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The crystals you take out are not at all worthless. You can use them as the second (fuse) crystal in fusion just fine, and they are exactly the same as any other size 3 crystal of their rank for this purpose since purity is not used on the fuse crystal. You can also transfer them to other weapons without losing anything other than their size.
Size 3 is a pretty big nerf though. You basically should be saving all size 1 drops until the end, then use them to buff the ultimate weapons.
Needs...some work.
Second off: A combined/'artificial' gem becomes a base/pure gem again once it's put into armor and taken out. That means even if it's purity 0 and 3 in size, you can combine it into another gem.
So I take my ATK Up X out of my sword and now it's a 3 size, 0 purity sad lookin' little fella. I take an ATK Up I (1 size) and combine the ATK Up X into it and get a size 2 ATK Up XI. Takes up 2 slots compared to the original 1 slot it had before, sure, but it's still more than viable to use.
Now I have no idea if it's possible to turn a size 3 into a size 1, so you can't min-max size 1 gems with this method, but it's extremely useful knowledge for using gems throughout the game because you don't have to toss them. Even auto-combine isn't quite as detrimental due to this.
But if you do want to min-max your gear all with size 1 gems for the entire game, you either have to wait for your final gear or inflate your game time by a factor of 6 to do it for each tier of gear.
My personal issue with the system itself is how buggy it is. Size on gems can easy glitch out and show its size incorrectly in the inventory, if it shows a size at all. If it has no size you can't even see it in the anvil menu. Only fix for this is to close the game and open it up again. It happens very easily when managing your gem inventory, i.e. going on crystal runs all over, or tossing a ton out.
For me, game mechanical wise, the crystal system is the weakest part of the game. The idea is nice but the execution is really bad, held back by bad design decisions and buggyness.
The idea is to have a random system. Other games have best possible gear for stage x in the game.
Crystals with their RNG are a good idea to prevent playing "on rails" (eg everyone using the same builds in Elden Ring) and forces you to work with what you have.
But that's the concept.
The execution is well... meh.
Too many crystals in general (loot), too many useless crystals (stuff like SOS crystals need a buff like they're size 2 at max, sometimes 1)
And there needs to be a way to go all in in the late game.
Eg change size and purity for a high cost (mats + eg skill points)
I never WANT to use the gems because usually the chance is there when you know "im about to head to the next area. they;ll probably have new weapons there"
Id be more inclined to use them at a point where I know I wont just slot them in a weapon that will get replaced 5 minutes later.
Removing them is a hassle, selling a weapon should indeed auto remove a gem.
I have loads of gems but it seems hardly any of the same type so Im just looking at a huge list of junk that I can even combine.
I wouldnt mind the purity and size system if everthing else was easy and fast, now its just an annoying thing you have to keep in mind after already going to the above slog.
All this just makes it so I dont feel like wasting 30 minutes on getting my gems in order and sorted to what I should slot where for what character when its needs to be done anew after every few maps.
The only single time I will use them is when Im stuck on a boss that has an easy way out to the world map or an anvil. Then its still just I cant beat this boss, lets slap on some basic gems without really planning or caring and see if it goes better now.
I feel a better tutorial for the system and more streamlined menu-fu for the crystal system would take care of a lot of complaints, but for the most part it's definitely a system that's more enjoyable on a 2nd playthrough once you have more understanding of it. Which I guess is fine since you can beat the game on hard mode without gems anyway.
It also seems that the dev is going to dig in heels over this system.
It will be near the top of my list to mod eventually.
https://steamcommunity.com/app/1229240/discussions/0/3710433479218019740/?ctp=2#c3730700312409222964