Severed Steel
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Jackielicious Sep 17, 2021 @ 9:47am
Severed Steel Feedback
Hello everyone!
We hope you enjoy playing Severed Steel, out now!
Please be sure to let us know your thoughts and ask us any questions you may have.

All of your input is greatly appreciated and we hope you enjoy aiding Steel on her journey!

Jackie | Digerati
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Showing 1-15 of 99 comments
That Scar Sep 18, 2021 @ 7:50am 
I wish there were more camera and manual controls like a dedicated "turn 180" button or "flip camera to regular orientation" (manually instead of automatically)

I was also wondering if it would be possible to assist diving into tight gaps because I "bonk" often when trying to do so mid-air. That said, wallrunning on glass/holed surfaces is pretty good right now and shouldn't be broken for the sake of diving.

Finally, I wish player projectiles were more visible - hard to see where your launched grenade or thrown weapon is going.
Last edited by That Scar; Sep 18, 2021 @ 7:52am
mattlarrabee  [developer] Sep 18, 2021 @ 9:04am 
Originally posted by Moffein:
In the Firefight loadout selection screen, I feel that the position of the category labels and selected weapon should be swapped since loadout choice is the more important info. Also I found myself accidentally quitting to desktop a few times during Firefight since the button looked the same as all the other ones. Making stand out more or adding a confirmation dialogue would be a good idea.

Hey, thanks is actually how it used to be! I can't remember why I changed it. I willl think about swapping the labels again.

And yes I agree some buttons need to be clearer, will get on that.



Originally posted by That Scar:
I wish there were more camera and manual controls like a dedicated "turn 180" button or "flip camera to regular orientation" (manually instead of automatically)

I was also wondering if it would be possible to assist diving into tight gaps because I "bonk" often when trying to do so mid-air. That said, wallrunning on glass/holed surfaces is pretty good right now and shouldn't be broken for the sake of diving.

Finally, I wish player projectiles were more visible - hard to see where your launched grenade or thrown weapon is going.

I wanted to add trails to nade launcher, trails on thrown weapon is interesitng too. I'll make note of it.

As for auto camera options, if you kickslide while in air you auto rotate up. I can think about adding extra binds for the contols you've mentioned.
Last edited by mattlarrabee; Sep 18, 2021 @ 9:09am
BakedCookie Sep 18, 2021 @ 10:37am 
Is temporal AA enabled by default? The game feels a little blurry, a sharpening slider would be nice. And am I running raytracing? RTSS tells me the game's in DirectX12, and I'm running on a 2080Ti, but there's no options to adjust the RTX quality (maybe that's why the game feels blurry?).

I'll also add that I have both a 2080Ti and a 1080Ti in my system, which confuses some games.
mattlarrabee  [developer] Sep 18, 2021 @ 10:40am 
Originally posted by BakedCookie:
Is temporal AA enabled by default? The game feels a little blurry, a sharpening slider would be nice. And am I running raytracing? RTSS tells me the game's in DirectX12, and I'm running on a 2080Ti, but there's no options to adjust the RTX quality (maybe that's why the game feels blurry?).

I'll also add that I have both a 2080Ti and a 1080Ti in my system, which confuses some games.

Hi yes UE4 encourages temporal AA by default and many shaders often rely on it, I can look into allowing it to be disabled though assuming it doesnt break visuals.

So DX12 enabled RTX and DLSS support, does it look blurry maybe because of DLSS setting?

A screen or video would help too if you don't mind!
Berzerk2k2 Sep 18, 2021 @ 11:22am 
I would love to be able to activate unlocked muators also in the story mode. That would give the game even more replayability.
Nobody Sep 18, 2021 @ 3:28pm 
Could it be possible to add replays at some point? When playing a level I often don't have the time to watch all the cool things around me ;). I would find it even better if each room would have one or more fixed camera spots from which I could see my character flying around outside of 1st person view, but I guess the character model isn't made to be seen like that?

Another thing - could it be possible for you to add classical music tracks to the game? Your trailer with the classical music score was so amazing and it could feel so good playing the levels with peaceful classical music.
Last edited by Nobody; Sep 18, 2021 @ 3:29pm
BakedCookie Sep 18, 2021 @ 3:44pm 
Originally posted by mattlarrabee:
Originally posted by BakedCookie:
Is temporal AA enabled by default? The game feels a little blurry, a sharpening slider would be nice. And am I running raytracing? RTSS tells me the game's in DirectX12, and I'm running on a 2080Ti, but there's no options to adjust the RTX quality (maybe that's why the game feels blurry?).

I'll also add that I have both a 2080Ti and a 1080Ti in my system, which confuses some games.

Hi yes UE4 encourages temporal AA by default and many shaders often rely on it, I can look into allowing it to be disabled though assuming it doesnt break visuals.

So DX12 enabled RTX and DLSS support, does it look blurry maybe because of DLSS setting?

A screen or video would help too if you don't mind!

It's a bit worse in motion, but the reflection on the left here is not particularly great even on a still image:
https://steamcommunity.com/sharedfiles/filedetails/?id=2605600483

Where would I find DLSS settings? I've looked all over the graphics settings, but there's nothing in there to control DLSS quality, and it kinda feels like the reflections are running on low.

