ULTRAKILL
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Phycorax Sep 5, 2022 @ 11:22am
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What is your controversial opinion / something you dislike about the game?
Ultrakill can't be perfect. I am personally loving it but I don't want to be blind to its flaws. Would love to hear some of y'all ones.
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Showing 1-15 of 23,374 comments
zab Sep 5, 2022 @ 11:28am 
except for 5-3, wrath's levels are a bit too short and the level design is kinda lame. 5-2 in particular I think it should have had much more, it has only one "arena" room and only a few enemies in between.
G. Lutece Sep 5, 2022 @ 12:02pm 
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There will never be any sort of multiplayer mode. In 2020/2021 Hakita confirmed he'll never implement multiplayer because he doesn't know if the game will "take off". I think Ultrakill has more then enough success in early access for us to imagine it'll "take off" in its full release.
It's deeply saddening for me, Ultrakill is one of the best FPS games I've ever played, and I see no reason why MP shouldn't be done. Is it hard to do? Sure is, but many other, even smaller and with smaller budget games have them. It shouldn't be impossible to do.
>hitstop
<disable it on MP
>muh no balance
<♥♥♥♥ it bro it'd be fun
Last edited by G. Lutece; Sep 5, 2022 @ 12:04pm
JayEnDee Sep 5, 2022 @ 12:20pm 
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I felt that the layers 5-6 ACT 2 was underwhelming. Maybe it's just fatigue building up and the gameplay's getting a bit stale, but Act 2 underwhelmed me a bit.

Oh, and the day one nerfed whiplash. Like, was the problem this bad that you need to outright PUNISH players if they even accidentally grappled onto ANY enemy while not being good enough? Coulda kinda go without it and take another route, but oh well. As long as Hakita is pleased, I guess. And yes, I'm very much aware that there was a hotfix that added in an assist for the old whip.
Wolfboy414 Sep 5, 2022 @ 12:22pm 
Originally posted by Mingebag:
There will never be any sort of multiplayer mode.
i dunno, if it's gonna be the like the v2 fights but 7000% more hectic since there's gonna be more than 1 other person all doing big movement techs, i'm not gonna like it.

as for my dislike, i'm not sure. if i had to pick something, i feel like the rocket launcher is just not meshing well with the other weapons. it feels more like "use this for mobility and to ♥♥♥♥ up soldiers" except shooting core eject works better for soldiers than it.
Defective Soul Sep 5, 2022 @ 12:25pm 
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i dislike fact that it not yet finished :3
Vivianite Sep 5, 2022 @ 12:32pm 
there's no map editor outside of the cyber grind
Last edited by Vivianite; Sep 5, 2022 @ 12:33pm
mugzy Sep 5, 2022 @ 12:45pm 
1) For as stylish and fun the rocket launcher is, I feel that a lot of utility that it does have is overshadowed by the weapons that share similar but more effective utility; its not to say I think it should be reworked, I just hope that future changes, additions, levels, and variants can make me warm up to the launcher more.

2) Mindflayers

3) There's a really weird bug that occasionally locks up my mouse and keyboard on starting a level to where I can't move or look beyond walking in a circle and staring straight up. I guess it wouldn't be so bad if I didn't have to restart my computer to fix it every time. ;c
chester Sep 5, 2022 @ 1:03pm 
The majority of Act 1's enemies are uninteresting. Most fodder enemies can be dealt with the exact same way (at least Soldiers have explosion resistance now), and even the tougher enemies like Cerberi feel like pushovers unless you're fighting them in a tight space. Mindflayers are great, but they're only present in two levels from Act 1, and they're completely absent from Greed which was a huge shame.

Using minibosses for boss fights only is also a big waste of potential imo, as they probably have some of the best designed AI in the game. I'm glad that Swordsmachines made an appearance as a standard enemy in Heresy, and I hope we see them more along with Hideous Masses, Insurrectionists, and Ferrymen in Act 3. They're a ton of fun to fight in Cybergrind.

That's all I really have to criticize. The style meter used to be very flawed, but the most recent update improved it a lot with the weapon freshness and hard damage changes. And the enemies have gotten much better with Act 2, Sentries in particular are one of my new favorites.
Last edited by chester; Sep 5, 2022 @ 1:05pm
hsjw Sep 5, 2022 @ 1:30pm 
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1. Useless rocket Launcher, just use shotgun, it wasnt probably a good choice to add it

2. fps issues at 4-2 and 5-2 (the whole map Is rendered)

3. The new sentry is just annoying nothing great, nothing terrible, its just meh

4. The wrath bosses are just the most boring, ferryman is just swordsmachine2 And the leviathan feels like i am playing cuphead, heresy Is just generic hell no. 243

5. Absurdly slow development
Last edited by hsjw; Sep 5, 2022 @ 9:54pm
FNChannel Sep 5, 2022 @ 1:58pm 
the soldier buff in wrath was worse than the whiplash nerf,
leviathan has the worst design in the game so far(doesn't mean its bad theres concept art for it and theres this piece of it in an angle and it does the design some justice) mf got a literal ASS FACE,
not enough water in the sandbox
(next up is a bunch of nitpicks and ♥♥♥♥),
why are there 2 dark rooms in sandbox?
the spawner arm should be activated when you enter the sandbox instead of pressing "p"
spawner arm looks kinda unfinished,
maybe add a "training dummy" of sorts? like it has customisable hp and hitbox?
brennekefan Sep 5, 2022 @ 2:34pm 
Wrath and Heresy music is a far cry from the Greed themes. Greed soundtrack was more lively and enjoyable in general.

