ULTRAKILL
I get it only now with sharpshooter
You can destroy projectile, but:

No projectile = no parry
No parry = no heal
No heal = no blood
No blood = Death

Ummmmm...
Publicado originalmente por Whacha Slaya:
It does matter how skilled you are and HOW you use it. You think you can use a rail cannon for a little enemy while there's a horde a little away from it? Well of course you won't do that because that would be dumb. Same goes for the sharpshooter. You need to know when to use it. You don't use it when you're low on health. Instead you parry and when you don't need health you shoot the projectile.
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Mostrando 16-30 de 30 comentarios
Hook Master 30 ABR 2023 a las 11:01 a. m. 
Publicado originalmente por A 2008 Toyota Corolla:
Publicado originalmente por StaticSpark:
Really odd how everyone's crying "skill issue skill issue"
when OP's point is that yeah, while shooting projectiles at a distance is cool, compared to parries it's lackluster and just generally not worth doing
As for the explosion aspect, V1 has access to a gallery of quicker and more effective explosive options on demand
The only thing sharpshooter has to offer by itself is being unparalleled in tight spaces
really odd how not knowing how to use a weapon effectively gives off the impresion that its not worth using, having your shot accidentally get you a multikill and an instakill right after when you were actually trying to just kill one cerberus is pretty worth doing if you ask me
Accidentally cool stuff is alright, but not OP's point
they KNOWS how to use it, they're saying that even using it effectively is pretty subpar compared to other options
Eliminating the parry for an explosion you could do regardless is simply not worth it, is OP's point
And occasionally yeah, you won't have the stamina to avoid an explosion, which is why the knuckleblaster exists for a close range explosion that doesn't hurt you at all
Everything the sharpshooter can do other weapons can do better EXCEPT doing damage in tight corridors, which is not every level
super 9 30 ABR 2023 a las 11:04 a. m. 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
really odd how not knowing how to use a weapon effectively gives off the impresion that its not worth using, having your shot accidentally get you a multikill and an instakill right after when you were actually trying to just kill one cerberus is pretty worth doing if you ask me
Accidentally cool stuff is alright, but not OP's point
they KNOWS how to use it, they're saying that even using it effectively is pretty subpar compared to other options
Eliminating the parry for an explosion you could do regardless is simply not worth it, is OP's point
And occasionally yeah, you won't have the stamina to avoid an explosion, which is why the knuckleblaster exists for a close range explosion that doesn't hurt you at all
Everything the sharpshooter can do other weapons can do better EXCEPT doing damage in tight corridors, which is not every level
seems like you are just biased towards just being blind to all the ♥♥♥♥ it can do OUTSIDE of tight corridors and projectile explosions
no, it does not need tight corridors to be effective, i use it in the cybergrind no problem and it can wipe a quarter of the wave no problem, not to mention how unbelievably good it is at taking out tanky enemies, just shoot it at the feet of the enemies and it will chew through their health, not to mention all the times it's ricoshet into a soldier or a streetcleaner and gotten me a multikill
even if you THINK you know how to use it, you dont, i know how to use it, and look at what i can do. just get good with the weapon and stop complaining that every other weapon is more effective, cause thats all in your head
Última edición por super 9; 30 ABR 2023 a las 11:11 a. m.
Hook Master 30 ABR 2023 a las 11:54 a. m. 
Publicado originalmente por A 2008 Toyota Corolla:
Publicado originalmente por StaticSpark:
Accidentally cool stuff is alright, but not OP's point
they KNOWS how to use it, they're saying that even using it effectively is pretty subpar compared to other options
Eliminating the parry for an explosion you could do regardless is simply not worth it, is OP's point
And occasionally yeah, you won't have the stamina to avoid an explosion, which is why the knuckleblaster exists for a close range explosion that doesn't hurt you at all
Everything the sharpshooter can do other weapons can do better EXCEPT doing damage in tight corridors, which is not every level
seems like you are just biased towards just being blind to all the ♥♥♥♥ it can do OUTSIDE of tight corridors and projectile explosions
no, it does not need tight corridors to be effective, i use it in the cybergrind no problem and it can wipe a quarter of the wave no problem, not to mention how unbelievably good it is at taking out tanky enemies, just shoot it at the feet of the enemies and it will chew through their health, not to mention all the times it's ricoshet into a soldier or a streetcleaner and gotten me a multikill
even if you THINK you know how to use it, you dont, i know how to use it, and look at what i can do. just get good with the weapon and stop complaining that every other weapon is more effective, cause thats all in your head
It's obviously good in the cybergrind because the cybergrind is chock full of patterns that cater to closed spaces
Most of the ones added in the update are basically made for the sharpshooter so it's no wonder it was introduced in a cybergrind update
The best damage I've seen outputted besides blasting projectiles back at a malicious face is sharpcoining and even that was removed or at the very least deincentivized as the coin interactions got changed
Now it relies even more heavily on geometry to be at its best, making it inconsistent and generally not as reliable as other options
Same goes for its parry, unless you're using the slab it's generally the same as any other explosive option except with a cooldown
Even interruptions, something possible with EVERY revolver does the job better and faster for 1/2 of the projectiles you can shoot with basic enemies, making it better for bosses
But uh oh, boss parries are important, too important to possibly lose future healing by blowing it up, so don't do that during bosses
Even for the leviathan, the boss best known for being cheesed by reflecting projectiles via explosions, is more reliably beaten with other, faster explosive options
Again, anything it can do, others did better
super 9 30 ABR 2023 a las 12:05 p. m. 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
seems like you are just biased towards just being blind to all the ♥♥♥♥ it can do OUTSIDE of tight corridors and projectile explosions
no, it does not need tight corridors to be effective, i use it in the cybergrind no problem and it can wipe a quarter of the wave no problem, not to mention how unbelievably good it is at taking out tanky enemies, just shoot it at the feet of the enemies and it will chew through their health, not to mention all the times it's ricoshet into a soldier or a streetcleaner and gotten me a multikill
even if you THINK you know how to use it, you dont, i know how to use it, and look at what i can do. just get good with the weapon and stop complaining that every other weapon is more effective, cause thats all in your head
It's obviously good in the cybergrind because the cybergrind is chock full of patterns that cater to closed spaces
Most of the ones added in the update are basically made for the sharpshooter so it's no wonder it was introduced in a cybergrind update
The best damage I've seen outputted besides blasting projectiles back at a malicious face is sharpcoining and even that was removed or at the very least deincentivized as the coin interactions got changed
Now it relies even more heavily on geometry to be at its best, making it inconsistent and generally not as reliable as other options
Same goes for its parry, unless you're using the slab it's generally the same as any other explosive option except with a cooldown
Even interruptions, something possible with EVERY revolver does the job better and faster for 1/2 of the projectiles you can shoot with basic enemies, making it better for bosses
But uh oh, boss parries are important, too important to possibly lose future healing by blowing it up, so don't do that during bosses
Even for the leviathan, the boss best known for being cheesed by reflecting projectiles via explosions, is more reliably beaten with other, faster explosive options
Again, anything it can do, others did better
once again, ignoring literally EVERYTHING i said to say "bb-b-b-b-b-but the map geometry!" even though NONE of my combos mention the geometry, So keep going, nitpick ♥♥♥♥ to no end, its not like the sharpshooter can still do wonders in the open spaces of the cybergrind or wipe 6 enemies at a time, "but core eject can also do that!" core eject is on a cooldown, where as the shapshooter can do that 3 TIMES
Even for its most effective uses, it doesnt need a tight corridor, it just need either a wall or a floor, both of which ARE in every level, so you are just bad at using the weapon

