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You take one path and go through a few rooms until you find a skull, its pretty easy to figure out
I dont know how you could even get lost when its literally just room after room with a little bit of backtracking
I like fights and boss fights even more, but all the time spent with those skulls was underwhelming.
I am also someone who has terrible sense of direction, Doom maps make me walk around in circles most of the time until I realize "Oh wait a minute the door was right here", but even i could get the skulls with no problems
Look at 4-2, theres just one big room that leads to 2 rooms containing a skull, which also have a sign above that shows what skull they have, and the boss door leads to 2 skull pedestals placed right next to each other, or 1-1, there are just two paths you can take, and you can just get both skulls by walking forward on the second path until you find them
I really cant understand how you could get lost when the levels are designed in a way where just going room to room eventually gets you what you need.
I had issues in 1-2 and 2-3. 2-3 was actually the worst, because you are eventually forced into a backtrack and I couldn't find a hidden path underwater that led to the actual place where I had to put the blue skull. In that level I found all the secrets by accident just trying to find the normal path.
I believe I have to accept the fact it's only me, probably it's just my brain thinking how I would've done the game: you clear the room, then you have another room and so on, like Metal Hellsinger, for example.
Maybe I had issues in the first hour of Doom 2016, but surely never had them in Doom Eternal. I don’t know, English should be your main language yet you don’t seem good at reading it as I told why and where I had issues here.