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My recommendation is that you up the immersion by using a joystick and throttle to play this game instead.
Mainly it's the difference between "VR Supported" (which this is) and "VR Native" (which is something like Half Life: Alyx).
I agree that they could maybe let you map buttons to the controllers like you do with HOTAS (even if it doesn't then track movement) but I'm not going to say "that should be easy" as I've no idea how the internals are written so it may be a lot more complicated than it seems and probably not financially worth it given the size of the VR player base that would use it.
There is a multiplayer flight game that supports flying in VR or on desktop with either virtual flight controls using motion controllers or bind your hardware HOTAS.
https://store.steampowered.com/app/1397650/Jetborne_Racing/
Also in a game that doesn't have clickable buttons and you are expected to keep your hands on the controllers how is a stick without a fixed pivot/gimball more immersive?
You are just very ignorant about how spacesims work and what they require to play at their full potential, the game is already plenty compromised as it is without needing additional compromises for a niche of another niche.
Just get a HOTAS X/4/One and stop bothering people, please.