ULTRAKILL
Is the base Nailgun still good?
So I checked out the new levels in the game and was having fun when I noticed the Nailgun was different. I don't know if this was because it was too strong or if it was because of how it could affect the frame rate but it feels seriously nerfed. I miss the unlimited magnets and nails for the base version. It always felt like the weakest gun to me but I could be totally wrong. I have no idea if someone found a way for it to break the game. The overheat still feels right but I miss how the original was. Anyone else feel this way?
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Showing 1-12 of 12 comments
ani444 Apr 14, 2021 @ 2:23pm 
I think it's still pretty good. Obviously some big limits have been placed on it in terms of the ammo count and I do feel like some changes could be made (I feel like ammo maybe should recharge a bit faster) but there's also been quite a few boosts to it as well, the main one being that it kills husk (the zombie type) enemies much faster now. It is easily the biggest weapon balance change that's been made yet but overall I still think it's successful. It feels like a weapon you have to think about more now instead of just being a bit of a spray and pray "point at the thing until it dies", which wasn't a bad thing necessarily but I like the new direction.
Last edited by ani444; Apr 14, 2021 @ 2:23pm
XTC Apr 14, 2021 @ 2:30pm 
I havnt played the campaign in quite awhile (probably like 3-4 months), but my opinion is that still feels mostly on par with how it was before. That being said the change is a huge nerf for Cybergrind highrounds.

Originally posted by Animemorelikeanigay:
It feels like a weapon you have to think about more now instead of just being a bit of a spray and pray "point at the thing until it dies", which wasn't a bad thing necessarily but I like the new direction.
I'd have to agree. It brings it more inline with the design philosophy of the other weps, and the idea that you should be swapping mods/weps fairly frequently
Flametounge62 Apr 14, 2021 @ 2:33pm 
Originally posted by Animemorelikeanigay:
"point at the thing until it dies", which wasn't a bad thing necessarily but I like the new direction.

I can see how some people would use it that way. I preferred more laying traps down and directing enemies into it (normally bosses or in the cybergrind). The husk seem seems interesting but I didn't really notice it. I prefer blowing them up. Its not like a deal breaking change but I do miss the original even if it bugged the framerate.
Diablery Apr 14, 2021 @ 2:50pm 
its actually balanced now so yuuuup
goberryyogurt Apr 14, 2021 @ 6:35pm 
It's much more accurate now, so yes!
Ω Spriggan Ω Apr 14, 2021 @ 6:45pm 
you can't spam unlimited trackers like how i could the ....heh...1 day ago when i bought the game.
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at one point i spammed 5 trackers and did a quick dual burst from the overheat attack. the game froze solid a good 10 seconds due to all the nails or something lol
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also i was able to cheese...cough cough...a really tough boss fight with the nailgun compared to everything else i was trying hope the boss isn't too hard now. i mean extremely hard but yeah, i could tank the damage and heal with nailgun standing still
Last edited by Ω Spriggan Ω; Apr 14, 2021 @ 6:46pm
Flametounge62 Apr 14, 2021 @ 9:44pm 
Yeah idk I guess maybe I was using it wrong but the nailgun always seemed to be the worst weapon
Popsicle Pete Apr 17, 2021 @ 7:11am 
I think it's still good, but I honestly find it less fun now. The original nailgun didn't ever feel overpowered or stronger than other weapons for me because of a few things, such as how gravity affected the nails for short dropoff, but it was still pretty damn fun to use the attractor. I didn't use it the most, but I still actually used it. Now I basically don't use it all.

I understand why it was done, for balance reasons, but I really don't think this is the way. Overall, the game is a bit less fun now, and I don't think the attractor was broken enough to warrant this level of decline. I really hope Hakita sees this and puts it back. The limited ammo and slow recovery rate combined with the rapid fire is just an immediate buzzkill that kinda goes against the spirit of the game.
TerrorTubby Apr 17, 2021 @ 7:37am 
I loved the attractor nailgun and now it's just not worth using. I do not want to have to damn well constantly click my mouse to attack things and get finger cramp. Nothing gives the thrill of visceral death like a stream of nails. I would be less salty if the weapon change feature did not require extra clicks to select different weapon variants. I dunno, maybe just tone down the amount of blood that comes out of enemies when you use the nailgun making it not the go to choice for healing.
Durendal.exe Apr 17, 2021 @ 8:12pm 
I still use it about as much. it's not quite as fun but I can see where it was causing problems with the engine. Lots of slowdown and stuff. If they couldn't be fixed, I understand the nerf.

That said, it's more accurate now, and I didn't see anyone in the thread so far catch it, but the nailbomb effect when the magnet shatters was massively buffed. (Any enemy struck by any of the nails takes 1/2 the damage the entire ball would have dealt)

Throwing the magnet and bursting the overheat will usually generate enough nails to instantly overload the magnet, which will hit things around it for some stupid amount of damage. I haven't been able to get it to work consistently, but that's just practice.

It's an adjustment for sure, and I certainly miss just hosing everything all the time as much as anyone, but I'm willing to see where it goes. Especially since we still have two more variants to go.
XTC Apr 29, 2021 @ 6:48am 
Originally posted by XTC:
That being said the change is a huge nerf for Cybergrind highrounds.

Necrobumping this thread to call myself a ♥♥♥♥♥♥.

The new Nailgun is actually incredibly if you use it for it's intended purpose. Previously I relied on creating huge magnet bombs to deal with higher rounds/large packs of higher tier enemies, however outside of these specific situations id rarely utilize the weapon.
After the changes its gone from a crutchy gimmick, to something I am constantly swapping to. Nailgun changes + how Faces are spawned on the stage with a perimeter of jumppads makes it soooo much easier to push cybergrind.
Risk It 4 Biscuit May 25, 2021 @ 11:59am 
I like the variant of the nailgun better. Insanely strong. Even after beating everything, I still don't know if I understand how to use the blue nail gun or where it shines.
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Date Posted: Apr 14, 2021 @ 2:09pm
Posts: 12