ULTRAKILL
Kayde Bastion Oct 2, 2022 @ 3:03pm
11
The demo is so bad, it makes me wonder how this game gets an overwhelming positive rating.
Okay, maybe that's a little harsh, but here's my problem with it: There doesn't seem to be a means to rebind the keys to make it easier to access the weapons, at least not from what I've noticed. All the pistols are bound to 1 and all the shotguns are bound to 2, so I'd have to double tap them to cycle through my arsenal. I can't imagine doing this with the full game when I have an extended arsenal, and all the weapons are going further down the numbers. Doesn't seem practical.
For a game that is described as "Devil May Quake," emphasis on Quake, I'm a little surprised to see you can't rebind the keys like maybe one of the shotguns to Q or one of the pistols to E. And yes, I know they're bound to previous and next weapon, but just an example for being able to immediately go straight to a weapon, like if I want to go from a shotgun directly to a rocket launcher. Even the classic Doom games would allow this, so to not see this here in the demo is just really bad game design.

Now just in case anyone is gonna argue that it's just a demo: demo means demonstration, that's the whole point. But if I'm just missing something from the demo and you want to point that out, that's fine. If you can also point out that in the full game you can fully rebind the keys and map each weapons to whatever key I want, that's fine too. But given my experience with the demo, I'll probably wait for a price drop or decide to just avoid it altogether.

Now another possible argument I'm somewhat expecting: "this game is inspired by Devil May Cry, and in that franchise you have to cycle through all your weapons to get to a specific weapon." Devil May Cry is a character-action game best played with a controller. Ultrakill is a first person shooter best played on keyboard and mouse, and on a keyboard you have dozens of keys would leads to endless possibilities for binding the keys.
Last edited by Kayde Bastion; Oct 3, 2022 @ 10:05pm
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Showing 1-15 of 116 comments
one one Oct 2, 2022 @ 3:27pm 
you can rebind the select weapon keys in the options. are you not able to do that in the demo?
Supa Oct 2, 2022 @ 4:14pm 
Coming up next: why don't fighting games let me bind individual moves.
luponix Oct 2, 2022 @ 4:36pm 
"the entire game must be bad because its demo doesnt let me bind different weapon hotkeys"

...
there are some interesting specimen on this planet
Xander Oct 2, 2022 @ 4:45pm 
I got used to it pretty fast..
one one Oct 2, 2022 @ 4:56pm 
Originally posted by luponix:
"the entire game must be bad because its demo doesnt let me bind different weapon hotkeys"

...
there are some interesting specimen on this planet
especially considering the game literally does let you bind different keys to weapons lol
Kayde Bastion Oct 2, 2022 @ 4:56pm 
Originally posted by luponix:
"the entire game must be bad because its demo doesnt let me bind different weapon hotkeys"

I just countered this argument in the post. The point of a demo is to demonstrate the game and its mechanics, but if I'm not impressed with the demo because of its restrictions then I'd likely expect those restrictions in the full game. And don't say something stupid like, "it's a demo, it's not going to give you everything" that's not the point. The point is the demo doesn't allow me to rebind keys, so that has me expecting that you can't rebind keys in the full game. But if you can rebind keys in the full game, why would I take that risk if my time with the demo was so bad? People based their purchasing decisions based on their experience with the demos, but if the demo isn't any good what good would the full game be?
Kayde Bastion Oct 2, 2022 @ 4:58pm 
Originally posted by 1_1:
especially considering the game literally does let you bind different keys to weapons lol

Okay, but is that just in the full game or did I miss it in the demo? If it's just in the full game but was absent in the demo, then I don't know what they were thinking with that 'cause it just gives the demo a really bad impression of the full game.
one one Oct 2, 2022 @ 4:59pm 
Originally posted by Kayde Bastion:
Originally posted by 1_1:
especially considering the game literally does let you bind different keys to weapons lol

Okay, but is that just in the full game or did I miss it in the demo? If it's just in the full game but was absent in the demo, then I don't know what they were thinking with that 'cause it just gives the demo a really bad impression of the full game.

no idea; i've never played the demo. it should be under "controls" in the options.
Supa Oct 2, 2022 @ 5:05pm 
There are no customizable weapon binds in the demo.
Kayde Bastion Oct 2, 2022 @ 5:07pm 
Originally posted by supa:
Coming up next: why don't fighting games let me bind individual moves.

