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The setting stays for me too.
My set up can't handle 1.0 without giving me a little ghosting on the reticule, nothing super bad, but I'm at min VR specs, so that's that. At 0.9 I'm fine, and already a small improvement.
Thanks
The monitor mirror when you play in headset have a weirdly and heavy impact on your VR session as seen with the monitor Vsync setting which induce high lags. So I suggest to lower all what you can on options made for the monitor (vsync off, low resolution, low graphics quality, 2D Render resolution slider at minimum, etc.). Unless off course you plan to also use the 2D monitor version (not my case).
Also, I suggest to set the VR graphics quality to "custom" (like say upper) which is the value 5 for variable "GstRender.OverallGraphicsQuality_VR" as you'll be able to also remove the VR blur by changing string "GstRender.MotionBlurEnabled_VR" to zero.