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If the crash keeps persisting, you can email me mod files at radcodex at gmail and I can take a look.
I had a feeling that's what it was trying to say, it's strange considering I was working with base game assets.
I haven't linked it to any location on the map yet, and I haven't even added any NPCs yet. I'm not going to be at my computer for a while but when I get back I'm going to try and make a new zone the same size as my previous one and then paste all of the object data over just to see whether or not it's because of an object/terrain. I haven't gotten my hands into modding for a while now so it could be something dumb I'm not seeing.
Thanks for responding, really love the game! I'll update with my results when I get back to messing with it.
Very strange... good to know the object data works though. I don't expect terrain will be the culprit, it's probably some complicated thing involving revisiting the zone under certain circumstances. Let me know if it recurs or you run into any other issues!
Error: The given key was not present in the dictionary.
*~*~* Click this window, then press Ctrl+C to copy this entire message! *~*~*
в System.ThrowHelper.ThrowKeyNotFoundException()
в System.Collections.Generic.Dictionary`2.get_Item(TKey key)
в drawOrderTexture.set_texture(String value)
в drawOrderTexture..ctor(String texture, Vector2 position, Color color, Single scale, Single depth, String pR, String pG, String pB, Boolean highlight)
в Actor.DrawStatusEffects(Vector2 drawPt, Single scale, Single depth, Boolean actorIgnoreDarkness)
в Actor.Draw(Vector2 drawPt, Color color, Single scale, Single depth, Single facingOverride, Boolean allowOffset, Boolean ignoreDarkness, Boolean showStatus)
в Camera.Draw(Rectangle onscreenRectangle, Vector2 cameraOffset, Zone& zone, Single depthOffset, Single zoneScaleMult, Boolean canDrawFog, Boolean canDrawLights, Boolean canDrawHidden, Boolean drawUIElements)
в Game1.draw1(GameTime gameTime)
в Game1.Draw(GameTime gameTime)
в Game.
Mods active: 88