ULTRAKILL
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VouZ_nel Aug 19, 2023 @ 3:38am
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Could the development of this game be any slower?
I know everyone loves to slobber on Hakita's ♥♥♥♥, but I'm just tired of waiting at this point. This game is 5 years in development, Hakita made literal tons of money and IT'S STILL NOT DONE LMAO. Unless you want to do all the challenges, P-rankings and get to the 100th wave in Cybergrind, there's like 4-5h of content. No matter how many sweaty neckbeards I trigger, there's no way around it: it's pathetic. 5 years for 5h of content is pathetic.
This game has so much potential, so many mechanics, weapon combos, movement tech, so many bosses and minibosses... and barely any campaign to actually play. I know there are P-levels, Cybergrind and whatever, but it's not the same as having an actual 10h campaign with huge, interconnected levels, tons of creative arenas etc. Whenever a level starts becoming interesting, it just ends and Hakita abandons the theme for a new one.
Before you say "lmao skill issue, you could just replay the few levels we have ad naseum to get a better rank" no thank you. Levels are good, yes, not enough to replay them for ♥♥♥♥♥♥♥ YEARS just because the dev is lazy.
"Creating a video game takes a lot of time and skill" I agree 100%. I know creating video games is hard as ♥♥♥♥ and takes years. But this is just ridiculous at this point. Turbo Overkill only needed a year and a half from its first demo to officialy release with around 20h of content of the base campaign alone, not including Endless and Secret levels. And it also has been created by just one guy and has twice the amount of tech, weapon combos, enemies etc.
Not saying Ultrakill is bad, but the lack of content is just infuriating at this point.

EDIT: https://i.imgur.com/dD4Mbjj.png
this whole saga is getting better and better
Last edited by VouZ_nel; Mar 13, 2024 @ 4:40pm
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Showing 1-15 of 2,974 comments
eldobhatós cigányjósnő Aug 19, 2023 @ 4:41am 
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then make the content yourself
also yes the development of this game could be slower if some people stopped developing this game
Last edited by eldobhatós cigányjósnő; Aug 19, 2023 @ 4:43am
LSTR-512 Aug 19, 2023 @ 6:38am 
I don't think the updates are slow because of production, I think it's more actually coming up with these perfect concepts that take time, just be patient my man
super 4 Aug 19, 2023 @ 6:56am 
the replayability, p-ranks, challenges and secrets are what makes this game good, if you dont like that, then im sorry, but ultrakill is just not for you

although, you could try installing the AngryLevelLoader mod for custom levels
Last edited by super 4; Aug 19, 2023 @ 7:01am
gardensWellington Aug 19, 2023 @ 9:46am 
i don't think you understand the amount of time games take to make????
especially considering hakita keeps his dev team smaller so that the game fits more in his vision
Lanceps Aug 19, 2023 @ 10:29am 
Complaining about indie development cycles? bruh
Hakita was basically a solo dev for a long time, had some help from others throughout the process, then eventually got a team with new blood (I think). Either way, I don't see how you understand game development when you hold an indie dev to another standard like that. Additionally, different games/different development/different developers, you can't just say "oh well this guy made this game and it was cooler and he did in quicker" and expect to make sense.
Indie devs are just that, indie devs... they have lives outside their projects that YOU decide to consume.

Basically don't be an ass about developers actually making good games polished and taking their time. It's not like hakita has abandoned the game, and the update cycles are really not unreasonable at all.
I have a hard time not just dismissing this entire post as either troll bait, but I think you are just being entitled.
VouZ_nel Aug 19, 2023 @ 11:15am 
Originally posted by Lanceps:
Complaining about indie development cycles? bruh

This gotta be a troll, there's no way you're this dense. The biggest cope I've probably ever read. Was waiting for "you don't like it? do it yourself" section. Fortunately some other guy said it already
Cocyx The Gay Skeleton Aug 19, 2023 @ 12:08pm 
Originally posted by Lanceps:
I have a hard time not just dismissing this entire post as either troll bait, but I think you are just being entitled.

schrodingers troll: they are entitled until enough people call them out and then they're trolling, actually
super 4 Aug 19, 2023 @ 12:17pm 
Originally posted by Rou'Z'a:
Originally posted by Lanceps:
Complaining about indie development cycles? bruh

This gotta be a troll, there's no way you're this dense. The biggest cope I've probably ever read. Was waiting for "you don't like it? do it yourself" section. Fortunately some other guy said it already

Well lets see here
Originally posted by Rou'Z'a:
Turbo Overkill only needed a year and a half from its first demo to officialy release with around 20h of content of the base campaign alone
You mention that ultrakill only has 5 hours of gameplay if you "dont play the same levels for years", so, if we apply the same logic to turbo overkill, there are only 4 hours of gameplay in the main campaign

So how did you get 20 hours out of it? Simple, Replayability, you replayed the game, just like other people get hundreds of hours out of ultrakill by replaying the game.

So why is it that you are fine with replaying content in turbo overkill to get more out of the game but complain that you have to replay content to get more out of the game in ultrakill? Well apart from the fact that you have double standards it is clear that you do not like the game enough to replay it, but instead of admitting that, you would rather complain on the forums that its taking way too long for the developers to finish the game and that "this guy finished the game quicker than them and i can get infinitely more more playtime out of that other game because i like it more!"

