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VKB Gladiator NXT standard for stick (for me in the EU the price is about 146 Euros) and a Thrustmaster TCWS throttle (you can buy it separately for about 90 dollars/euros) seem the better combination to me if you don't want to spend too much and have a quality setup with plenty of buttons that can be told apart by touch for shortcuts and godd precision/reliability. It will cost less than the Warthog and do the job for most spacesims. Unless you are already invested in serious flightsims like DCS the Warhog isn't worth it to me and even then it's mostly for the metal grip and the a-10 throttle which isn't as practical as other solutions for spacesims (which mostly need buttons rather than toggles or rotaries even if some do support them).
Personally I use a CH Products Combatstick and Pro Throttle but the prices have gone haywire on those since I bought them in 2015 so I don't feel like I can reccomend them at the moment. Especially considering that the Gladiator NXT standard is more or less the same type of stick as the Combatstick (or even the more high tier Fighterstick) but better in every way from what they tell me.
EDIT
Here's the Gladiator NXT (you can choose between standard and premium grip)
https://flightsimcontrols.com/product/gladiator-nxt/
And here's the Thrustmaster TCWS throttle:
https://www.amazon.it/gp/product/B01H6KXGDO
VKB is working on a premium throttle which will apparently have the option for a specialized spacesim grip but it won't come out before next year considering it has been delayed multiple times. The TCWS is a good option in the meanwhile if you find at a not-inflated price. The VKB stick can have availability problems (the premium version especially) but usually the price doesn't get inflated as they sell them directly.
There is also the Virpil Mongoose Throttle but it's pretty pricy.
Using a pad isn't as immersive, but the game is now perfectly playable and pretty satisfying.
The Quest 2 has fantastic resolution and the lack of a cable is really convenient.
Have you tried disabling Steam input? It often interferes with HOTAS detection.
So I started looking at the suggestions. I like the way the Warthog sounds and it seems that its really got some weight to it which I love. My concern is 2 things with the warthog if anyone can clarify.
So with the throttle, how fast can the throttle be pushed up or down?? Seems there was some resistance to it, are you able to throttle quickly or is the amount of resistance still responsive??
Next is how would you yaw left or right with the HOTAS. I would assume that any direction to push the ship would tilt in that direction, so how is YAWing done with a hotas??
Also I've looked at everything everyone suggested and it would seem that I will go with the valve index. Thank you for the suggestions everyone much obliged.
Usually the third movement axis is with pedals or stick twist if available (personally I use the ministick on my throttle).
HOWEVER: in classic spacesims except Elite usually you primarily pitch and yaw with roll relegated to twist or pedals if available at all (X-wing games only allowed a separate rudder axis with the last game in the series, X-wing Alliance, all others required you to keep a button pushed to roll) and Squadrons is made with that kind of game in mind because you need primarily to aim over other concerns.
Also canonically the pedals on the X-wing are used for roll not for yaw.
I have a throttle with little to no resistance and that can actually be a bit of a problem with games that have "sweet spot" mechanics and don't allow for native digital detents. The resistance on high end throttles is usually adjustable but of course arc throttles usually give inherently more resistance than simple slide throttles like mine.
You might also consider the Vive Pro 2, which is also a newer SteamVR headset with base station tracking. It has some advantages and disadvantages when compared with the Valve Index:
*Higher resolution (good)
*Lower FOV (bad)
*Higher price (bad)
*Compatible with Knuckles controllers (good)
*IIRC it ships with Vive controllers instead of the much better Knuckles controllers
*Bad mic (especially compared with the awesome Index mic)
*Bad audio (especially compared with the awesome Index audio)
*PCVR wireless adapter (very good thing the Index doesn't have)
So it's hard to say really. No headset is objectively "best" right now and which one you "should" get just depends on your preferences. For me personally, the most important aspect of VR that needs to be improved at this point is the FOV, and the Valve Index has the best FOV of all the popular headsets.
If you want some much cheaper options, you might consider the Oculus Quest 2 or HP Reverb G2, but these headsets have too many flaws for me to consider buying them.
The Index Knuckles won't do anything for you in Star Wars: Squadrons, but I love them for the many other great VR games out there.
Isn't the game supposed to detect it? Seems like it detected my Thrustmaster T16000M. Didn't do anything special with Steam either, but had some hiccups with my throttle not seeming to work right at first until I mapped the accelerate/decelerate to the forward/backward movement of the throttle.
Just checked... I am not noticing an on/off button on it anywhere. I think it is pretty much just on whenever it is plugged into the USB ports.
I'm using the T16000M Flight Pack, but haven't plugged in the foot pedals yet. Haven't seen a use for them yet.