For the temporal blurriness I can force sharpening via control panel or ReShade so it's not a big deal, but those reflections are rather distracting.
mattlarrabee  [developer] Sep 18, 2021 @ 4:27pm 
Originally posted by Nobody:
Could it be possible to add replays at some point? When playing a level I often don't have the time to watch all the cool things around me ;). I would find it even better if each room would have one or more fixed camera spots from which I could see my character flying around outside of 1st person view, but I guess the character model isn't made to be seen like that?

Another thing - could it be possible for you to add classical music tracks to the game? Your trailer with the classical music score was so amazing and it could feel so good playing the levels with peaceful classical music.

Hah there is the museum campaign level which has some classical music! But actually a classical music mutator is a neat idea, I can't promise anything but I will think more about it...




Originally posted by BakedCookie:
Originally posted by mattlarrabee:

Hi yes UE4 encourages temporal AA by default and many shaders often rely on it, I can look into allowing it to be disabled though assuming it doesnt break visuals.

So DX12 enabled RTX and DLSS support, does it look blurry maybe because of DLSS setting?

A screen or video would help too if you don't mind!

It's a bit worse in motion, but the reflection on the left here is not particularly great even on a still image:
https://steamcommunity.com/sharedfiles/filedetails/?id=2605600483

Where would I find DLSS settings? I've looked all over the graphics settings, but there's nothing in there to control DLSS quality, and it kinda feels like the reflections are running on low.

For the temporal blurriness I can force sharpening via control panel or ReShade so it's not a big deal, but those reflections are rather distracting.

Thanks for the screenshot. So DLSS should be under resolution settings - when you launch the game are you selecting DX12? Do you have latest nvidia drivers? The bluriness might be just how Screen Space Reflections look, you can disable them in graphics settings, does that make the image seem more clear?
Gimli Sep 18, 2021 @ 5:58pm 
This game is an absolute gem. Some things I'd like to see...

1.) More mutators

2.) Some type of endless mode

3.) A theater mode where I can watch replays of my last played map. The ability to fast forward, rewind, slow down, etc...

4.) I'm really interested in Steel and the universe she's in. I know lore probably isn't the main focus for a game like this but now I'm super curious and there's a lot of mystery behind it.
Luna Sep 18, 2021 @ 7:48pm 
Yeah, as another poster said, when I play the game it seems a bit blurry to me. My eyes start glazing over things, and it is kind of straining. I would definitely love some sharpening, because sometimes it feels like my vision is super bad. I've played with the shadows and settings to lower the intensity of flashing lights, borderless and fullscreen, but ultimately the blurriness is the one thing I can't handle. It feels a little like trying to see underwater. I have a weird 1980x1200 monitor, if that helps.

I looked at a few other videos on youtube to see if it was just me, and though it is less pronounced due to compression, IGN's first few minutes of the game look about as blurry as my game. (At least to my delicate baby eyes)

https://youtu.be/eOL3KfbiMIE

I've noticed that turning Screen Space Reflections off helps somewhat, but only a little. I've had similar experiences with certain UE4 games. Outer Worlds especially I remember having this issue, making it very hard to play even with forced sharpening. One thing that did help in Outer Worlds though was turning off Chromatic Aberration. If I remember correctly, it was not in the options menu at the time, and I had to fiddle with config files.

Some levels feel like they're darker than they should be, or the lighting is off or something? I can't quite tell. It feels almost as if I turned my brightness settings all the way down, yet there are areas that look like they should be well-lit. Other areas are fine though! I think the blurriness hurt a lot of the lighting for me too.

Loving the game though! This is really something unique and I think you have a great game. I'm excited to see what you have in store for it in the future. Although honestly, one of the best parts is your interaction with the community. It goes a long way <3
Grimscribe Sep 18, 2021 @ 9:30pm 
Is it possible to use the upgraded drill-style arm cannon from the final two levels throughout a second playthrough of the campaign, and/or to unlock it in firefight mode? If so it definitely should, it's a joy to use and would be a shame if you could only use it on those two stages.
Last edited by Grimscribe; Sep 18, 2021 @ 9:31pm
Alkatraz Sep 19, 2021 @ 7:19am 
Would help for HUD elements to have outlines with different color
in my case to be more spesific i talk about challenges in top right.
Red/Blue for example can be difficult to see/read (those are the colors i tried atleast)
Last edited by Alkatraz; Sep 19, 2021 @ 7:20am
etran9e Sep 19, 2021 @ 7:32am 
please add replay after clearing a stage
Grimscribe Sep 19, 2021 @ 7:33am 
just checked and you can't; there should definitely be a ng+ style mode where you can play through the campaign with mutators; firefight is great but I really enjoy the actual structure and flow of the campaign so it would be a great option.

Being able to play through the campaign with the "Like Water" mutator would be godlike
Last edited by Grimscribe; Sep 19, 2021 @ 7:58am
M351 Sep 19, 2021 @ 10:37am 
Great game, can you add a higher gravity mutator, the default movement feels a littlebit too floaty. Please make it possible to turn off Antialiasing and some classic graphics setting like low, medium etc.
Is there way to autotarget the enemy with a kick? (like glory kill in doom or takedown in far cry)
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