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The game has a heavy exploration emphasis, in that you need to discover(sail near) locations to add them to your map. These are typically ports or groves, places with treasure and monsters to fight.
Which brings me to the differences. This game has a pretty deep tactical combat system, with a wide variety of enemies to fight.
Sea battles are a bit simplistic, in that the only real differences between ships are their movement, hitpoints, and how many equipment slots they have. In this way, a Galleon has about the same damage output as a cog, in that they can each fire one cannon per round.
That said, there are some interesting sea monsters to fight, who use and require different tactics to fight. For example... There is this one slow podlike creature that can fire a beam weapon.. .Think a rook from chess. Manuvering to fire at them while avoiding their line of fire was fun.
The real fun is in the boarding actions, where your crew board enemy ships and engages the crew. If you can eliminate the crew, you can capture both ship and cargo. Arrrr~
I don't remember if we could invest in ports in uncharted waters... Well, outside of that one port we basically built. But in this game, investing unlocks additional ships, items, and increases the daily production of the ports commodity.
The game is a sandbox to play in, wherein you do what you want and progress at your own pace. If you like the idea of slowly acruing wealth and power, this game scratches that itch. It is satisfying taking on a group of enemies that at one point would have destroyed you.
Like... There is this giant spider monster. Took my entire party to bring one of them down. Later in the game, I encountered several of them in one fight, with smaller spiders as well... I was like "Oh *Bleep*"...Lets just say it was a satisfying f to squish them XD
TLDR: Yes.
Though... I will say. Some locations are really dangerous. Dungeons for example. Though there is usually treasure to be found there~
How's the trading and management aspect? Like do you customize and outfit your ships to your needs and try to balance it for what you want to do? Are there tons of profitable trade routes to discover? How are discoveries handled? In UWNH, the game randomly chooses 50 discoveries out of 98 for you to find, so even if you know the map, you never know what you'll find.
In UWNH, it's very deep for a game made in 1994. Cause everything you described sounds great. I just need a little more info before I decide on whether to buy or not.
As for ship customization, there is none. Each ship type is identical to others of its type, save for what items are slotted into its cannon slots. You can only fire one cannon at a time, so this is more for having the right tool for the job than anything else, such as an aft cannon, or grapeshot to damage crew.
As for profitable trade routes, it depends on what you want to trade. High value items such as gold bullion can yield high profits per item, but tend not to have many units to trade at any one time.
Bulk (cheap) items, such as glass beads, can easily be found in the hundreds of units, but offer a much lower profit.
So, it really comes down to if you are using trading ships with a lot of cargo space or use combat centric vessals.
One thing to keep in mind is food. Some ships, such as galleys, have high crew requirements, which means more cargo space will need to be set aside for food.
As for discoveries, you LOOK at an item to get the items journal entry. Researchers will pay you for new journal entries based on the rarity of the entry. Ie, they may give you a few coin for a bar stool entry, or a few thousand coin for a fossil entry. Basically, LOOK at anything and everything.
Discoveries are typically found in groves behind a monster encounter. Though there are unique things hidden in ports as well that would interest them should you take the time to LOOK at it. Paintings, for example.
The content of groves are radomized. Not sure if their location is as well. There ARE static locations, such as dungeons and other lore centric locations.
The game isn't as deep, though it makes up for it in little ways, such as the journal entries, or the banter in cafes. That, and it has a great tactical battle system with interesting monsters to fight.
The mod support helps as well.
You can only fire one cannon at a time, so this is more for having the right tool for the job than anything else, such as an aft cannon, or grapeshot to damage crew.
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No the amount of cannon shots you shoot is based on the amount of people on a ship.
Bigger ship = More Crew = More cannon shots fired.
(Though you can only target one ship)
I think you are mistaken, on the grounds that ALL ships have the same max crew. The crew buff to damage then has nothing to do with the type of ship you have.
I know that, but bigger ships need more crew. So essentially you are shooting more cannon shots, unless you shove extra guys on your lower crewed ships.
But then, it really comes down to the economy of actions. A fleet of small, fast ships will sink anything they significantly outnumber. Or even better, get close enough to board.