That is just such a terrible analogy. Fighting games and first person shooters are two completely different things. You should always be able to freely rebind the keys in an FPS, especially on PC and when dealing with a vast arsenal of weapons. What purpose would that possibly serve in a fighting game?
Kayde Bastion Oct 2, 2022 @ 5:08pm 
Originally posted by supa:
There are no customizable weapon binds in the demo.

I know (just double-checked), and that's just dumb.
Last edited by Kayde Bastion; Oct 2, 2022 @ 5:33pm
Mat the Brawler Oct 2, 2022 @ 5:09pm 
I understand that the demo is sub-par but given that the game is still in early access I don't think it's unreasonable that the demo isn't that good. It's probably pretty low on the priority list. I'm sure once the game is done, or closer to done, the demo will be updated to match the main game. There's a lot of work left for the game, and I don't think the demo should be high on the priority list. If you like DOOM or Quake than this is a no brainer. I'd say buy the game and decide if it's for you. If you have less than 2 hours of game time you can get a refund.
Supa Oct 2, 2022 @ 5:12pm 
Originally posted by Kayde Bastion:
Originally posted by supa:
Coming up next: why don't fighting games let me bind individual moves.

That is just such a terrible analogy. Fighting games and first person shooters are two completely different things. You should always be able to freely rebind the keys in an FPS, especially on PC and when dealing with a vast arsenal of weapons. What purpose would that possibly serve in a fighting game?
Why is the analogy terrible? Fighting games are on PC too. And in them you have to press series of buttons to perform new moves. The full potential of my superior device of choice is completely wasted on this primitive and inefficient system! Just like in here you have to press 1 and 1 for marksman..
one one Oct 2, 2022 @ 5:22pm 
Originally posted by Kayde Bastion:
Originally posted by supa:
There are no customizable weapon binds in the demo.

I know, and that's just dumb.
sounds like something you should ask the devs about; seems like an oversight if you can't do that in the demo.

in any case, there's only three weapons in the demo, right? revolver, shotgun, and nailgun?
you only get two more weapons in the rest of the game; you get other non-weapon upgrades that don't clutter the weapons list.

if you prefer one weapon variant more than another, you can change that variant to be the default one when you switch to that weapon. then if you need the other variant, you can press the switch key then the e key, or just the e key if you already have the weapon out.

the weapon system of ultrakill has treated me a lot better than more traditional FPSs have. half life, half life 2, and quake were great but they suffered from "im just gonna scroll through my weapons and kill this enemy with whatever i land on like a roulette wheel" syndrome. the way it's set up in ultrakill, i never get lost in the weapon wheel and the whole "switching weapons" thing feels seamless. it has to be that way because ultrakill has some incredible weapon combos. if you end up buying the full game, try shooting a coin with weapon you get in 2-2 to see what i mean.
Last edited by one one; Oct 2, 2022 @ 5:24pm
Kayde Bastion Oct 2, 2022 @ 5:22pm 
Originally posted by supa:
Why is the analogy terrible? Fighting games are on PC too.

Because fighting games are a different genre, and they provide their own challenges when it comes to the controls and overall gameplay. You don't go into Blazblue expecting Doom, at least in terms of control and keybinding flexibility. Besides, Blazblue, at least in Calamity Trigger, does allow you to perform certain moves with just moving the right stick in a direction, rather than having to pull off a more complex maneuver.
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Date Posted: Oct 2, 2022 @ 3:03pm
Posts: 116