Kingpin: Reloaded

Kingpin: Reloaded

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adz 20 ENE 2020 a las 20:16
1
Can you please remaster Soldier Of Fortune 1 & 2
For years, ive wanted these amazing games remastered. could you work something out with Raven?

Thanks
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Mostrando 121-135 de 153 comentarios
DrMatta 22 SEP 2021 a las 3:22 
I would lose my ♥♥♥♥ with a SOF1 remake!
jack© 22 SEP 2021 a las 10:15 
but with the same good multiplayer
%a 16 FEB 2022 a las 14:01 
Publicado originalmente por Baracuda:
Soldier of Fortune definitely deserves some love and we would love to work with it..

But unfortunately thats up to 'Activision'. as they hold the SoF rights.
Hey Microsoft owns the IP Now right? possible to remaster now?
BESTER ITA 16 MAR 2022 a las 9:53 
And SOF 3 Payback Remastered
Torx 19 JUL 2023 a las 7:52 
+1

Publicado originalmente por Izzy ITA:
And SOF 3 Payback Remastered
there ...
is ...
no ...
SOF3 ...
Mr. No_Effs_Given 19 JUL 2023 a las 7:57 
Microsoft will soon buy Activision, a Soldier of Fortune remake or remaster will have way better odds of happening.
armani 1 AGO 2023 a las 11:54 
Publicado originalmente por Mr. No_Effs_Given:
Microsoft will soon buy Activision, a Soldier of Fortune remake or remaster will have way better odds of happening.
i hope. current day cracktivision doesn't seem to care about their old IPs
HerZie 14 AGO 2023 a las 13:07 
Nightdive Studios would make a terrific SoF1 Remaster.

The game is playable with the community patch, except there is an annoying mouse acceleration issue that cannot be modded out.
Última edición por HerZie; 14 AGO 2023 a las 13:08
TheAnti 4 SEP 2023 a las 13:47 
Instant buy for me.
If SoF2 does get a remaster I hope they add an option to make the enemy shooting attacks projectile based.
DO IT!
Reaper 1 OCT 2023 a las 11:32 
Publicado originalmente por HerZie:
Nightdive Studios would make a terrific SoF1 Remaster.

The game is playable with the community patch, except there is an annoying mouse acceleration issue that cannot be modded out.
If you mean the mouse randomly moving much faster for a second, try changing your polling rate to 250hz, or 125hz if it still happens on 250hz. Also cap the FPS to 60.
Última edición por Reaper; 1 OCT 2023 a las 11:33
HerZie 1 OCT 2023 a las 14:54 
Publicado originalmente por Reaper:
Publicado originalmente por HerZie:
Nightdive Studios would make a terrific SoF1 Remaster.

The game is playable with the community patch, except there is an annoying mouse acceleration issue that cannot be modded out.
If you mean the mouse randomly moving much faster for a second, try changing your polling rate to 250hz, or 125hz if it still happens on 250hz. Also cap the FPS to 60.

I hear you. The game feels great when I cap it around 158fps (165hz monitor) and seems to make the mouse feel better, but you sometimes slide across the ground :lunar2019grinningpig: Most of these old Quake 2/3 engine games plays well on high refresh but not SoF1. I've yet to bother changing the polling rate. Will try it sometime. Still, I think a remaster is in order.
Reaper 1 OCT 2023 a las 15:34 
Publicado originalmente por HerZie:
Publicado originalmente por Reaper:
If you mean the mouse randomly moving much faster for a second, try changing your polling rate to 250hz, or 125hz if it still happens on 250hz. Also cap the FPS to 60.

I hear you. The game feels great when I cap it around 158fps (165hz monitor) and seems to make the mouse feel better, but you sometimes slide across the ground :lunar2019grinningpig: Most of these old Quake 2/3 engine games plays well on high refresh but not SoF1. I've yet to bother changing the polling rate. Will try it sometime. Still, I think a remaster is in order.
Oh yeah the game, Community Patch included, still needs a remaster. I'd inhale that faster than a cheesecake...here's hoping one day. (and TimeSplitters, Cold Winter, Darkness and Black, me being an old man shouting at the clouds)

Yeah the sliding across the ground is an FPS issue, the 60fps cap fixes that. I'd rather have it much higher too but I'm enjoying it at 60fps and 125hz.

The mouse issue with 1000hz is a similar problem to some Q1 source ports (like Dark Places in Quake 1.5 mod) and even older CoD games using id tech. So I always try that fix now, handy to know for playing older games.

I believe that, ever ever so slightly, the game pulls you towards X,0, Y,0, Z,0. As in the origin of the map. So I'm assuming at higher frames it's amplified and does something to moving along the ground?
Última edición por Reaper; 1 OCT 2023 a las 15:36
Gtwo 2 OCT 2023 a las 7:54 
Please no, do not even touch it on SoF franchise, not after that Kingpin "Reloaded" trailer
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