Just admit it, you are nitpicking and biased, thats all, you refuse to learn how to use the weapon, so you just make assumptions about how it works, even though none of it is factual, because if it was, i wouldnt be able to do the ♥♥♥♥ i do in the cybergrind with it. I dont expect a soundpad user to understand that tho
Última edición por super 9; 30 ABR 2023 a las 12:16 p. m.
Hook Master 30 ABR 2023 a las 12:17 p. m. 
Publicado originalmente por A 2008 Toyota Corolla:
once again, ignoring literally EVERYTHING i said to say "bb-b-b-b-b-but the map geometry!" even though NONE of my combos mention the geometry, So keep going, nitpick ♥♥♥♥ to no end, its not like the sharpshooter can still do wonders in the open spaces of the cybergrind or wipe 6 enemies at a time,
The revolver's entire thing is bouncing off of geometry
So what the HELL am I supposed to think when you say you're comboing with it? IT'S WHOLE THING IS BOUNCING OFF OF THE GEOMETRY! THAT'S THE POINT OF THE GUN!

Publicado originalmente por A 2008 Toyota Corolla:
, "but core eject can also do that!" core eject is on a cooldown, where as the shapshooter can do that 3 TIMES
I didn't say core eject at all, actually
I haven't equipped the core eject in literal years
Shotgun projectile boosts, rocket launcher, Interruptions, Knuckleblaster, Pump overcharge are all explosive options with NO cooldown that function at various ranges
:bigjohn:

Publicado originalmente por A 2008 Toyota Corolla:
Just admit it, you are nitpicking and biased, thats all, you refuse to learn how to use the weapon, so you just make assumptions about how it works, even though none of it is factual, because if it was, i wouldnt be able to do the ♥♥♥♥ i do in the cybergrind with it.

