ULTRAKILL
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VouZ_nel 19 AGO 2023 a las 3:38
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Could the development of this game be any slower?
I know everyone loves to slobber on Hakita's ♥♥♥♥, but I'm just tired of waiting at this point. This game is 5 years in development, Hakita made literal tons of money and IT'S STILL NOT DONE LMAO. Unless you want to do all the challenges, P-rankings and get to the 100th wave in Cybergrind, there's like 4-5h of content. No matter how many sweaty neckbeards I trigger, there's no way around it: it's pathetic. 5 years for 5h of content is pathetic.
This game has so much potential, so many mechanics, weapon combos, movement tech, so many bosses and minibosses... and barely any campaign to actually play. I know there are P-levels, Cybergrind and whatever, but it's not the same as having an actual 10h campaign with huge, interconnected levels, tons of creative arenas etc. Whenever a level starts becoming interesting, it just ends and Hakita abandons the theme for a new one.
Before you say "lmao skill issue, you could just replay the few levels we have ad naseum to get a better rank" no thank you. Levels are good, yes, not enough to replay them for ♥♥♥♥♥♥♥ YEARS just because the dev is lazy.
"Creating a video game takes a lot of time and skill" I agree 100%. I know creating video games is hard as ♥♥♥♥ and takes years. But this is just ridiculous at this point. Turbo Overkill only needed a year and a half from its first demo to officialy release with around 20h of content of the base campaign alone, not including Endless and Secret levels. And it also has been created by just one guy and has twice the amount of tech, weapon combos, enemies etc.
Not saying Ultrakill is bad, but the lack of content is just infuriating at this point.

EDIT: https://i.imgur.com/dD4Mbjj.png
this whole saga is getting better and better
Última edición por VouZ_nel; 13 MAR 2024 a las 16:40
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Mostrando 391-405 de 2,974 comentarios
SHOCKOUT 21 NOV 2023 a las 17:25 
Publicado originalmente por StaticSpark:
Publicado originalmente por RandomGuy:
Atleast from what i have seen, development on Violence layer is going faster, they are already working on 7-3 i think
Oh my god, this is hilarious! Can you imagine if they revealed that after over an entire year of development, they've managed to crack 3 levels?
and a big giant llevel
and a cybergrind upgrade
and a new enemy
and performance updates
and-
Última edición por SHOCKOUT; 21 NOV 2023 a las 17:25
super 4 21 NOV 2023 a las 17:26 
And Gandalf the Grey and Gandalf the White
And Monty Python and the Holy Grail's black knight
And Benito Mussolini and the Blue Meanie
And Cowboy Curtis and Jambi the Genie
Robocop, The Terminator, Captain Kirk, and Darth Vader
Lo-pan, Superman, every single Power Ranger
Bill S. Preston and Theodore Logan
Spock, The Rock, Doc Ock, and Hulk Hogan
Hook Master 21 NOV 2023 a las 17:28 
Publicado originalmente por A 2008 Toyota Corolla:
the example i used was not my experience, but rather, the experience of someone that has been on the industry for 15 years, so, good job ignoring my argument completely because of a couple of words!
Why then would you introduce this example after saying "oh well I tried making games once!"
That's just bad arguing.

But again, you could name a name or show what you're referencing if you wanted to make this point, which is null and void anyway because this feature has been in the game since EA???
Publicado originalmente por A 2008 Toyota Corolla:
and no, hakita doesnt work for new blood, new blood is hakitas PUBLISHER, they help him some parts of the game, but he is not an employee of new blood, in fact, hes the one paying new blood, not the other way around
https://twitter.com/HakitaDev
"NewBlood Developer"
Also, why would he be paying new blood? that's not even how publishers work? Are you just making ♥♥♥♥ up because you think I'll buy it???

Publicado originalmente por A 2008 Toyota Corolla:
wait ♥♥♥♥♥♥♥♥♥ i just remembered who staticspark is
oh that explains everything
I don't know what you mean by this.
super 4 21 NOV 2023 a las 17:31 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
the example i used was not my experience, but rather, the experience of someone that has been on the industry for 15 years, so, good job ignoring my argument completely because of a couple of words!
Why then would you introduce this example after saying "oh well I tried making games once!"
That's just bad arguing.

