ULTRAKILL

ULTRAKILL

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VouZ_nel 2023 年 8 月 19 日 上午 3:38
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Could the development of this game be any slower?
I know everyone loves to slobber on Hakita's ♥♥♥♥, but I'm just tired of waiting at this point. This game is 5 years in development, Hakita made literal tons of money and IT'S STILL NOT DONE LMAO. Unless you want to do all the challenges, P-rankings and get to the 100th wave in Cybergrind, there's like 4-5h of content. No matter how many sweaty neckbeards I trigger, there's no way around it: it's pathetic. 5 years for 5h of content is pathetic.
This game has so much potential, so many mechanics, weapon combos, movement tech, so many bosses and minibosses... and barely any campaign to actually play. I know there are P-levels, Cybergrind and whatever, but it's not the same as having an actual 10h campaign with huge, interconnected levels, tons of creative arenas etc. Whenever a level starts becoming interesting, it just ends and Hakita abandons the theme for a new one.
Before you say "lmao skill issue, you could just replay the few levels we have ad naseum to get a better rank" no thank you. Levels are good, yes, not enough to replay them for ♥♥♥♥♥♥♥ YEARS just because the dev is lazy.
"Creating a video game takes a lot of time and skill" I agree 100%. I know creating video games is hard as ♥♥♥♥ and takes years. But this is just ridiculous at this point. Turbo Overkill only needed a year and a half from its first demo to officialy release with around 20h of content of the base campaign alone, not including Endless and Secret levels. And it also has been created by just one guy and has twice the amount of tech, weapon combos, enemies etc.
Not saying Ultrakill is bad, but the lack of content is just infuriating at this point.

EDIT: https://i.imgur.com/dD4Mbjj.png
this whole saga is getting better and better
最後修改者:VouZ_nel; 2024 年 3 月 13 日 下午 4:40
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目前顯示第 91-105 則留言,共 2,974
OxygenAddict 2023 年 9 月 2 日 下午 8:17 
lil fun fact: he will only read what he feels like it and wont read any well constructed arguments, and he has already proven to be a troll, so dont even bother, its not worth your time
Half of steam forum posts are just rage baits
distraughtPsychologist 2023 年 9 月 4 日 上午 12:01 
shít went down
Juanchi_99 2023 年 9 月 4 日 上午 11:24 
Really comparing turbo overkill with ultrakill? turbo overkill its a boomer shooter it doesn´t have the playability of ultrakill, in ultrakill you can parry, boost proyectiles, trow a coin and combine with other guns, deflect enemy´s shoots with coins, movement with explosions, rocket riding, movement mechanics, etc. Its like comparing minecraft and terraria bruh
ignited 2023 年 9 月 4 日 下午 7:35 
bait use to be believable
Hook Master 2023 年 9 月 5 日 上午 9:58 
While you do put it in a really dickish way I agree, we've just hit three years of early access and we have no idea what Act 3's gonna look like, no ETA on ANY updates(No august update either, which was a yearly staple) and nothing from development updates.
The funny part is that Hakita basically has a team at this point. New Blood money, other programmers, and gets to ride the high of being one of the highest rated games on Steam
But it's insane how little we see development. From the sounds of it there's clearly a huge disconnect between Hakita and the rest of the team since he was finishing music tracks mere hours before ACT 2 released.
It also seems like priorities might be mixed since we keep getting updates that have like, 1 level and maybe a variant if we're lucky, nothing about ACT 3 yet
It would've been so much better if Hakita focused on the main campaign missions before adding ♥♥♥♥ like P-1 and dedicating extra time to cybergrind
This isn't to mention the balancing issue of the whole thing
Everytime Hakita releases something new in the main campaign it's automatically too easy for most players since we've already gotten P-1 and P-2, which both feel like post-game content in terms of difficulty
最後修改者:Hook Master; 2023 年 9 月 5 日 上午 9:59
Hook Master 2023 年 9 月 5 日 上午 10:04 
As a comparison, WRATH: AEON of ruin Was put in early access, smothered in the crib by the devs leaving, and then resurrected by new guys and is still on track to be released before ULTRAKILL, all in the same timespan
最後修改者:Hook Master; 2023 年 9 月 5 日 上午 10:05
V1 2023 年 9 月 5 日 下午 3:41 
bro is coping SO hard
hamood.al-habibi.1997 2023 年 9 月 8 日 下午 8:19 
bro thought he could get minimum 15 Jesters, unlucky buddy u only got 2
OxygenAddict 2023 年 9 月 9 日 上午 1:00 
引用自 StaticSpark
While you do put it in a really dickish way I agree, we've just hit three years of early access and we have no idea what Act 3's gonna look like, no ETA on ANY updates(No august update either, which was a yearly staple) and nothing from development updates.
The funny part is that Hakita basically has a team at this point. New Blood money, other programmers, and gets to ride the high of being one of the highest rated games on Steam
But it's insane how little we see development. From the sounds of it there's clearly a huge disconnect between Hakita and the rest of the team since he was finishing music tracks mere hours before ACT 2 released.
It also seems like priorities might be mixed since we keep getting updates that have like, 1 level and maybe a variant if we're lucky, nothing about ACT 3 yet
It would've been so much better if Hakita focused on the main campaign missions before adding ♥♥♥♥ like P-1 and dedicating extra time to cybergrind
This isn't to mention the balancing issue of the whole thing
Everytime Hakita releases something new in the main campaign it's automatically too easy for most players since we've already gotten P-1 and P-2, which both feel like post-game content in terms of difficulty
If you hate having P-1 content before act 3, just wait till the full release to play, or don't do the P missions. Game dev, as I've said, takes a long time. Hakita isn't lazy, but something as complicated as Ultrakill is going to take a long time. I can only imagine its spaghetti code.
VouZ_nel 2023 年 9 月 9 日 上午 2:50 
lil fun fact: he will only read what he feels like it and wont read any well constructed arguments, and he has already proven to be a troll, so dont even bother, its not worth your time

I've read every single comment here, I just don't want to waste my time arguing with a bunch of enraged Hakita d_ckriders who cannot accept any criticism of this game. Ultrakill is 5 years in development with no end in sight, most responses feel like we're talking about a game that's entered early acces 3 months ago and I'm just complaining for no reason.

