STAR WARS™: Squadrons

STAR WARS™: Squadrons

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YoLolo69 Nov 1, 2020 @ 2:52am
VR : Changing SS though config file is possible
Guys, not sure everybody know as I'm late to the party:

The game is meant to be played at 80% of our native VR headset resolution according my tests and the value "GstRender.ResolutionScaleVR " at 0,8 by default you can find in the config file "ProfileOptions_profile" inside your "\Documents\STAR WARS Squadrons\settings\' directory.

Devs didn't include a slider for the VR SS resolution in game, the one you see is only for the monitor version, "GstRender.ResolutionScale" value, which is at 1.0 by default.

Be warmed raising it from 0.8 to 1.0 (100% SS) or more have an heavy impact. That's the first VR game I'm not able to play at 150% SS with my config (i7 10700K, 32GB RAM and only a GTX1080). That's probably why Devs chose to lower all headset resolution to 80% by default and not include the VR SS slider...

I think they need to work on some optimization here IMHO.
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Showing 1-14 of 14 comments
Chilemike Nov 1, 2020 @ 2:59am 
+1 I have changed several settings in the cfg files and they do stick. Launched game, played a round or two and then checked if the anti-cheat reverted to default. All changes stayed.
Chilemike Nov 1, 2020 @ 3:07am 
Just checked again. Motion Blur VR reverts to 1. Non VR Motion Blur stays at 0. hmmmm
Last edited by Chilemike; Nov 1, 2020 @ 3:09am
Mr. Stagger Lee Nov 1, 2020 @ 5:56am 
Yes. They chose to implement their own crappy reprojection method for PCVR which limited the game to 60 FPS to cover up the fact that PCVR was never properly optimized and tested. If you try to use too high of a resolution and performance drops, the game will detect this and you will still end up with the blur/ghosting due to the injecting of duplicated rendered frames you saw before they unlocked the 60fps limit. They are not being open and honest about this at all. Oh "but the 60 unique frames per second limit was a BUG!". Yeah right, the most convenient bug I’ve ever seen considering it’s still there for all to see unless you drop your resolution.
Last edited by Mr. Stagger Lee; Nov 1, 2020 @ 6:00am
YoLolo69 Nov 2, 2020 @ 9:44am 
Yeah, I agree. For the setting which don't stick in the config file be sure your VR settings are set to "custom" in game options or value "GstRender.OverallGraphicsQuality_VR 5" in "ProfileOptions_profile"
Last edited by YoLolo69; Nov 2, 2020 @ 9:44am
★Macman★ Nov 2, 2020 @ 7:03pm 
This should be made to SS=1 at least so we could dial it back if needed. It's just awesome at 1 where it should be. Smooth as hell for me and no issue with the 60 cap on RIFT S; RTX 2080 TI ULTRA 11GB; I7 8700; 24GB RAM.
The setting stays for me too.
Slenkhar Nov 3, 2020 @ 2:01pm 
That's a very interesting thread. Thanks for sharing all this information. I will give it a try if my min specs allow it. Probably not 😅
Last edited by Slenkhar; Nov 3, 2020 @ 2:01pm
Slenkhar Nov 3, 2020 @ 2:58pm 
Well, I just tested, and yes, you have put your finger on what actually makes the game look better or worst. It is indeed that one setting.
My set up can't handle 1.0 without giving me a little ghosting on the reticule, nothing super bad, but I'm at min VR specs, so that's that. At 0.9 I'm fine, and already a small improvement.
Thanks
DDOS-_-ATTACK Nov 3, 2020 @ 3:01pm 
Originally posted by YoLolo69:
Guys, not sure everybody know as I'm late to the party:

The game is meant to be played at 80% of our native VR headset resolution according my tests and the value "GstRender.ResolutionScaleVR " at 0,8 by default you can find in the config file "ProfileOptions_profile" inside your "\Documents\STAR WARS Squadrons\settings\' directory.

Devs didn't include a slider for the VR SS resolution in game, the one you see is only for the monitor version, "GstRender.ResolutionScale" value, which is at 1.0 by default.

Be warmed raising it from 0.8 to 1.0 (100% SS) or more have an heavy impact. That's the first VR game I'm not able to play at 150% SS with my config (i7 10700K, 32GB RAM and only a GTX1080). That's probably why Devs chose to lower all headset resolution to 80% by default and not include the VR SS slider...

I think they need to work on some optimization here IMHO.
fixed my vr stutter
Guyofthe80s Nov 3, 2020 @ 9:16pm 
I honestly can't thank you enough for posting this :D This fixed 90% of my issues with the VR version of the game and it's so much better now!
FreddieForever#1 Nov 3, 2020 @ 11:01pm 
So what do you do with the resolution scaler in the game? turn it down?
YoLolo69 Nov 4, 2020 @ 1:34am 
Originally posted by FreddieForever#1:
So what do you do with the resolution scaler in the game? turn it down?

The monitor mirror when you play in headset have a weirdly and heavy impact on your VR session as seen with the monitor Vsync setting which induce high lags. So I suggest to lower all what you can on options made for the monitor (vsync off, low resolution, low graphics quality, 2D Render resolution slider at minimum, etc.). Unless off course you plan to also use the 2D monitor version (not my case).

Also, I suggest to set the VR graphics quality to "custom" (like say upper) which is the value 5 for variable "GstRender.OverallGraphicsQuality_VR" as you'll be able to also remove the VR blur by changing string "GstRender.MotionBlurEnabled_VR" to zero.
Last edited by YoLolo69; Nov 4, 2020 @ 1:34am
DogManBird Nov 4, 2020 @ 2:38am 
It doesn't appear to work with Oculus link as the parameters seem to have no affect. I wonder if any link users got this to work?
Last edited by DogManBird; Nov 4, 2020 @ 4:15am
Solarisaint Nov 4, 2020 @ 6:18am 
I Tried This With No effect , If I Can figure out a way of Reducing The Celestial Size would help ,That would bring more Black levels in .
Last edited by Solarisaint; Nov 4, 2020 @ 6:44am
★Macman★ Nov 4, 2020 @ 6:31pm 
Good thing is this setting is not reverted after updates also ;)
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Date Posted: Nov 1, 2020 @ 2:52am
Posts: 14