STAR WARS™: Squadrons

STAR WARS™: Squadrons

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Sarris Nov 3, 2020 @ 4:11pm
Oculus Quest resolution is terrible.
Despite a 2080ti pushing the game, it is just not playable on my Oculus Quest via the 16ft link cable. The cockpit looks nice, but everything outside is blurry and jerky.

2 simple questions, can this be fixed on the quest with certain settings, or which VR headset do I need to buy in order to enjoy Squadrons in all its glory?
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Showing 1-5 of 5 comments
kripcision Nov 3, 2020 @ 4:19pm 
interesting, i was debating getting the quest or the vive for this but have decided to go with the vive in a couple weeks, hoping someone can clarify the the vive looks good for this game.
Last edited by kripcision; Nov 3, 2020 @ 4:19pm
Sarris Nov 3, 2020 @ 4:23pm 
Just for clarification, this is the Quest 1 that is giving me problems, not the new Quest 2.
Guyofthe80s Nov 3, 2020 @ 9:07pm 
I found this fix in another thread:

Apparently, the game renders the game in VR at 80% resolution. After tweaking the config file to render it at 100%, for some reason, my VR experience has been MUCH better. Perfect? No, but better.
What you'll need to do is go to the settings folder (default for me was documents\STAR WARS Squadrons Steam\settings) and open the "ProfileOptions_profile" file in notepad
Look for the "GstRender.ResolutionScale_VR" line and change the 0.8 to 1, save it and load the game up. You SHOULD see a difference.
Also, be sure to make a back up of the file BEFORE you do any of this JUST IN CASE you botch something (not judging, it happens)
Some other settings seem to be hard coded to a default that the game will change back. For instance: you can disable normal motion blur just fine by changing the 1 to a 0, but doing the same for the VR setting won't stick. The value will change back to 1 when the game is started.
Guyofthe80s Nov 3, 2020 @ 9:11pm 
I should add: I use the Quest 1 and I have a pretty beast of a machine. There ARE still some visual glitches here and there, but they clear up quick and haven't made me die or miss a kill. They still need to iron things out going forward though, sad to say.
DogManBird Nov 4, 2020 @ 2:41am 
Hi Guy - Is this working for you with Oculus Link? I don't see any changes when editing the cfg files. I may be missing something

I'm using Quest 1 as well
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Date Posted: Nov 3, 2020 @ 4:11pm
Posts: 5