Also, is it really so hard to grasp that I don't want to respond to everyone and argue for days on end? There are 91 comments here jesus.
OxygenAddict 2023 年 9 月 9 日 上午 4:12 
引用自 VouZ_nel
lil fun fact: he will only read what he feels like it and wont read any well constructed arguments, and he has already proven to be a troll, so dont even bother, its not worth your time

I've read every single comment here, I just don't want to waste my time arguing with a bunch of enraged Hakita d_ckriders who cannot accept any criticism of this game. Ultrakill is 5 years in development with no end in sight, most responses feel like we're talking about a game that's entered early acces 3 months ago and I'm just complaining for no reason.

Also, is it really so hard to grasp that I don't want to respond to everyone and argue for days on end? There are 91 comments here jesus.
5 years is completely normal for game dev, especially with the small team and more ambitious design. If you can't wait a few more years, just don't play early access games.
I don’t even own the full game and it’s still fun, even if it’s super short!
引用自 VouZ_nel
I know everyone loves to slobber on Hakita's ♥♥♥♥, but I'm just tired of waiting at this point. This game is 5 years in development, Hakita made literal tons of money and IT'S STILL NOT DONE LMAO. Unless you want to do all the challenges, P-rankings and get to the 100th wave in Cybergrind, there's like 4-5h of content. No matter how many sweaty neckbeards I trigger, there's no way around it: it's pathetic. 5 years for 5h of content is pathetic.
This game has so much potential, so many mechanics, weapon combos, movement tech, so many bosses and minibosses... and barely any campaign to actually play. I know there are P-levels, Cybergrind and whatever, but it's not the same as having an actual 10h campaign with huge, interconnected levels, tons of creative arenas etc. Whenever a level starts becoming interesting, it just ends and Hakita abandons the theme for a new one.
Before you say "lmao skill issue, you could just replay the few levels we have ad naseum to get a better rank" no thank you. Levels are good, yes, not enough to replay them for ♥♥♥♥♥♥♥ YEARS just because the dev is lazy.
"Creating a video game takes a lot of time and skill" I agree 100%. I know creating video games is hard as ♥♥♥♥ and takes years. But this is just ridiculous at this point. Turbo Overkill only needed a year and a half from its first demo to officialy release with around 20h of content of the base campaign alone, not including Endless and Secret levels. And it also has been created by just one guy and has twice the amount of tech, weapon combos, enemies etc.
Not saying Ultrakill is bad, but the lack of content is just infuriating at this point.
Meat Man (Alfons) 2023 年 9 月 9 日 上午 8:23 
These things... they take time. Ultrakill has the luxury of having ample time to experiment and iterate internally thanks to their publisher and they're using that well to make sure what they add is fun and worth it. Gamedevelopment isn't just the act of making content on a treadmill, that isn't what takes time, it's so, so much testing and iteration and scrapping stuff that doesn't work. It chooses quality over quantity. We've known thats what they do from the very start.

The UK team is quite small and many of them work part time which is why it is slow. Hakita seems to be the only full-time dev who handles most of the things from gameplay, music, level design, animation and direction. It's a lot of work on one guys plate who has responsibility of basically everything in the game
最後修改者:Meat Man (Alfons); 2023 年 9 月 9 日 上午 8:33
super 9 2023 年 9 月 9 日 上午 8:27 
引用自 VouZ_nel
lil fun fact: he will only read what he feels like it and wont read any well constructed arguments, and he has already proven to be a troll, so dont even bother, its not worth your time

I've read every single comment here, I just don't want to waste my time arguing with a bunch of enraged Hakita d_ckriders who cannot accept any criticism of this game. Ultrakill is 5 years in development with no end in sight, most responses feel like we're talking about a game that's entered early acces 3 months ago and I'm just complaining for no reason.

Also, is it really so hard to grasp that I don't want to respond to everyone and argue for days on end? There are 91 comments here jesus.
Its not dickriding, we are just trying to tell you that you are severely underestimating how long it takes to make indie games just because "TURBO OVERKILL DID IT FASTER!" (it did not, the demo with 30 minutes of gameplay took 1 and a half years to make, and the full game came out in august 2023)
We arent dickriding hakita, it just seems that way because you cover your ears and go "LA LA LA LA LA LA LA" whenever someone makes a good argument, mate, you have never made a game, you dont know whats going on behind the scenes, hakita COULD just release the game now, but it would suck, because it would not be nearly at the level of quality that act 1 and 2 were

The reason the game is taking long to make is because the devs are busy polishing and perfecting every little tiny detail of the game

And yes i know you arent going to understand a single word in favour of your "n-no you guys are dickriders how could anyone defend a game developer that I dont like!?!????!?" argument
super 9 2023 年 9 月 9 日 上午 8:29 
Hell, if anything, you are dickriding the turbo overkill devs, because it seems to be the only game you THINK you can use as an argument (you cant, because it developed at the same pace as this game but it just wasnt announced until later in development)
最後修改者:super 9; 2023 年 9 月 9 日 上午 8:30
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張貼日期: 2023 年 8 月 19 日 上午 3:38
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