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I think the ships should be allowed to self-repair to a certain extent. Let's say they take some damage in battle. Their hull points can recover but their maximum hull points will go down a bit. This represents the crew patching up the ship to the best that they can. It's like what happens when one of your party gets KO'ed in battle. So in the end, you still need to repair at a port but taking a hit in sea battle is less annoying.
Another way is to make sea battles more rewarding. Right now, there isn't an incentive to fight the sea monsters except for that crystal monster for gems and cleever ships for exp.
You mentioned both dynamic dungeons (procedurally generated) and bespoke dungeons (use of wood planks, metal rungs, shovels, and pickaxing). I think Rad Codex (just Sean? Is there a "team"?) missed an opportunity to showcase their genius-level dungeon design sensibilities in this title. Alvora showed that they have great procgen chops too. It was obvious that the focus was elsewhere this time around. I missed dungeons in the first half of the game but by the time I got to the second half, I am much warmer on what Horizon's Gate has to offer.
Solid idea actually. I really wanted to like the ship battles more but the risk-reward ratio was too far apart for me to want to engage in them continuously, most of the time when I got caught I would just dump food over the side so I could continue exploring.
Don't say that! We NEED (ok, want) more of these games! There's a small team, it's mostly Sean but it looks like maybe a wife and a couple other family members helped out too according to the credits. I'm all about a content patch and small update. I'm modding it now to tweak a few things. I think he did say somewhere that he might add a couple to a few more more dungeons which I would be all for. If he released an add on DLC that had a few more equipment pieces, more dungeons with tool use capability, and fixed a few of the issues I would easily pay more money. This is a great title and yeah there was definitely focus elsewhere but the concepts are all there, just the execution needs some adjustment and you have a near perfect game imo.
Obviously we NEED more of these games, but its like dude...he just released a new game a few weeks ago. I've been following Sean on Twitter for years now and have been waiting for Horizon's Gate more than any other game. Let's savor the new awesome release without being all MORE MORE WE NEED MORE, NEW GAME NEXT GAME. And DEFINITELY don't say "oh the NEXT one will be the timeless masterpiece" when I am already buying the first one for friends every year and talking about what a genius this guy has been for years now.
I was kidding around man. I know it's hard to gather that in text but that's my personality, I'm jovial and light hearted. I meant absolutely no offense to Sean or you or anyone and I'm not NEEDING this game or the next, it was just my way of joking around on how fun the games are. I'm also a developer and if you knew developers or artists or anyone with a creative outlet with work you would know that we are ALWAYS looking to improve, we never think we're good enough because when we do, we stop progressing.
Sean seems like a great dude and I think he is a genius as far as these games go and if my hunch is correct he (like myself and 90% of developers) is always looking for ways to improve and likes feedback even if it's not constant praise, personally I hate constant praise because I want to know what I'm doing wrong, not what I'm doing right, it's all part of the self-improvement "bug" that creatives and developers have.
But yeah, please keep supporting the guy and telling people about him and his games because he/they deserve the love. Thanks for the message. Take care,
I also think it would be a good idea to use Alvora's procgen dungeon system to have random dungeons, like for guild requests or something.
My other criticism would be for more equipment that does special stuff, besides just increase numbers. Like the 8 Fingered Knuckle was a cool find and a cool idea, but like, it just does damage (and reduces my dodge!). As rigorous as the class system is (and it is VERY rigorous), I feel there's a bit of a missed opportunity with equipment to act as another way of character customization. Heavenpiercer is a very good piece of equipment, for example, precisely because it adds an additional tactical consideration and the positioning required to "maximize" its use.
ship combat move ship into a position to shoot your cannons hope you're able to do it in one turn if not you're never going to hit them they're going to kill you I hope there's an upgraded version of the swivel guns later
Thanks for the heads up on that. I was mostly talking about the rays and jellies that you fight at sea, who can obliterate your ship and give almost nothing as a reward to where you end up "in the hole" when you fight them so it makes it not worth fighting them at all.
He has definitely added more equipment this go around and some are indeed very creative but I agree, more pieces would be better especially with how robust the class system is.
I wouldn't call it terrible as is but I definitely see room for improvement. The concept is great just the execution needs work imo. I think the 8 way turning kind of messes with people to where you have to keep messing with it till you get it JUST right. I think if it were reduced to 4 directions it would flow a lot better and be easier to gauge what will happen. I think there is a better swivel gun at one port, can't remember for sure.
I legit think the jellies and rays are basically there as a last resort if you're starving out at sea and need something to eat. There is really no other point to fight them.
However, the one sea monster that looks like a turtle shell (name escapes me) CAN be boarded, and even provides Huge Gems to sell off for 1k each. They're a really good source of combat exp and money!
Good point. Yeah I think I know what you're talking about because I ran into one with those Cleevers on it but they jumped on my ship instead. I guess there are opportunities there but I got frustrated with those jelly and ray fights so I gave up on ship fighting altogether. I'm almost-ish done with modding a few things and will give it another go with the mod. Mostly tinkering with weapons, armors, and skills.
how i get this huge gem? i board it and i killed those slimy things but i didnt get huge gem?
i saw gem in the center of it but how i take it?
it's on the store page
I don't know why people all over steam are taking to blogging in the discussions, and I don't know why people are entertaining them. I do know it's starting to get on my nerves.
its for socializing they want to discuss it,
not leaving a review and go away