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there are some interesting specimen on this planet
I just countered this argument in the post. The point of a demo is to demonstrate the game and its mechanics, but if I'm not impressed with the demo because of its restrictions then I'd likely expect those restrictions in the full game. And don't say something stupid like, "it's a demo, it's not going to give you everything" that's not the point. The point is the demo doesn't allow me to rebind keys, so that has me expecting that you can't rebind keys in the full game. But if you can rebind keys in the full game, why would I take that risk if my time with the demo was so bad? People based their purchasing decisions based on their experience with the demos, but if the demo isn't any good what good would the full game be?
Okay, but is that just in the full game or did I miss it in the demo? If it's just in the full game but was absent in the demo, then I don't know what they were thinking with that 'cause it just gives the demo a really bad impression of the full game.
no idea; i've never played the demo. it should be under "controls" in the options.
That is just such a terrible analogy. Fighting games and first person shooters are two completely different things. You should always be able to freely rebind the keys in an FPS, especially on PC and when dealing with a vast arsenal of weapons. What purpose would that possibly serve in a fighting game?
I know (just double-checked), and that's just dumb.
in any case, there's only three weapons in the demo, right? revolver, shotgun, and nailgun?
you only get two more weapons in the rest of the game; you get other non-weapon upgrades that don't clutter the weapons list.
if you prefer one weapon variant more than another, you can change that variant to be the default one when you switch to that weapon. then if you need the other variant, you can press the switch key then the e key, or just the e key if you already have the weapon out.
the weapon system of ultrakill has treated me a lot better than more traditional FPSs have. half life, half life 2, and quake were great but they suffered from "im just gonna scroll through my weapons and kill this enemy with whatever i land on like a roulette wheel" syndrome. the way it's set up in ultrakill, i never get lost in the weapon wheel and the whole "switching weapons" thing feels seamless. it has to be that way because ultrakill has some incredible weapon combos. if you end up buying the full game, try shooting a coin with weapon you get in 2-2 to see what i mean.
Because fighting games are a different genre, and they provide their own challenges when it comes to the controls and overall gameplay. You don't go into Blazblue expecting Doom, at least in terms of control and keybinding flexibility. Besides, Blazblue, at least in Calamity Trigger, does allow you to perform certain moves with just moving the right stick in a direction, rather than having to pull off a more complex maneuver.