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Hey, it is integrated with icue, maybe update icue to the latest version they just added sev steel support this week.
I encountered some stuff (using the GOG version) and I would like to list that here.
Game Settings (Spiel) - Text overlapping[imgur.com]
Controls (Steuerung) - Text overlapping[imgur.com]
Controls (Steuerung) - Wrong text: Pick up Waffe. Correct: Waffe aufnehmen or Waffe aufheben[imgur.com]
Firefight (Feuergefecht) - Text overlapping[imgur.com]
Firefight (Feuergefecht) - Wrong text: Drücke Right Mouse Button. Correct: Drücke Rechte Maustaste[imgur.com]
You can get softlocked in this area when you fall down and have not activated the teleporters already. Maybe place a ladder or so down there so you can get back up again.
Screenshots
Softlock area screen 1[imgur.com]
Softlock area screen 2[imgur.com]
Video
Softlock[streamable.com]
During the cutscenes the audio was sometimes crackling a bit. Most noticeable during the opening cutscene.
At one time when I died and the game reloaded the level I encountered a glitch while moving forward. When I died again and the game reloaded everything was normal again.
Video
Movement glitch[streamable.com]
I also had one situation where all movement keys except WASD would stop working. So I was not able to dive, slide, kick or jump anymore. After dying and reloading all worked again. Happened only once.
I had situations where bullets would clearly not do any damage to an enemy. For example I shot one enemy in the head with a pistol 4 times and that enemy was still alive and attacking.
The flamethrower enemies are sometimes able to hit you through solid walls (encountered in that level where you burn down the whole place.
1. Change the position of the Health HUD part from the right side to the left side (below the arm cannon HUD part) so you can simply see it better.
2. Those big SUPERHOT style messages that pop up sometimes can get in your way during a hectic firefight with many enemies. It would be nice to have an option to have them only displayed in the top left corner or not at all.
3. It would be nice if you could cancel a dive when you want just like you can cancel a slide when you want.
4. During that final level where you have to beat 3 waves the counter should display also the amount of enemies you've defeated already so you know how many are left.
After all waves where defeated I expected a final boss fight to happen (e.g. the CEOs bodyguard that was responsible for the loss of your arm or so) but sadly there was no final boss. Maybe something that could happen in the future?
That all for the moment. When I find more ( I hope I won't) I'll post it here.
This game is super dope and I really hope it'll be doing well so you can make that final message in the credits become reality somwhere in the future. :)
Robot boss does not move, you can stay under him and just punch him to death!
Wow I really appreciate this detailed report of bugs! I will copy and paste all of this into my bug ticket system. Thank you tons!!
I'll look into this
Thanks, I can adjust those walls a bit.
MMm I've been seeing some reports of this. What are your system specs? Does fullscreen/vs borderless windowed make any difference?
Wow! I will check this out thanks.
It seems related to windowed mode, once I switched to fullscreen from borderless the issue stopped happening. I'm on win10 64 bit running an rtx 3080 and r9 5950x
That is very interesting and thanks for sharing, that will help me figure out this issue
1. you can cheese the mech suit boss by just running underneath him then just kicking him to death. haha
2. difficulty spike of "Burn the mansion" took me hours to beat, takes a damn long time to burn everything enough just to die randomly and start all over. I know a few people who rage quit the game and are not coming back due to this level.
3. Changing difficulty does not seem to take effect, i attempted to change the difficulty half way through the literal flaming hell of "Burn the mansion" and i noticed no perceivable changes.
4. The train level has a bit of a difficulty spike, could really use a checkpoint somewhere in it, starting all over each time was slightly painful.
In the final level of chapter 4 a bunch of the enemies that spawned in would just stand around and do nothing even while I was kicking them in the back of the head. The portals might be a bit difficult for the AI to deal with so they just do nothing. I would say about 20% of the 40 enemies that you're supposed to kill seemed to have spawned in with no will to live
1. open level editor
2. enable the grid view
3. exit editor and continue playing campaign
4. the grid view is still on
I can go back to the editor and turn it off again but that was a peculiar bug I found haha
https://steamcommunity.com/sharedfiles/filedetails/?id=2606183824
Like I mentioned in that thread, I have two graphics cards in my system, here's what my info panel looks like:
https://i.imgur.com/BHDnsRO.png
Is there a dx12 toggle button I'm missing? I imagine the game is intended to launch in dx12 if it can, otherwise it falls back on dx11?
Hi, there should be an option to launch in DX12 if you launch from your Steam library, does that not popup for you?