenge. Because it is a difficult game, but it's designed for the kind of players looking for that, but has lower difficulties not just to "pander" to people that just wanna have fun, but so they can take their time getting comfortable enough to join in on the fun of overcoming that difficulty.
The more you play the more you notice how much you're improving. Personally, I switched difficulties from standard to violent after beating Act 1, and I never woulda thought I'd be sitting here struggling with P-1 on violent while my standard Act 1 rank stays at a B. Scroll wheel in one hand, E key in the other, chasing that dragon with a fistful of coins.

Is it a "perfect" game? Guess that just depends on who ya ask. For some of us it just scratches that itch. That's the beauty of art. It allows people to commune through a shared experience in ways speech simply can't achieve. Because niche means you're not alone.
BushyDough59 May 10, 2023 @ 2:20am 
btw, as for the story and lore, it takes a John Carmack / Genndy Tartakovsky approach. One one hand, the lore isn't really important for gameplay, but if you gotta pad out the atmosphere somehow ya might as well make it rad. My inner John Romero would argue that aesthetics are very important because you need players to "vibe" with the game to want to engage with it, and lore gives some extra depth as to why enemy x is weak to weapon y. It's worth playing simply because it looks like it's up your alley, y'know?

But I wouldn't say it takes itself too seriously. It's got a mix. Hell. the link to the store page is a reference to DMC and Quake, and I think it kinda nails that vibe. It's a bit eccentric in both its darker lore and its goofy easter eggs, but that contrast never felt like it was at odds with itself. This game knows what it is and who it's for. I'm just grateful some talented people were able to put something like this together.

Furthermore, yeah the secret orbs aren't the most exciting thing about the game, but they can be a good way of winding down and getting more familiar with maps. No stressing over timers or style points. Just learning more about the space you're in. And even if you already P ranked that stage, it's a little something to do so you can say to yourself "well, I might be stuck on 6-2, but at least I got something done I didn't have before." But the red ones that give you more health at least give you enemies to fight so there's that.
Lanceps May 10, 2023 @ 10:09am 
I mean, no game is perfect and not every game is for everyone.
With that being said...

-It's perfectly fair that you were frustrated (though unfortunate) by a demanding fps game, especially since you are getting used to mouse/keyboard precision which is what it was designed around.
-Additionally, act 2 definitely harder than most of act 1, though by this point you are expected to be comfortable with the game and have most of the tools available to you.

These are all the points I'll agree with you on. On the other hand..

- I don't think there are too many weapons, there are 5 total actual weapons with each having multiple variations and a few having alternates. The variations are just that, variations. They don't really change the weapon entirely and only give the weapon a different special ability. However, alternates do add a lot of variety since they fundamentally change the weapon and they also have variants. Despite that, I don't think Ultrakill will have too many weapons or variations as you can see how many variations are (possibly) planned and I highly doubt there will be more than 7 weapons. It's pretty comparable to DOOM or DMC where you don't have to use everything if you don't want to, and the other tools are there for either different situations or for more stylish playstyles.
- Sure there's some variations offered frequently/the partially hidden alternates for weapons in the game, but I fail to see how this game offering you new tools is a bad thing. In this case, every weapon/variation is really good or useful. I think I'd need an example of what kind of addition you'd consider not worthy or too extra.
- The secrets in this game are just that, secrets. You have no obligation to go and do them if you don't want to. The vast majority of secrets in this game are just flat points attached to glowing orbs (and more recently, the weapon customization presets tied to them). I'd say the meaningful secrets like the (currently 2) p levels are not hard to find (especially if you pay attention to areas) and it's pretty clear how to access them/open the doors when you find them. I will say the alternate weapon secrets can be pretty hidden (i used a guide for the saw cause I didn't care much for secrets).
- I don't understand this criticism. You think the game is too serious, even though it pokes fun at itself many times through boss lines (you make even the devil cry, keep em coming), mechanics (rocket riding, enemies yelling when aerial, style meters like scronglebongle), and especially all of the secrets/secret levels (do I have to spell these out?).
- As for the the storyline/plot; it's a fps game where hell is full, blood is fuel, and mankind is dead. You just progress through hell cause you're obviously a machine and you need blood. The journey makes sense and the game offers a lot more additional backstory through reading instead of throwing it at you or forcing it down your throat. I'd argue its worldbuilding is pretty good.

As for the weapon wheel, I don't use it, and the game is faster paced than doom eternal so yea it sucks. I am also no engineer when it comes to level design but I fail to see any issues with it, probably a preference thing (better than ds2 for sure). Levels looked great and felt pretty good, plenty space and varied environments/themes.
Last edited by Lanceps; May 10, 2023 @ 10:12am
pepaso May 10, 2023 @ 10:21am 
Originally posted by Lanceps:
I mean, no game is perfect and not every game is for everyone.
With that being said...

-It's perfectly fair that you were frustrated (though unfortunate) by a demanding fps game, especially since you are getting used to mouse/keyboard precision which is what it was designed around.
-Additionally, act 2 definitely harder than most of act 1, though by this point you are expected to be comfortable with the game and have most of the tools available to you.

These are all the points I'll agree with you on. On the other hand..

- I don't think there are too many weapons, there are 5 total actual weapons with each having multiple variations and a few having alternates. The variations are just that, variations. They don't really change the weapon entirely and only give the weapon a different special ability. However, alternates do add a lot of variety since they fundamentally change the weapon and they also have variants. Despite that, I don't think Ultrakill will have too many weapons or variations as you can see how many variations are (possibly) planned and I highly doubt there will be more than 7 weapons. It's pretty comparable to DOOM or DMC where you don't have to use everything if you don't want to, and the other tools are there for either different situations or for more stylish playstyles.
- Sure there's some variations offered frequently/the partially hidden alternates for weapons in the game, but I fail to see how this game offering you new tools is a bad thing. In this case, every weapon/variation is really good or useful. I think I'd need an example of what kind of addition you'd consider not worthy or too extra.
- The secrets in this game are just that, secrets. You have no obligation to go and do them if you don't want to. The vast majority of secrets in this game are just flat points attached to glowing orbs (and more recently, the weapon customization presets tied to them). I'd say the meaningful secrets like the (currently 2) p levels are not hard to find (especially if you pay attention to areas) and it's pretty clear how to access them/open the doors when you find them. I will say the alternate weapon secrets can be pretty hidden (i used a guide for the saw cause I didn't care much for secrets).
- I don't understand this criticism. You think the game is too serious, even though it pokes fun at itself many times through boss lines (you make even the devil cry, keep em coming), mechanics (rocket riding, enemies yelling when aerial, style meters like scronglebongle), and especially all of the secrets/secret levels (do I have to spell these out?).
- As for the the storyline/plot; it's a fps game where hell is full, blood is fuel, and mankind is dead. You just progress through hell cause you're obviously a machine and you need blood. The journey makes sense and the game offers a lot more additional backstory through reading instead of throwing it at you or forcing it down your throat. I'd argue its worldbuilding is pretty good.

As for the weapon wheel, I don't use it, and the game is faster paced than doom eternal so yea it sucks. I am also no engineer when it comes to level design but I fail to see any issues with it, probably a preference thing (better than ds2 for sure). Levels looked great and felt pretty good, plenty space and varied environments/themes.
Hakita said already that Rocket is the last weapon, red variants and gold arm are left
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: May 9, 2023 @ 9:31am
Posts: 26