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They dodge saws, making them tend to strafe around saw traps. Plus, it takes way too many saws to kill them.
Knuckleblaster doesn't kill them in one hit, and that's enough to make it too slow to kill. You could uppercut them, I suppose, but that takes a second or so of setup and you might miss.
two KBs will kill them even if you don't go for the face; KB does 2.5 dmg on punch and Streetcleaners have 4.5 hp
It's not about making them harmless; if you want to force them to dodge you can just use the whiplash. Actually killing them is the issue here.
Also, having to do a knuckleblaster punch, then wait until you can do another knuckleblaster punch, is not an efficient method.
KB + slab or slab + KB, both bodyshots
in other words, they're weak to taking damage
Light fuse... Run Away...
Catalyst triggered by red explosions and KB perhaps...
Considering their function is deflection and armour for the roaming melee hoard, making it too easy would invalidate their purpose...
Something along lines of Halo's needler / needle rifle would be an interesting tool to deal with them.
I was actually thinking, maybe the coin instakill be made harder to hit, and in exchange, they could get instakilled by overheat nails/saws too.
Otherwise, the Streetcleaners are too dumb to dodge the Sawtraps properly, and get shredded by them just like anything else grounded. Lastly, the Alternate Revolver can brute-force right through them, and even set off their back tank with overpenetration.