Mindflayers are damage sponges. They would be enough of attention sinks already with a Cerberus-level health. Their beam attack not allowing any counter option is boring, whereas the Malicious Face beam has two.

Screwdriver is underpowered. The Drill Reset changed little. Ironically, the gun is also the hardest Railcannon to land a shot with, for the practically lowest damage potential. It would be nice if it eventually received the Nailgun rebalance treatment.

Most of all however, I think that parrying could be better implemented. There are no clearly defined rules for the parriable/unparriable attacks. With the earlier enemies, it felt more natural, Swordsmachine having all melee attacks parriable or Streetcleaner flamethrower being a special ranged attack that ignores parrying. However, the recent enemies such as the Ferryman seem to have most of their melee attacks unparriable only in order to avoid making parrying the optimal approach against them. That is despite the unparriable melee attacks in question not differing in any special way from the others, all being physicals of similar strength. That is made even more apparent by Leviathan, whose melee attacks cannot be parried , but Corpse Minos' punch could be. That and the Feedbacker "fatigue" mechanic (how does a combat robot have its arm become tired after three regular punches, by the way?) are apparently bandaids against making parrying overpowered. Lastly, the most worrying issue with parrying is the same attacks becoming unparriable on difficulty change, what for the moment is only true of Violent Minos Prime. I think this is not a good way to increase difficulty - to remove the player's ability to counter the very same attack with no real justification about it. Instead of that, I think that making the said attacks harder to parry in general (or just on the higher difficulties) by giving them smaller parry windows would achieve the same effect without making the balancing feel arbitrary (if most parries would be similarly difficult as deflecting Cerberus orbs, that could be enough to balance them out). And if the parries cannot be feasibly made more strict, lessening their rewards (damage and healing) would still be preferable to the current measures.

EDIT: Over a month later, I only just found that the Leviathan's lunge attack is parriable, despite featuring the blue flash "no go" signal. While the fact that the parry is available after all is good, the misinformation involving the presence of blue flash is of course an error in the boss design.
Last edited by brennekefan; Oct 7, 2022 @ 4:36am
Hook Master Sep 5, 2022 @ 3:22pm 
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Keeping a game in early access this long has begun to show cracks in the foundation of weapon balance. Anytime we get new content half the playerbase clears it in seconds and the other half who aren't as experienced experience it slower and much more like a full game.
Then the experienced playerbase begins to get annoyed with the lack of challenge, but when it's balanced towards them the newer playerbase is alienated.
If it was going to take this long to release the final product, even just the main 3 acts regardless of prime sanctums or secret missions, it shouldn't have been put out so early
We're now 2 years deep into early access with maybe 1/2 of the game's content and no end in sight.
I'm not advocating crunch, but if the last update had entire music tracks being finished hours before release even when it's the first major content update in over a year? Something's up.
Last edited by Hook Master; Sep 5, 2022 @ 3:23pm
Sein Sep 5, 2022 @ 3:23pm 
Originally posted by pepagamerCZ/SK:
1. Useless rocket Launcher, just use shotgun, it wasnt probably a good choice to add it

2. fps issues at 4-2 and 5-2 (the whole map Is rendered)

3. The new sentry is just annoying nothing great, nothing terrible, its just meh

4. The wrath bosses are just the most boring, ferryman is just swordsmachine2 And the leviathan feels like i am playing cuphead, heresy Is just generic hell no. 243

the game is not even finished anything might change and there will be 2 more weapon variants for the rocket launcher, the time freeze variant is situational and very good for movement stacking rockets in bosses is pretty nice also rockets are attractive to magnets which make the whole mod even better.

Originally posted by FNChannel:
the soldier buff in wrath was worse than the whiplash nerf,
leviathan has the worst design in the game so far(doesn't mean its bad theres concept art for it and theres this piece of it in an angle and it does the design some justice) mf got a literal ASS FACE,
not enough water in the sandbox
(next up is a bunch of nitpicks and ♥♥♥♥),
why are there 2 dark rooms in sandbox?
the spawner arm should be activated when you enter the sandbox instead of pressing "p"
spawner arm looks kinda unfinished,
maybe add a "training dummy" of sorts? like it has customisable hp and hitbox?

sandbox map is the exact copy of gm_construct from garry's mod changing it will ruin the whole existing of it.
Last edited by Sein; Sep 5, 2022 @ 3:24pm
willy bammy Sep 5, 2022 @ 4:05pm 
Originally posted by StaticSpark:
If it was going to take this long to release the final product, even just the main 3 acts regardless of prime sanctums or secret missions, it shouldn't have been put out so early
We're now 2 years deep into early access with maybe 1/2 of the game's content and no end in sight.
I'm not advocating crunch, but if the last update had entire music tracks being finished hours before release even when it's the first major content update in over a year? Something's up.
I don't see any problem with games going into early access. Part of why it takes so long is because Hakita is making the game almost entirely by himself
Hook Master Sep 5, 2022 @ 4:25pm 
Originally posted by meeda one dance:
Originally posted by StaticSpark:
If it was going to take this long to release the final product, even just the main 3 acts regardless of prime sanctums or secret missions, it shouldn't have been put out so early
We're now 2 years deep into early access with maybe 1/2 of the game's content and no end in sight.
I'm not advocating crunch, but if the last update had entire music tracks being finished hours before release even when it's the first major content update in over a year? Something's up.
I don't see any problem with games going into early access. Part of why it takes so long is because Hakita is making the game almost entirely by himself
I didn't say it was a problem with early access
just this game in particular

And Hakita has multiple people working on the game, it's is not just him in the slightest
There's more than just his name in the credits
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Date Posted: Sep 5, 2022 @ 11:22am
Posts: 23,368