Why are you doing that? Simple, youre hoping that people with steam points to spare will give you a clown award so that you can buy yourself more naughty stickers on the points shop. :GDEasy:
VouZ_nel Aug 19, 2023 @ 12:17pm 
Originally posted by Cocyx The Gay Skeleton:
Originally posted by Lanceps:
I have a hard time not just dismissing this entire post as either troll bait, but I think you are just being entitled.

schrodingers troll: they are entitled until enough people call them out and then they're trolling, actually
I'm not trolling, some people paid for this ♥♥♥♥♥♥♥ game 3-4 years ago and the product was still not delivered. Not seeing how insane this is just pure blindness.
Originally posted by Rou'Z'a:
Originally posted by Cocyx The Gay Skeleton:

schrodingers troll: they are entitled until enough people call them out and then they're trolling, actually
I'm not trolling, some people paid for this ♥♥♥♥♥♥♥ game 3-4 years ago and the product was still not delivered. Not seeing how insane this is just pure blindness.

wait til you hear about miegakure, or memory of a broken dimension :papyrus:
VouZ_nel Aug 19, 2023 @ 12:19pm 
Originally posted by A 2008 Toyota Corolla:

You mention that ultrakill only has 5 hours of gameplay if you "dont play the same levels for years", so, if we apply the same logic to turbo overkill, there are only 4 hours of gameplay in the main campaign

So how did you get 20 hours out of it? Simple, Replayability, you replayed the game, just like other people get hundreds of hours out of ultrakill by replaying the game.

What the ♥♥♥♥ are you actually talking about, I know this might sound crazy for an Ultrakill fanboy, but Turbo Overkill actually takes 15-20h to complete, it's as long as base Doom Eternal.
Last edited by VouZ_nel; Aug 19, 2023 @ 12:20pm
super 4 Aug 19, 2023 @ 12:21pm 
Originally posted by Rou'Z'a:
Originally posted by A 2008 Toyota Corolla:

You mention that ultrakill only has 5 hours of gameplay if you "dont play the same levels for years", so, if we apply the same logic to turbo overkill, there are only 4 hours of gameplay in the main campaign

So how did you get 20 hours out of it? Simple, Replayability, you replayed the game, just like other people get hundreds of hours out of ultrakill by replaying the game.

What the ♥♥♥♥ are you actually talking about, I know this might sound crazy for an Ultrakill fanboy, but Turbo Overkill actually takes 15-20h to complete.
Well congratulations, you just proved cocyx point by dismissing the rest of my post to make you sound better! aint that nice

Also: https://howlongtobeat.com/game/104456
VouZ_nel Aug 19, 2023 @ 12:24pm 
Originally posted by A 2008 Toyota Corolla:
Originally posted by Rou'Z'a:

What the ♥♥♥♥ are you actually talking about, I know this might sound crazy for an Ultrakill fanboy, but Turbo Overkill actually takes 15-20h to complete.
Well congratulations, you just proved cocyx point by dismissing the rest of my post to make you sound better! aint that nice

Also: https://howlongtobeat.com/game/104456

That's the 2022 version. The full game is twice as long.
https://imgur.com/g2X397F
super 4 Aug 19, 2023 @ 12:40pm 
Originally posted by Rou'Z'a:
Originally posted by A 2008 Toyota Corolla:
Well congratulations, you just proved cocyx point by dismissing the rest of my post to make you sound better! aint that nice

Also: https://howlongtobeat.com/game/104456

That's the 2022 version. The full game is twice as long.
https://imgur.com/g2X397F
Werent you talking about the demo of turbo overkill having 20 hours of playtime in your post? if its the 1.0 version that came out recently that has that amount of playtime, then how does a demo with less content get you 20 hours of playtime?

Now heres a challenge: Dont cut out this next part out of the quote to make yourself sound better (impossible)

You mention in your reply that turbo overkill's demo which only has about 30 minutes of gameplay took one and a half years to release, cant we then apply the same logic to turbo overkill, and call the developer a lazy ♥♥♥♥ because he took a year and a half to make 30 minutes of gameplay? Think about that
VouZ_nel Aug 19, 2023 @ 12:53pm 
Originally posted by A 2008 Toyota Corolla:
Originally posted by Rou'Z'a:

That's the 2022 version. The full game is twice as long.
https://imgur.com/g2X397F
Werent you talking about the demo of turbo overkill having 20 hours of playtime in your post? if its the 1.0 version that came out recently that has that amount of playtime, then how does a demo with less content get you 20 hours of playtime?

Now heres a challenge: Dont cut out this next part out of the quote to make yourself sound better (impossible)

You mention in your reply that turbo overkill's demo which only has about 30 minutes of gameplay took one and a half years to release, cant we then apply the same logic to turbo overkill, and call the developer a lazy ♥♥♥♥ because he took a year and a half to make 30 minutes of gameplay? Think about that

THANK YOU! I was waiting for someone to say "well you cannot judge this 5-YEAR OLD GAME as a finished product, it's still early acces!". I don't think I even have to respond to that "argument"
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Date Posted: Aug 19, 2023 @ 3:38am
Posts: 2,974