Biased to what? My own view on the weapon after using it? Yeah, duh.
I'm not "making assumptions" Every argument I make I open Ultrakill and verify first before I even type it onto the box. I don't just "make assumptions"
Sure, you can do some cool ♥♥♥♥ in cybergrind, I can too
But again
Publicado originalmente por StaticSpark:
It's obviously good in the cybergrind because the cybergrind is chock full of patterns that cater to closed spaces
Most of the ones added in the update are basically made for the sharpshooter so it's no wonder it was introduced in a cybergrind update

Publicado originalmente por A 2008 Toyota Corolla:
. I dont expect a soundpad user to understand that tho
What does this have to do with anything?
For someone who frequently complains over that banned chud guy you sure do start to act like him a lot.
No need for personal attacks, this is all just discussion and debate.
Última edición por Hook Master; 30 ABR 2023 a las 12:17 p. m.
super 9 30 ABR 2023 a las 12:25 p. m. 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
once again, ignoring literally EVERYTHING i said to say "bb-b-b-b-b-but the map geometry!" even though NONE of my combos mention the geometry, So keep going, nitpick ♥♥♥♥ to no end, its not like the sharpshooter can still do wonders in the open spaces of the cybergrind or wipe 6 enemies at a time,
The revolver's entire thing is bouncing off of geometry
So what the HELL am I supposed to think when you say you're comboing with it? IT'S WHOLE THING IS BOUNCING OFF OF THE GEOMETRY! THAT'S THE POINT OF THE GUN!

Publicado originalmente por A 2008 Toyota Corolla:
, "but core eject can also do that!" core eject is on a cooldown, where as the shapshooter can do that 3 TIMES
I didn't say core eject at all, actually
I haven't equipped the core eject in literal years
Shotgun projectile boosts, rocket launcher, Interruptions, Knuckleblaster, Pump overcharge are all explosive options with NO cooldown that function at various ranges
:bigjohn:

Publicado originalmente por A 2008 Toyota Corolla:
Just admit it, you are nitpicking and biased, thats all, you refuse to learn how to use the weapon, so you just make assumptions about how it works, even though none of it is factual, because if it was, i wouldnt be able to do the ♥♥♥♥ i do in the cybergrind with it.

Biased to what? My own view on the weapon after using it? Yeah, duh.
I'm not "making assumptions" Every argument I make I open Ultrakill and verify first before I even type it onto the box. I don't just "make assumptions"
Sure, you can do some cool ♥♥♥♥ in cybergrind, I can too
But again
Publicado originalmente por StaticSpark:
It's obviously good in the cybergrind because the cybergrind is chock full of patterns that cater to closed spaces
Most of the ones added in the update are basically made for the sharpshooter so it's no wonder it was introduced in a cybergrind update

Publicado originalmente por A 2008 Toyota Corolla:
. I dont expect a soundpad user to understand that tho
What does this have to do with anything?
For someone who frequently complains over that banned chud guy you sure do start to act like him a lot.
No need for personal attacks, this is all just discussion and debate.
alright im about to blow your ♥♥♥♥♥♥♥ mind.
Shooting the alt fire shot at the enemies feet.
Done, no need for tight corridors now, it just works
I may have gotten a little carried away with that comment, but its just that you always just completely ignore everything that it can do WITHOUT tight corridors, no, i dont use tight corridors when im using the thing, i use the floor, THE FLOOR.
Yes, projectile boosting and pump charge explosions can also deal with enemies, but so can the sharpshooter, and probably MORE effectively since a lot of the time you are trying to deal with one cerberus and it just happens to bounce off THE FLOOR (once again, not a tight space) and get me a multikill while im dealing with the cerberus, not to mention the fact that it does not stop ricosheting after exploding a projectile, so it could theoretically hit multiple under the right circumtances, so no, it isnt just effective in closed spaces, its effective everywhere.
also, i dont understand how tight corridors are even an argument, there are other weapons that excel in specific circumtances, but i dont see you complaining about those. And the fact that there are plenty of tight corridors in the cybergrind should also just add to how good the weapon is, but for some reason, you see it as a downside, and i dont understand that
Última edición por super 9; 30 ABR 2023 a las 12:29 p. m.
Hook Master 30 ABR 2023 a las 12:55 p. m. 
Publicado originalmente por A 2008 Toyota Corolla:
alright im about to blow your ♥♥♥♥♥♥♥ mind.
Shooting the alt fire shot at the enemies feet.
Done, no need for tight corridors now, it just works
I may have gotten a little carried away with that comment, but its just that you always just completely ignore everything that it can do WITHOUT tight corridors, no, i dont use tight corridors when im using the thing, i use the floor, THE FLOOR.
So, using the geometry?
lol, but anyway after a bit of testing this still suffers in damage and piercing without walls
A piercer headshot does more damage than a sharpshooter that only utilizes the floor, with cerberus as the testing subject
Even with a clean head - floor - head shot from the sharpshooter a piercer shot or most other weapons would do more damage without any nearby walls



