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Keep in mind that I've given everyone wind triggers and magic boosting gauntlet and a bunch of stuff to maximize this strategy. With this strategy, I can easily keep scholar as the secondary class for everyone (all Rasmen so that they're immune to Blind and Silence naturally) and maintain this strategy as I grind up the more advanced classes while I travel the world, make money, and unlock the classes (almost done, have maybe two left, including waiting for the Gatekeeper to unlock, should unlock around the time I am ready to actually learn its skills).
Eventually I will find a better setup, but I'll enjoy it when I unlock it and get there.
Other benefit to this strategy composition is that everyone helps each other regen MP naturally as long as they're together, and everyone has a great MP restore skill that hits a big area when it's maxed out (all of them have all scholar skills maxed completely).
Also, I gave the main character two of those crest unlocks. I have a third but not sure I want to use it yet. Probably going to give it to Reeve since she's a permanent crew member (can't dismiss her). It was tempting to make her do the same tactic but I feel like that would be dishonest to her character.
While this is great for handling swarms of enemies, what I really need is to find some good skills to do great for single target focused damage. Just one skill would be perfect, so that it can be in the third or fourth class slot (only gives you one active skill).
I thought the sorcerer shock bolts would have done it but no, you only get one missile per target so it's only good for doing aoe damage while not damaging your party.
I noticed a lot of teams are focused on a single element. Ignis Knight team with fire whirls oil and explosions....Condensate Lightning teams with Krakenslayer and volskarver. Or an ice team with wet triggers, sailor abilities and ice weapons.
For self sustain you can use first aid + medic and warmth to regen your mana.
A max morale, raging character built like this can start off way off on one side of the map, zip across the board with movement + dash, then Shift Cloak a Wet enemy with an Ironice dagger (Shiver) in the main hand and some high damage dagger in the offhand. It is an awesome, once in a lifetime moment to get the perfect conditions for maximum damage, but it is a thing of beauty. Bonus points if the character's race is Fareem or Ferren for just that teensy bit of extra move distance.
It's *also* cool to do still ridiculous amounts of damage to a group of enemies in a similar way using Shiftcloak's Backstep Shot or Blade's Flash Cut.
It's probably easier and more reliable to just throw an angry Berserker or two at the enemy, though.
EDIT: For actually fun builds, I'd have to say that any composition can be improved by judicious application of the Warden's "Barrier" ability. Have at least one character in the group equipped with Barrier. It can split up enemy groups, distract the AI, and otherwise make impossible fights more than manageable.