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Sawblade really only feels super duper powerful in closed spaces (which is what it's supposed to do) since the blades bounce, more so for the green variant (which is so specific it's hardly ever used)
Sawblade is balanced by being more about piercing than direct damage, min maxing it's ability to cut through hordes while dealing pitiful direct damage, the exact opposite of the nailgun.
Turning an enemy into a walking blender is part of that, perhaps the only thing needing tuning is the ability for sawtraps to annihilate walking bosses like the ferryman, but most bosses are flying or too big anyway.
You can't make a slow firing alternative to a MINIGUN without making it do big damage
im actually being serious i did not know this
ok lets play a game of how many ways can i delete the weakest enemy in the game that are simpler than what you mentioned with the sawblade.
1. shoot it twice with the pistold
2. shoot it once with piercer (community calls it slab)
3. shoot a coin (double kill if you time it right)
4. point blank with a shotty (<---don't do this)
5. hit them with a core launch
6. punch a shotty bullet into a group
7, nuke them all by shooting the core
8. nuke them with the red varient of the railgun
9. ....just shoot them with the rocket launcher
all of these are better and easier than what you said and the ladder bunch can kill WAY more than 3
On the other hand, I would like the Projectile-Boosted Saws to turn explosive. Considering that they are bigger projectiles than the Shotgun pellets and that it takes more effort to boost them via Feedbacker punch, it would only more make sense for the Projectile-Boosted Saws to explode on impact as well.