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To get rid of hard damage, either
a. wait.
b. get high style
Hard damage locks an amount of HP you don't have from being able to be healed for a duration.
This duration shortens depending on your style, if you have an ULTRAKILL rank, it diminishes instantly.
Currently there are 2 things I can remember off memory that specifically do hard damage related things:
The black hole summoned by Corpse of Minos will damage you until you're 1HP and replace all lost health with hard damage for a time. As far as I remember this doesn't go away with a high rank though don't take my word on that.
The Whiplash will give you hard damage depending on the length the grapple has been used by either pulling you to an enemy or an enemy into you for all lost HP above 50.
This is only the case for grappling enemies when below 100HP, if you're under 50HP at let's say at 15HP and whiplash an enemy from a long distance, you will build up hard damage until you let go of the whiplash or the hard damage builds up to 50 where your health cap temporarily hits 50HP, the minimalistic hud would show your overall HP as 15/50 at this moment.
Because of this recent nerf, for any whiplash related strats, I recommend to use the item as either a fight starter or a further boost to your tempo when you're performing really well. Otherwise you can also just risk it and take the hard damage.
But they let you off easy after freshly getting the item as the whole next level is set underwater, in which, the whiplash doesn't gather hard damage.
I had no clue that that's what it's called. And when the underwater area told me that there is no hard damage I thought that it had something to do with enemy fall damage (which is not a thing in the first place). I think that they should include some of these mechanics in the machine that is in the beginning of every level. So then you can read about movement, style and this hard damage.