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I was also wondering if it would be possible to assist diving into tight gaps because I "bonk" often when trying to do so mid-air. That said, wallrunning on glass/holed surfaces is pretty good right now and shouldn't be broken for the sake of diving.
Finally, I wish player projectiles were more visible - hard to see where your launched grenade or thrown weapon is going.
Hey, thanks is actually how it used to be! I can't remember why I changed it. I willl think about swapping the labels again.
And yes I agree some buttons need to be clearer, will get on that.
I wanted to add trails to nade launcher, trails on thrown weapon is interesitng too. I'll make note of it.
As for auto camera options, if you kickslide while in air you auto rotate up. I can think about adding extra binds for the contols you've mentioned.
I'll also add that I have both a 2080Ti and a 1080Ti in my system, which confuses some games.
Hi yes UE4 encourages temporal AA by default and many shaders often rely on it, I can look into allowing it to be disabled though assuming it doesnt break visuals.
So DX12 enabled RTX and DLSS support, does it look blurry maybe because of DLSS setting?
A screen or video would help too if you don't mind!
Another thing - could it be possible for you to add classical music tracks to the game? Your trailer with the classical music score was so amazing and it could feel so good playing the levels with peaceful classical music.
It's a bit worse in motion, but the reflection on the left here is not particularly great even on a still image:
https://steamcommunity.com/sharedfiles/filedetails/?id=2605600483
Where would I find DLSS settings? I've looked all over the graphics settings, but there's nothing in there to control DLSS quality, and it kinda feels like the reflections are running on low.
For the temporal blurriness I can force sharpening via control panel or ReShade so it's not a big deal, but those reflections are rather distracting.
Hah there is the museum campaign level which has some classical music! But actually a classical music mutator is a neat idea, I can't promise anything but I will think more about it...
Thanks for the screenshot. So DLSS should be under resolution settings - when you launch the game are you selecting DX12? Do you have latest nvidia drivers? The bluriness might be just how Screen Space Reflections look, you can disable them in graphics settings, does that make the image seem more clear?
1.) More mutators
2.) Some type of endless mode
3.) A theater mode where I can watch replays of my last played map. The ability to fast forward, rewind, slow down, etc...
4.) I'm really interested in Steel and the universe she's in. I know lore probably isn't the main focus for a game like this but now I'm super curious and there's a lot of mystery behind it.
I looked at a few other videos on youtube to see if it was just me, and though it is less pronounced due to compression, IGN's first few minutes of the game look about as blurry as my game. (At least to my delicate baby eyes)
https://youtu.be/eOL3KfbiMIE
I've noticed that turning Screen Space Reflections off helps somewhat, but only a little. I've had similar experiences with certain UE4 games. Outer Worlds especially I remember having this issue, making it very hard to play even with forced sharpening. One thing that did help in Outer Worlds though was turning off Chromatic Aberration. If I remember correctly, it was not in the options menu at the time, and I had to fiddle with config files.
Some levels feel like they're darker than they should be, or the lighting is off or something? I can't quite tell. It feels almost as if I turned my brightness settings all the way down, yet there are areas that look like they should be well-lit. Other areas are fine though! I think the blurriness hurt a lot of the lighting for me too.
Loving the game though! This is really something unique and I think you have a great game. I'm excited to see what you have in store for it in the future. Although honestly, one of the best parts is your interaction with the community. It goes a long way <3
in my case to be more spesific i talk about challenges in top right.
Red/Blue for example can be difficult to see/read (those are the colors i tried atleast)
Being able to play through the campaign with the "Like Water" mutator would be godlike
Is there way to autotarget the enemy with a kick? (like glory kill in doom or takedown in far cry)