But again, you could name a name or show what you're referencing if you wanted to make this point, which is null and void anyway because this feature has been in the game since EA???
Publicado originalmente por A 2008 Toyota Corolla:
and no, hakita doesnt work for new blood, new blood is hakitas PUBLISHER, they help him some parts of the game, but he is not an employee of new blood, in fact, hes the one paying new blood, not the other way around
https://twitter.com/HakitaDev
"NewBlood Developer"
Also, why would he be paying new blood? that's not even how publishers work? Are you just making ♥♥♥♥ up because you think I'll buy it???

Publicado originalmente por A 2008 Toyota Corolla:
wait ♥♥♥♥♥♥♥♥♥ i just remembered who staticspark is
oh that explains everything
I don't know what you mean by this.
actually i think i was confusing you by another guy in the forums, my bad

also that IS how publishers work, you pay them to publish your game, and they do everything from putting your game on store pages, to advertising, to porting your game to consoles, at the cost of a cut of the profit you make, this just tells you that you know even less than i thought you did you knew about game development
Hook Master 21 NOV 2023 a las 17:39 
Publicado originalmente por A 2008 Toyota Corolla:
actually i think i was confusing you by another guy in the forums, my bad

also that IS how publishers work, you pay them to publish your game, and they do everything from putting your game on store pages, to advertising, to porting your game to consoles, at the cost of a cut of the profit you make, this just tells you that you know even less than i thought you did you knew about game development
https://en.wikipedia.org/wiki/Video_game_publisher
I understand where you've come to think that and to be quite honest, that is a possibility. However considering NewBlood's history of financing indie games and the history of Hakita's team increasing under the guide of new blood, it's safe to say Hakita probably did not take his 2018 beta that he made by himself and pay money to a studio to... Give him the money and resources to continue development? They do take a cut but I don't believe they made Hakita buy the right to that, I think they're just a more philanthropic game company than most. Your vision of the production doesn't make much sense.
Última edición por Hook Master; 21 NOV 2023 a las 17:40
super 4 21 NOV 2023 a las 17:42 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
actually i think i was confusing you by another guy in the forums, my bad

