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and a cybergrind upgrade
and a new enemy
and performance updates
and-
And Monty Python and the Holy Grail's black knight
And Benito Mussolini and the Blue Meanie
And Cowboy Curtis and Jambi the Genie
Robocop, The Terminator, Captain Kirk, and Darth Vader
Lo-pan, Superman, every single Power Ranger
Bill S. Preston and Theodore Logan
Spock, The Rock, Doc Ock, and Hulk Hogan
That's just bad arguing.
But again, you could name a name or show what you're referencing if you wanted to make this point, which is null and void anyway because this feature has been in the game since EA???
https://twitter.com/HakitaDev
"NewBlood Developer"
Also, why would he be paying new blood? that's not even how publishers work? Are you just making ♥♥♥♥ up because you think I'll buy it???
I don't know what you mean by this.
also that IS how publishers work, you pay them to publish your game, and they do everything from putting your game on store pages, to advertising, to porting your game to consoles, at the cost of a cut of the profit you make, this just tells you that you know even less than i thought you did you knew about game development
I understand where you've come to think that and to be quite honest, that is a possibility. However considering NewBlood's history of financing indie games and the history of Hakita's team increasing under the guide of new blood, it's safe to say Hakita probably did not take his 2018 beta that he made by himself and pay money to a studio to... Give him the money and resources to continue development? They do take a cut but I don't believe they made Hakita buy the right to that, I think they're just a more philanthropic game company than most. Your vision of the production doesn't make much sense.
however, if hakita was being lazy and not working on the game enough like you say he isnt, do you think new blood would still be working with him?
Then 3 years passed and the game's development became a frustrating slog that denied people who like actually playing through solid campaigns for 3 years by releasing in chunks.
That and it's one of the highest rated games EVER.
New blood doesn't ♥♥♥♥♥♥♥ care, no matter what they get mad money.
Again you're just saying numbers because there is no objective defense to anything said. You're just saying "Oh yeah well games sometimes take a long time" even though that is barely what's being talked about. yes, time is a factor, but so are several other things that go into the Early Access cycle which we've been saying this whole time. You're plugging your ears and making up completely unrelated and unsubstantiated nothingness to try and bootlick the game as hard as you can.
You can like the game and understand the flaws in the development cycle, I sure do. I love ultrakill, which is why the dev communication and timeframes hurt as much as they do.
JUST BECAUSE ANOTHER GAME DEV DID IT FASTER DOESNT MEAN THAT THIS ONE CAN DO IT TOO!!!!!
Yes, turbo overkill had a small development team, but the difference there is that it isnt just one person doing 90% of the work like in ultrakills case.
Now i will stop arguing since i would rather watch my buddy billy be scared of aliens in a spooky game than argue in an argument where nobody will ever agree with each other
It doesn't have many enemies, only 57 in the gauntlet, but they're used so that almost every arena is a perfect storm of threats that work off of each other to create a very difficult, yet mechanically engaging fight that forces you to recontextualize the enemies you've been fighting this whole game.
Take for example P-2's final arena, the stalker chamber. Throughout the game, stalkers have always been a temporary threat, they blow up once and they're gone. The challenge with them came from disposing of them quickly the safely. But by making the stalker immortal, it's danger has been entirely recontextualized. Now the stalker is a constant threat that, if left unchecked, could make the fight a living hell. This goes for the mindflayers as well. Once a high priority target, now a constant hazard that forces you to stay on you toes.
Then there's Sisyphus. I admittedly don't care as much about him as I do the gauntlet, but he's just as good a boss as minos, possibly better. I don't have much to say about him myself but he is a great boss.
I just think the gauntlet's really cool basically.
They exist to make money, they will make you think that they aren't because it is every company's goal to make you think they're more than a company that delivers you media.
It's not my fault you're gullible to advertising.
it's so difficult that some people can make games faster than others, that's how difficult it is.