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Mouse and keyboard is (though lots of people have been complaining about it, can't say I've tried it). The best options are a control pad or a flightstick or HOTAS.
Was just wondering if I needed VR controllers for the ingame menus, but I understand now that I don't. Thanks 👍
Key/stick/controller binds all have 3 different areas, flight, menus and another 1 i can't remember.
Binding the up POV in flight doesn't change the up POV in menus.
Tried mouse controls yesterday and it is actually pretty awesome. They implemented a perfect vjoy for mouse users. The only thing that might miss is a center button to recenter the courser with a button press. Though maybe that is somewhere in the settings, tested the controls only for a few minutes.
Key to understand the mouse controls is that you really getting a virtual joystick that needs to be centered to stop pitch/yaw. The further out from the center you move the quicker you rotate. And just with a real joystick, adjusting the sensitivity to a level you are comfortable is key for a good experience.
Still prefer controller and joystick over mouse. More axis to control is better ;-)
A decent joystick is far superior in precision to the xbox thumbsticks. That's just normal when you compare how they are build and holds even true when not considering joysticks with hall effect sensors (magnetic sensors)
Though the controls with the xbox one controllers seems to be fine. Feels all smooth and nice.
So if you already have an controller, you should be fine with that.
Now a good joystick, like the VKB Gladiator NXT or even a "dirt cheap" Thrustmuster T.16000M might be a better experience, but not a required one. And going all out with a hotas (hands on throttle and stick) and pedals might add a ton of immersion, but does not feel like you gain any advantages over a joystick and your keyboard. You do want analog axis for the flying, a joystick offers the best way of control for that, but you do not need to regulate your speed as precise, so keyboard, etc does fine for your offhand.
Now for a flight sim and some other space sims like ED you really do want the throttle too imho, as throttle control is much more important there. For Squadrons people seem to be doing fine even with setting the throttle control to 50% incremental. 50% throttle is the sweet spot for max turn rate, 100% is max speed and to come to a full stop
Can confirm, that flight controls and menu controls are complete different bindings. Though speaking of POV, they fail to regonize diagonal movements properly. Would be a pain in the back if my hotas is not mostly 4-way hats anyway, Still. the two 8-hats I have are for the most part only used as 4-ways too.
thx dude. I might consider the joystick only then. What bugs me about the controller is, that you spin the ship with the same stick as the thrust. that confuses me big time. with joystick you can twist the thing and spin that way, right?
For some reason most hotas are sold out rn...
Well, I think you can rebind keys for the controller too. RT and LT are both analog axis too, so I would hope that you could set them up as throttle. Have not tried to mess with controller bindings myself.
And yeah, twist is a good trick for spinning (roll). Or you use a more aviator like config and use the twist for yaw (turn your nose left/right) and roll on moving the stick left/right. That would be the actual setup in the space shuttle, Comes with the advantage that you move the stick exactly like your ship moves in that case and that your muscle memory will not get in the way with flight sim controls or real life piloting.
Both setups seem to work fine.
And the reason why most hotas are sold out is that we currently having a renaissance of cockpit games. Started all with Elite and Star Citizen and after especially star citizen generated hundreds of millions of income without even delivering a game … well, we do have a decent amount of games with cockpit view now.
We got a Mechwarrior game, Elite is back, Microsoft Flight Simulator is back, Aquanox is back, Squadrons as spiritual successor to the X-Wing games with a dash of Wing Commander, there is a Descent (2019, messy legal dispute with the publisher), a few Rogue Like Descent indie games, Everspace, Rogue Galaxy Series, etc
So basically the genre might be still a niche, but seems to to have become somewhat active again in the last 8 years. And VR is perfect for this kind of games on top. As all those games are a seated experience.
All this lead to the problem that something like a 16000M which could be bought for as low as $30 on sale is now a $100 joystick, while an actual $100 joystick like the CHP Fighterstick is now 230€ and still mostly sold out.
At least VKB and Virpil are still reasonable priced, but they never had been cheap in the first place. Speaking of VKB, the new Gladiator NXT might be a great stick for you. Not cheap, but build to last forever, great sensors, lock-able joystick twist, so great for space and flight sims. And really good sliders to replace a throttle in some games or give you more axis for other games.
The "cheap" alternative is the 16000M. I would not go cheaper than that, it is shame that this stick is not selling for it's MSRP of $60 anymore. But even at $100 it's a fine stick in the current market. You just get better value for your dollars with VKB and Virpil, but your spending more too, especially with Virpil Controls. VKB is not that much more expensive and the build quality is really miles ahead of the 16000M.
If you all want to use the mouse in menus, find that option under Controls and try turning it on.
OP, as said the VR wands don't work, but PointCTRL, if that's just mouse emulation, might, if you keep Mouse Control on.
Won't be much to do in the cockpit, unlike DCS, though.
Ye it looks like it has good quality. I think I'll wait a bit until they restock. I don't want to buy overprized stuff. I somewhat dont want to miss out on a Throtel/Thruster, as u cannot control how fast u want to go with a keyboard.
Thx for the infos. I think the NXT is a good option, if I decide on buying a joystick