also that IS how publishers work, you pay them to publish your game, and they do everything from putting your game on store pages, to advertising, to porting your game to consoles, at the cost of a cut of the profit you make, this just tells you that you know even less than i thought you did you knew about game development
https://en.wikipedia.org/wiki/Video_game_publisher
I understand where you've come to think that and to be quite honest, that is a possibility. However considering NewBlood's history of financing indie games and the history of Hakita's team increasing under the guide of new blood, it's safe to say Hakita probably did not take his 2018 beta that he made by himself and pay money to a studio to... Give him the money and resources to continue development? Your vision of the production doesn't make much sense.
that might have been my mistake then, most publishers do that, so i expected new blood to do the same.
however, if hakita was being lazy and not working on the game enough like you say he isnt, do you think new blood would still be working with him?
Hook Master 21 NOV 2023 a las 17:48 
Publicado originalmente por A 2008 Toyota Corolla:
Publicado originalmente por StaticSpark:
https://en.wikipedia.org/wiki/Video_game_publisher
I understand where you've come to think that and to be quite honest, that is a possibility. However considering NewBlood's history of financing indie games and the history of Hakita's team increasing under the guide of new blood, it's safe to say Hakita probably did not take his 2018 beta that he made by himself and pay money to a studio to... Give him the money and resources to continue development? Your vision of the production doesn't make much sense.
that might have been my mistake then, most publishers do that, so i expected new blood to do the same.
however, if hakita was being lazy and not working on the game enough like you say he isnt, do you think new blood would still be working with him?
I wouldn't know, I'm not Newblood. But from an outside view, I don't think they care because no matter what, they make a huge ♥♥♥♥♥♥♥ pile of money because no matter how the development goes people will not stop riding this game's ♥♥♥♥ out of a devotion to the ecstasy of that initial playthrough. I would know, I used to also worship this game like it was the second coming.
Then 3 years passed and the game's development became a frustrating slog that denied people who like actually playing through solid campaigns for 3 years by releasing in chunks.
That and it's one of the highest rated games EVER.
New blood doesn't ♥♥♥♥♥♥♥ care, no matter what they get mad money.
super 4 21 NOV 2023 a las 17:53 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
that might have been my mistake then, most publishers do that, so i expected new blood to do the same.
however, if hakita was being lazy and not working on the game enough like you say he isnt, do you think new blood would still be working with him?
I wouldn't know, I'm not Newblood. But from an outside view, I don't think they care because no matter what, they make a huge ♥♥♥♥♥♥♥ pile of money because no matter how the development goes people will not stop riding this game's ♥♥♥♥ out of a devotion to the ecstasy of that initial playthrough. I would know, I used to also worship this game like it was the second coming.
Then 3 years passed and the game's development became a frustrating slog that denied people who like actually playing through solid campaigns for 3 years by releasing in chunks.
That and it's one of the highest rated games EVER.
New blood doesn't ♥♥♥♥♥♥♥ care, no matter what they get mad money.
unfortunately, 3 years is a little time in the world of game development, which is why i say time and time again that this is a hobby that even if treat it like a full time job, for a game like ultrakill, will still take you at least 5 years ON THE BEST CASE SCENARIO
Hook Master 21 NOV 2023 a las 18:03 
Publicado originalmente por A 2008 Toyota Corolla:
Publicado originalmente por StaticSpark:
I wouldn't know, I'm not Newblood. But from an outside view, I don't think they care because no matter what, they make a huge ♥♥♥♥♥♥♥ pile of money because no matter how the development goes people will not stop riding this game's ♥♥♥♥ out of a devotion to the ecstasy of that initial playthrough. I would know, I used to also worship this game like it was the second coming.
Then 3 years passed and the game's development became a frustrating slog that denied people who like actually playing through solid campaigns for 3 years by releasing in chunks.
That and it's one of the highest rated games EVER.
New blood doesn't ♥♥♥♥♥♥♥ care, no matter what they get mad money.
unfortunately, 3 years is a little time in the world of game development, which is why i say time and time again that this is a hobby that even if treat it like a full time job, for a game like ultrakill, will still take you at least 5 years ON THE BEST CASE SCENARIO
You know this is wrong, because there have been several examples in this thread that show the opposite.
Again you're just saying numbers because there is no objective defense to anything said. You're just saying "Oh yeah well games sometimes take a long time" even though that is barely what's being talked about. yes, time is a factor, but so are several other things that go into the Early Access cycle which we've been saying this whole time. You're plugging your ears and making up completely unrelated and unsubstantiated nothingness to try and bootlick the game as hard as you can.
You can like the game and understand the flaws in the development cycle, I sure do. I love ultrakill, which is why the dev communication and timeframes hurt as much as they do.
Última edición por Hook Master; 21 NOV 2023 a las 18:03
super 4 21 NOV 2023 a las 18:12 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
unfortunately, 3 years is a little time in the world of game development, which is why i say time and time again that this is a hobby that even if treat it like a full time job, for a game like ultrakill, will still take you at least 5 years ON THE BEST CASE SCENARIO
You know this is wrong, because there have been several examples in this thread that show the opposite.
Again you're just saying numbers because there is no objective defense to anything said. You're just saying "Oh yeah well games sometimes take a long time" even though that is barely what's being talked about. yes, time is a factor, but so are several other things that go into the Early Access cycle which we've been saying this whole time. You're plugging your ears and making up completely unrelated and unsubstantiated nothingness to try and bootlick the game as hard as you can.
You can like the game and understand the flaws in the development cycle, I sure do. I love ultrakill, which is why the dev communication and timeframes hurt as much as they do.
Im gonna say this once and if you dont get it im gonna stop arguing with you because at that point its just a "im right at youre wrong" argument:
JUST BECAUSE ANOTHER GAME DEV DID IT FASTER DOESNT MEAN THAT THIS ONE CAN DO IT TOO!!!!!
Yes, turbo overkill had a small development team, but the difference there is that it isnt just one person doing 90% of the work like in ultrakills case.
Now i will stop arguing since i would rather watch my buddy billy be scared of aliens in a spooky game than argue in an argument where nobody will ever agree with each other
LassieJodie 21 NOV 2023 a las 18:13 
Publicado originalmente por StaticSpark:
Publicado originalmente por gibinator:

And to top it all off, P-2 is possibly Ultrakill's best level to date.