Publicado originalmente por A 2008 Toyota Corolla:
Yes, projectile boosting and pump charge explosions can also deal with enemies, but so can the sharpshooter, and probably MORE effectively since a lot of the time you are trying to deal with one cerberus and it just happens to bounce off THE FLOOR (once again, not a tight space) and get me a multikill while im dealing with the cerberus, not to mention the fact that it does not stop ricosheting after exploding a projectile, so it could theoretically hit multiple under the right circumtances, so no, it isnt just effective in closed spaces, its effective everywhere.
Explosions would do the same
of course picking off an unlucky guy in the background with a stray sharpshooter shot is technically more effective by definition the lack of damage on the cerberus would nullify the overall efficiency
You'd get much more out of lining up a piercer headshot with the cerberus while ALSO getting the creature in the background.
And without walls it's typical to just straight up miss on the ricochet

Publicado originalmente por A 2008 Toyota Corolla:
also, i dont understand how tight corridors are even an argument, there are other weapons that excel in specific circumtances, but i dont see you complaining about those. And the fact that there are plenty of tight corridors in the cybergrind should also just add to how good the weapon is, but for some reason, you see it as a downside, and i dont understand that

True, but those weapons also perform fine in others. Name one weapon that relies on level geometry to deal maximum damage.

Publicado originalmente por A 2008 Toyota Corolla:
And the fact that there are plenty of tight corridors in the cybergrind should also just add to how good the weapon is, but for some reason, you see it as a downside, and i dont understand that
Because it sets a bad precedent. cybergrind is a side-mode, not something to be balanced around.
Última edición por Hook Master; 30 ABR 2023 a las 12:56 p. m.
super 9 30 ABR 2023 a las 1:00 p. m. 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
alright im about to blow your ♥♥♥♥♥♥♥ mind.
Shooting the alt fire shot at the enemies feet.
Done, no need for tight corridors now, it just works
I may have gotten a little carried away with that comment, but its just that you always just completely ignore everything that it can do WITHOUT tight corridors, no, i dont use tight corridors when im using the thing, i use the floor, THE FLOOR.
So, using the geometry?
lol, but anyway after a bit of testing this still suffers in damage and piercing without walls
A piercer headshot does more damage than a sharpshooter that only utilizes the floor, with cerberus as the testing subject
Even with a clean head - floor - head shot from the sharpshooter a piercer shot or most other weapons would do more damage without any nearby walls



Publicado originalmente por A 2008 Toyota Corolla:
Yes, projectile boosting and pump charge explosions can also deal with enemies, but so can the sharpshooter, and probably MORE effectively since a lot of the time you are trying to deal with one cerberus and it just happens to bounce off THE FLOOR (once again, not a tight space) and get me a multikill while im dealing with the cerberus, not to mention the fact that it does not stop ricosheting after exploding a projectile, so it could theoretically hit multiple under the right circumtances, so no, it isnt just effective in closed spaces, its effective everywhere.
Explosions would do the same
of course picking off an unlucky guy in the background with a stray sharpshooter shot is technically more effective by definition the lack of damage on the cerberus would nullify the overall efficiency
You'd get much more out of lining up a piercer headshot with the cerberus while ALSO getting the creature in the background.
And without walls it's typical to just straight up miss on the ricochet

Publicado originalmente por A 2008 Toyota Corolla:
also, i dont understand how tight corridors are even an argument, there are other weapons that excel in specific circumtances, but i dont see you complaining about those. And the fact that there are plenty of tight corridors in the cybergrind should also just add to how good the weapon is, but for some reason, you see it as a downside, and i dont understand that

True, but those weapons also perform fine in others. Name one weapon that relies on level geometry to deal maximum damage.

