ULTRAKILL
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VouZ_nel Aug 19, 2023 @ 3:38am
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Could the development of this game be any slower?
I know everyone loves to slobber on Hakita's ♥♥♥♥, but I'm just tired of waiting at this point. This game is 5 years in development, Hakita made literal tons of money and IT'S STILL NOT DONE LMAO. Unless you want to do all the challenges, P-rankings and get to the 100th wave in Cybergrind, there's like 4-5h of content. No matter how many sweaty neckbeards I trigger, there's no way around it: it's pathetic. 5 years for 5h of content is pathetic.
This game has so much potential, so many mechanics, weapon combos, movement tech, so many bosses and minibosses... and barely any campaign to actually play. I know there are P-levels, Cybergrind and whatever, but it's not the same as having an actual 10h campaign with huge, interconnected levels, tons of creative arenas etc. Whenever a level starts becoming interesting, it just ends and Hakita abandons the theme for a new one.
Before you say "lmao skill issue, you could just replay the few levels we have ad naseum to get a better rank" no thank you. Levels are good, yes, not enough to replay them for ♥♥♥♥♥♥♥ YEARS just because the dev is lazy.
"Creating a video game takes a lot of time and skill" I agree 100%. I know creating video games is hard as ♥♥♥♥ and takes years. But this is just ridiculous at this point. Turbo Overkill only needed a year and a half from its first demo to officialy release with around 20h of content of the base campaign alone, not including Endless and Secret levels. And it also has been created by just one guy and has twice the amount of tech, weapon combos, enemies etc.
Not saying Ultrakill is bad, but the lack of content is just infuriating at this point.

EDIT: https://i.imgur.com/dD4Mbjj.png
this whole saga is getting better and better
Last edited by VouZ_nel; Mar 13, 2024 @ 4:40pm
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Showing 181-195 of 2,974 comments
super 9 Oct 3, 2023 @ 5:13pm 
Originally posted by Cocyx The Gay Skeleton:
Originally posted by Myst3ry:
it's my favourite fps of all time lmao but yeah you do you

didnt we already talk about how the vehicle sections are terrible in that game. literally how
you forgot the "in my personal opinion" (i have never play turbo overkill)
Last edited by super 9; Oct 3, 2023 @ 5:13pm
BRO GUYS CALM DOWN THIS IS JUST A DISCUSSION ABOUT ULTRAKILL'S DEVELOPMENT
Originally posted by A 2008 Toyota Corolla:
Originally posted by Cocyx The Gay Skeleton:

didnt we already talk about how the vehicle sections are terrible in that game. literally how
you forgot the "in my personal opinion" (i have never play turbo overkill)

i dont think anyone likes them lol
SHOCKOUT Oct 3, 2023 @ 6:34pm 
Originally posted by Revman the Coolio:
BRO GUYS CALM DOWN THIS IS JUST A DISCUSSION ABOUT ULTRAKILL'S DEVELOPMENT
you havent seen ♥♥♥♥
Originally posted by StaticSpark:
Originally posted by COVID-20 (No Monitor):
Yandere simulator is still in development, just as a reminder, If you think 5 years in development is bad, let alone from one person. The amount of time it took to get ultrakill running as smoothly as it does is nothing short of outstanding.

Comparing ULTRAKILL to Yandere Simulator is the ultimate insult to Ultrakill and you have ironically said more to defend OP's point with that one than any other comment on this thread.

"You compared ultrakill to this other game? That somehow makes Ultrakill look even worse."

My point being that 5 years isn't nearly as long as people like to ♥♥♥♥♥ about. But since you want to be a nitpicky pedantic ♥♥♥♥, look up AEON, which is 4 years in development currently and doesn't suck like Yandere Sim. Strike one.

Ultrakill also has an entire team backing it, and even has the new blood dimmadollars to keep the train running forever
Turbo Overkill was also mostly one dude though, if I remember correctly.

Dave Oshry (from newblood): "ULTRAKILL is mainly developed by one man, Arsi "Hakita" Patala, a young developer from Finland."

Turbo Overkill: Trigger Happy Interactive.

Strike two.

Turbo Overkill has and will always have more than Ultrakill in terms of content, more levels that are more open with more weapons and more mechanics
Way more than 20 hours

Again, no where near 20 hours. Even if it had 15, that's not surprising....since it's a fully released game. Lmfao.