If I see this take one more time, I'm gonna stuff someone's lungs with spare change.
Judging by how you post on here I don't think you're exactly the golden standard for taste, however I'm intrigued. Why do you think this? Why exactly?
I am glad you asked.

It doesn't have many enemies, only 57 in the gauntlet, but they're used so that almost every arena is a perfect storm of threats that work off of each other to create a very difficult, yet mechanically engaging fight that forces you to recontextualize the enemies you've been fighting this whole game.

Take for example P-2's final arena, the stalker chamber. Throughout the game, stalkers have always been a temporary threat, they blow up once and they're gone. The challenge with them came from disposing of them quickly the safely. But by making the stalker immortal, it's danger has been entirely recontextualized. Now the stalker is a constant threat that, if left unchecked, could make the fight a living hell. This goes for the mindflayers as well. Once a high priority target, now a constant hazard that forces you to stay on you toes.

Then there's Sisyphus. I admittedly don't care as much about him as I do the gauntlet, but he's just as good a boss as minos, possibly better. I don't have much to say about him myself but he is a great boss.

I just think the gauntlet's really cool basically.
LassieJodie 21 NOV 2023 a las 18:22 
Publicado originalmente por StaticSpark:
Publicado originalmente por A 2008 Toyota Corolla:
that might have been my mistake then, most publishers do that, so i expected new blood to do the same.
however, if hakita was being lazy and not working on the game enough like you say he isnt, do you think new blood would still be working with him?
I wouldn't know, I'm not Newblood. But from an outside view, I don't think they care because no matter what, they make a huge ♥♥♥♥♥♥♥ pile of money because no matter how the development goes people will not stop riding this game's ♥♥♥♥ out of a devotion to the ecstasy of that initial playthrough. I would know, I used to also worship this game like it was the second coming.
Then 3 years passed and the game's development became a frustrating slog that denied people who like actually playing through solid campaigns for 3 years by releasing in chunks.
That and it's one of the highest rated games EVER.
New blood doesn't ♥♥♥♥♥♥♥ care, no matter what they get mad money.
New Blood's slogan is "We Love You And We Hate Money". If you think they're in this for the profit your brain must not be switched on.
Hook Master 21 NOV 2023 a las 18:26 
Publicado originalmente por gibinator:
Publicado originalmente por StaticSpark:
I wouldn't know, I'm not Newblood. But from an outside view, I don't think they care because no matter what, they make a huge ♥♥♥♥♥♥♥ pile of money because no matter how the development goes people will not stop riding this game's ♥♥♥♥ out of a devotion to the ecstasy of that initial playthrough. I would know, I used to also worship this game like it was the second coming.
Then 3 years passed and the game's development became a frustrating slog that denied people who like actually playing through solid campaigns for 3 years by releasing in chunks.
That and it's one of the highest rated games EVER.
New blood doesn't ♥♥♥♥♥♥♥ care, no matter what they get mad money.
New Blood's slogan is "We Love You And We Hate Money". If you think they're in this for the profit your brain must not be switched on.
While that is a very, very fun and cool company slogan, that is not how being a company works.
They exist to make money, they will make you think that they aren't because it is every company's goal to make you think they're more than a company that delivers you media.
It's not my fault you're gullible to advertising.
Johnathon Fortnite 21 NOV 2023 a las 18:40 
this thread makes me want to hurt myself
Ozium 21 NOV 2023 a las 18:53 
Publicado originalmente por A 2008 Toyota Corolla:
Publicado originalmente por Ozium:
creating games is hard, that's why other people are able to do it in half the time it takes hakita!
and just like that youve just proved my point that you guys have 0 idea how ♥♥♥♥♥♥♥ ballbustingly difficult making games is.

it's so difficult that some people can make games faster than others, that's how difficult it is.
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Publicado el: 19 AGO 2023 a las 3:38
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