Publicado originalmente por A 2008 Toyota Corolla:
And the fact that there are plenty of tight corridors in the cybergrind should also just add to how good the weapon is, but for some reason, you see it as a downside, and i dont understand that
Because it sets a bad precedent. cybergrind is a side-mode, not something to be balanced around.
well, its clear that no matter what you are told you will stay under the assumption that its only good next to walls, and that (according to you) the piercer is better, so im just not gonna argue with you, after all, its impossible to change your mind about something that you refuse to understand
You keep your mindset about how the sharpshooter is only effective near walls, and i keep my mindset about how its useful on most situations, lets leave it at that and call it a day, sounds good?
Última edición por super 9; 30 ABR 2023 a las 1:03 p. m.
Hook Master 30 ABR 2023 a las 1:08 p. m. 
Publicado originalmente por A 2008 Toyota Corolla:
Publicado originalmente por StaticSpark:
So, using the geometry?
lol, but anyway after a bit of testing this still suffers in damage and piercing without walls
A piercer headshot does more damage than a sharpshooter that only utilizes the floor, with cerberus as the testing subject
Even with a clean head - floor - head shot from the sharpshooter a piercer shot or most other weapons would do more damage without any nearby walls




Explosions would do the same
of course picking off an unlucky guy in the background with a stray sharpshooter shot is technically more effective by definition the lack of damage on the cerberus would nullify the overall efficiency
You'd get much more out of lining up a piercer headshot with the cerberus while ALSO getting the creature in the background.
And without walls it's typical to just straight up miss on the ricochet



True, but those weapons also perform fine in others. Name one weapon that relies on level geometry to deal maximum damage.


Because it sets a bad precedent. cybergrind is a side-mode, not something to be balanced around.
well, its clear that no matter what you are told you will stay under the assumption that its only good next to walls, and that (according to you) the piercer is better, so im just not gonna argue with you, after all, its impossible to change your mind about something that you dont understand
I'm quite literally explaining in the most simple way possible how it is at its best near walls and yet you insist it isn't when even in its own trailer its shown to be pumping out the most damage in enclosed spaces
This isn't an "assumption" it's just what the weapon does, I cannot possibly dumb it down any further
And piercer's only better with general damage output, obviously it's not as quick and, y'know, good in enclosed spaces
super 9 30 ABR 2023 a las 1:13 p. m. 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
well, its clear that no matter what you are told you will stay under the assumption that its only good next to walls, and that (according to you) the piercer is better, so im just not gonna argue with you, after all, its impossible to change your mind about something that you dont understand
I'm quite literally explaining in the most simple way possible how it is at its best near walls and yet you insist it isn't when even in its own trailer its shown to be pumping out the most damage in enclosed spaces
This isn't an "assumption" it's just what the weapon does, I cannot possibly dumb it down any further
And piercer's only better with general damage output, obviously it's not as quick and, y'know, good in enclosed spaces
Im not saying that it isnt good in enclosed spaces (because it obviously shreads in those scenarios), im saying that its good OUTSIDE of enclosed spaces, Even if other weapons can do better damage, why would that matter? After all, most weapons have something that can be done more effectively by other weapons, but also have a gimmick that gives you a better deal than those weapons when used correctly, Same with the sharpshooter, Sure, It might be outclassed when you only take into account one mechanic of it, but when you chain all of those mechanics together, it becomes an absolute powerhouse of destruction, shredding tanky enemies and wiping groups of weaker enemies with ease
Última edición por super 9; 30 ABR 2023 a las 1:13 p. m.
Can you both stop already? Bruh. relax people, chill.
Arakus 30 ABR 2023 a las 1:25 p. m. 
Publicado originalmente por A 2008 Toyota Corolla:
not to mention the fact that it does not stop ricosheting after exploding a projectile

Source? Wiki says "The alt-fire, after destroying a projectile, does pierce through enemies, but does not ricochet off of solid surfaces."
super 9 30 ABR 2023 a las 1:27 p. m. 
Publicado originalmente por Arakus:
Publicado originalmente por A 2008 Toyota Corolla:
not to mention the fact that it does not stop ricosheting after exploding a projectile

Source? Wiki says "The alt-fire, after destroying a projectile, does pierce through enemies, but does not ricochet off of solid surfaces."
oh okay my bad
Reverendo Bizarro 30 ABR 2023 a las 2:03 p. m. 
It's almost as if you didn't have a variety of tools that can be used as the situation requires it, innit.
Lanceps 30 ABR 2023 a las 2:11 p. m. 
Sharpshooter is really good for killing malicious faces at any range. Funnily enough the revolver now has 2 variants that each instakill faces. Plus it might still be great with coins even though it was nerfed hard (it was really broken though).
There's absolutely plenty of times where parrying is impractical and dangerous whereas shooting is instant, ranged, hitscan and safe. Radiants are a very good demonstration of this, and you typically have to slow in some way or distract yourself to parry reliably.
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