ULTRAKILL
any random generation?
any random generation?
Originally posted by MimicMachine:
RGLs can be good and I like both handcrafted games and those random generated games.
That said I think it's better for devs to make the games as they enjoy them.
Games take time, money and effort, so if a dev doesn't enjoy what they do it's going to be miserable.
There are other fps games with RGL on steam you could check out instead but hey I do think this game is worth trying out.
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Showing 16-30 of 34 comments
fudoshinkan Sep 5, 2020 @ 2:12am 
you cna have both though... why must it be black and white .

for instace the cybger grind could have stages instead of one level ( i ahvent plyed cyber grind)
you could have some objetcitves to the randomness ....
like makea mode to replay with some objektives and random stages .
Last edited by fudoshinkan; Sep 5, 2020 @ 2:13am
Aden Phoenix Sep 5, 2020 @ 2:24am 
Originally posted by fudoshinkan:
you cna have both though... why must it be black and white .

for instace the cybger grind could have stages instead of one level ( i ahvent plyed cyber grind)
you could have some objetcitves to the randomness ....
like makea mode to replay with some objektives and random stages .
Again, by your own logic of "just make it though", why don't you?

Also well designed levels are replayable. And adding an objective doesn't fix procedural generation, the problem with the random levels is they're never going to be as good as something made with purpose. This game has very clear reasons for the shape and contents of the combat arenas.
fudoshinkan Sep 5, 2020 @ 5:59am 
i play alot of games with random generation and i love them why else would i want it... this is your opinion that differs from mine
Galerina Sep 5, 2020 @ 11:26am 
hahahaha i can see from your 'recent activity' you likely have little idea about the reality of the world the rest of us have to live in. not sure if you're NEET or what man, but 'features' cost time and money which are both in very limited supply. the dev cannot just snap their fingers and bring such feature requests into existence. every game has what's called a limited scope, no game can be everything, it's a compromise. games that forget this tend to be in development forever and are then forced to release broken and unfinished or end up being scrapped after years of work and never coming out at all, of which many examples exist.

i mean you have some perfectly valid ideas and suggestions here that could be cool? but frame them as such. maybe it's because of your english but it appears as though you have come in here making demands and have no concept of how developing a (game) product works and the different kinds of costs and risks involved. when you say things like "why not just do this?" "why can't we have both?" you come across as being very young and naive and not having had to deal with what we would call 'the real world' yet.

have you never had to make a decision between buying a new game or being able to pay for rent or buy food or put fuel in your car? have you never had to stop playing a game early so you could get enough sleep to be ready for work? have you never had to cancel a plan because you had some other responsibility that came up?

sorry if this has been a rude awakening for you brother ;) still i am somewhat jealous of you though, i remember when i didn't work, didn't study, my partner and the government supported me while i sat on my butt all day playing video games and posting crap on the internet. all good things must come to an end though, huh :)
Last edited by Galerina; Sep 5, 2020 @ 11:34am
DukeoftheAges Sep 5, 2020 @ 9:22pm 
Thankfully no. Random generated levels are trash and ruins the industry
Ikagura Sep 6, 2020 @ 3:33am 
Strafe had them.

Outside of some roguelites RGL are just a way for devs to get lazy.
The author of this thread has indicated that this post answers the original topic.
MimicMachine Sep 6, 2020 @ 3:50am 
RGLs can be good and I like both handcrafted games and those random generated games.
That said I think it's better for devs to make the games as they enjoy them.
Games take time, money and effort, so if a dev doesn't enjoy what they do it's going to be miserable.
There are other fps games with RGL on steam you could check out instead but hey I do think this game is worth trying out.
Last edited by MimicMachine; Sep 6, 2020 @ 3:50am
Ikagura Sep 6, 2020 @ 4:57am 
Originally posted by DukeoftheAges:
Random generated levels are trash and ruins the industry
Agreed a lot!
Last edited by Ikagura; Sep 6, 2020 @ 4:58am
fudoshinkan Sep 6, 2020 @ 10:51am 
kraj that is what i am saying i am saying random generation is a good supplement to the game itself for those who want the gameplay and more of it personally i love both i se ebboth sides of the arguement as valid
Brolando Sep 6, 2020 @ 5:13pm 
Originally posted by fudoshinkan:
why not just add random generated levels ... i dont get the logic that they dont do this
There are a lot of design flaws when it comes to random level generation with the biggest one being that levels are overall low quality and repetitive since they'll often make level tiles that are clicked together in a random order.

A big plus with handcrafted level design is that the design is very deliberate and that you can be sure that each area you're going through is unique and also specifically designed for specific combat encounters or other challenges.

I also don't see the logic behind adding random level generation in a game that clearly isn't designed for that because it doesn't add anything.
Brolando Sep 6, 2020 @ 5:15pm 
Originally posted by fudoshinkan:
i play alot of games with random generation and i love them why else would i want it... this is your opinion that differs from mine
A lot of those games were probably also deliberately designed with that in mind, this game is not a rogue-like/lite and therefore wasn't designed with any features that you typically see in that genre in mind.

That's why random level generation serves absolutely no purpose here.
Last edited by Brolando; Sep 6, 2020 @ 5:15pm
I want random enemy placement mode, that would be cool
Originally posted by fudoshinkan:
i loved the boss battles in the demo but the normal enemies are going throught the motions please do something to make them fun too

Play Deep Space Galactic or Gunfire Reborn then
Originally posted by Hakita:
Originally posted by fudoshinkan:
why not just add random generated levels ... i dont get the logic that they dont do this
I don't like randomly generated levels. That's why I wanted to make handcrafted levels instead.
well then thats a refund . Replay ability/Roguelite is where my money goes these days.

Mother Gunship is not far from what this does and i Have that already..
Originally posted by Ikagura:
Strafe had them.

Outside of some roguelites RGL are just a way for devs to get lazy.
strafe is trash
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Date Posted: Sep 4, 2020 @ 3:20pm
Posts: 34