Strike three, you brain dead fnaf furry.
Last edited by ObamaBinBiden (No Monitor); Oct 3, 2023 @ 7:08pm
disk Oct 4, 2023 @ 12:21am 
just mod ya big baby
❤NYXIC❤ Oct 4, 2023 @ 4:33am 
what the ♥♥♥♥ is even going on in this thread anymore
Microwave Oct 4, 2023 @ 4:17pm 
do i sense a skill issue?
super 9 Oct 6, 2023 @ 1:46pm 
this video pretty much summarises this entire thread
https://www.youtube.com/shorts/kMZ8zaxCR_k
VouZ_nel Oct 6, 2023 @ 2:37pm 
Originally posted by A 2008 Toyota Corolla:
this video pretty much summarises this entire thread
https://www.youtube.com/shorts/kMZ8zaxCR_k
Yeah, it's totally normal for a short game with barely any content and hundreds of thousands of dollars of budget to take 5+ years to be developed.
SHOCKOUT Oct 6, 2023 @ 2:49pm 
Originally posted by VouZ_nel:
Originally posted by A 2008 Toyota Corolla:
this video pretty much summarises this entire thread
https://www.youtube.com/shorts/kMZ8zaxCR_k
Yeah, it's totally normal for a short game with barely any content and hundreds of thousands of dollars of budget to take 5+ years to be developed.
yeah yeah lets just ignore that there is 20 ppl working on this game, hakita does 60 percent of the work, they have to optimaze, there is gonna be a total of 39 levels + encore levels which adds up to 72, theres also the unique music for each level, the optimization of each level, the level design, the textures, the models


do i need to say more?
Last edited by SHOCKOUT; Oct 6, 2023 @ 2:50pm
super 9 Oct 6, 2023 @ 3:21pm 
Originally posted by VouZ_nel:
Originally posted by A 2008 Toyota Corolla:
this video pretty much summarises this entire thread
https://www.youtube.com/shorts/kMZ8zaxCR_k
Yeah, it's totally normal for a short game with barely any content and hundreds of thousands of dollars of budget to take 5+ years to be developed.

Budget does NOT make a difference in this case as only is 1 person doing 90% of the work (compared to an entire team in turbo overkill's case, which also PROBABLY took around 8 years to make), even in the best circumtances its absolutely impossible for the game to not take at least another 2-3 years to make, because you have to understand, its not as simple as just "Make thing, move on to next thing", when you add something, its not as simple as just adding it and it just works, you have to make sure that it doesnt break anything else,
fix bugs (which can literally appear months and even YEARS after because of just a small mistake in the code), make sure that it doesnt completely break the game, and on top of that, you also have to polish it which causes just as many problems as making it did

No matter how much you tell yourself "GAMES CANT POSSIBLY TAKE MORE THAN 2 DAYS TO DEVELOP!!!!" that wont change the fact that making an entire game in such little time (yes, 5 years is little in game development) is next to impossible, If you look at act 2's development, hakita was working his ass off trying to meet the deadline, so much so that he had to make gabriel 2's theme in the span of 4 HOURS, and he ended up nauseous after, which is why he took a 5 month break on development after act-2 released, and why p-2 took so long to release.

And despite what you think, no, ultrakill does not only have 5 hours of gameplay, the average time to beat ultrakill is 9 hours, but completing it takes 20-30 hours (around the same as turbo overkill's lenght, and ultrakill isnt even finished yet), the only reason you didnt notice is because you refuse to play the extra content, but youre perfectly fine with playing turbo overkill for 100+ hours (guessing based off of how much you suck turbo overkill's ♥♥♥♥)
super 9 Oct 6, 2023 @ 3:22pm 
now watch him not read a single word of what i said because he would rather live in his little baby bubble than actually refute my arguments
SHOCKOUT Oct 6, 2023 @ 3:22pm 
Originally posted by A 2008 Toyota Corolla:
Originally posted by VouZ_nel:
Yeah, it's totally normal for a short game with barely any content and hundreds of thousands of dollars of budget to take 5+ years to be developed.

Budget does NOT make a difference in this case as only is 1 person doing 90% of the work (compared to an entire team in turbo overkill's case, which also PROBABLY took around 8 years to make), even in the best circumtances its absolutely impossible for the game to not take at least another 2-3 years to make, because you have to understand, its not as simple as just "Make thing, move on to next thing", when you add something, its not as simple as just adding it and it just works, you have to make sure that it doesnt break anything else,
fix bugs (which can literally appear months and even YEARS after because of just a small mistake in the code), make sure that it doesnt completely break the game, and on top of that, you also have to polish it which causes just as many problems as making it did

No matter how much you tell yourself "GAMES CANT POSSIBLY TAKE MORE THAN 2 DAYS TO DEVELOP!!!!" that wont change the fact that making an entire game in such little time (yes, 5 years is little in game development) is next to impossible, If you look at act 2's development, hakita was working his ass off trying to meet the deadline, so much so that he had to make gabriel 2's theme in the span of 4 HOURS, and he ended up nauseous after, which is why he took a 5 month break on development after act-2 released, and why p-2 took so long to release.

And despite what you think, no, ultrakill does not only have 5 hours of gameplay, the average time to beat ultrakill is 9 hours, but completing it takes 20-30 hours (around the same as turbo overkill's lenght, and ultrakill isnt even finished yet), the only reason you didnt notice is because you refuse to play the extra content, but youre perfectly fine with playing turbo overkill for 100+ hours (guessing based off of how much you suck turbo overkill's ♥♥♥♥)
ummm actually hakita only makes 60 percent of the work
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Date Posted: Aug 19, 2023 @ 3:38am
Posts: 2,974