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GPU: Radeon 5700 XT
RAM: 128GB
Storage: SSD 2.5 inch internal
Index Refresh Rate: 80Hz
In-Game Video Setting: Medium
If I go any higher than medium the game stutters and skips around. Medium is the best I can do.
EVGA GTX 2080Ti
Everything was running great on max settings EXCEPT Volumetric Effects VR which was on High due to Yavin crashes; it ran really smooth.
I have not yet played since yesterday's patch and the subsequent Running of the Frames, so I'm not sure how that's changed. My Index is currently in 144Hz mode.
EDIT: I haven't seen a performance change since my upgrade, either; I previously had an i7-3XXX and 16GB of 1333MHz RAM, now it's 16GB of 3600MHz RAM and the above i7.
Also running the Squadrons release drivers, whatever version was the latest on Oct 2 is what I have.
What does "running the Squadrons release drivers" mean? Is that a video card driver?
Widows 10 X64
AMD Radeon RX 580 GTS
16 Gb RAM
T 16000 HOTAS
(I’m changing the computer case into gaming one for the large graphics card and haven’t run the game yet)
Graphics: GeForce RTX2080 (driver 456.71)
RAM: 32GB
HD: SSD
Post update, I adjusted my settings back to handle things properly (VSync off, motion smoothing off).
80Hz (90 reprojected some frames, so I turned it down for now).
GstRender.OverallGraphicsQuality_VR 5
GstRender.PostProcessQuality_VR 2
GstRender.ResolutionScaleVR 1.000000
GstRender.ScreenSpaceShadows_VR 0
GstRender.ShadowQuality_VR 0
GstRender.SkyCelestialQuality_VR 3
GstRender.TemporalAASharpening 1.000000
GstRender.TextureFiltering_VR 3
GstRender.VSyncEnabled 0
GstRender.VolumetricQuality_VR 0
That has been working well for me, with zero reprojection/stutters and some spare headroom; I'll probably tweak up a little. Hope it's helpful to someone!
I based my settings on DashNines settings.
In-game settings:
Vertical sync: off
Resolution Scale: 100%
Temporal Anti-aliasing: 35%
Film grain: off
HDR: off
Texture Filtering VR: Ultra
Lightning quality VR: High
Shadow Quality VR: Low
Screen Space Shadows: Off
Effects Quality VR: High
Volumetric Quality VR: Low
Post Process Quality VR: Medium
Mesh Quality VR: High
Anti-aliasing VR: TAA Low
Ambient Occlusion VR: Medium
SteamVR settings:
Refresh rate: 80Hz
Motion Smoothing: Off
Supersampling: 120%
I tried 90Hz and it sometimes dropped a couple of frames but it was totally playable, it might have helped to lower the supersampling to 100%.
I think I'm going to switch between 80Hz and 90Hz to see which I like the most. 120Hz is out of the question on my system.
My specs (again):
CPU: 9700K@5Ghz
GPU: RTX 2080
RAM: 32GB
Storage: NVME
Controller: T.16000m FCS HOTAS
AMD Ryzen 7 Gen 3 3700X boosted to 4.05ghz
EVGA GeForce RTX 2070 Super no boost
2x 8GB G.Skill Ripjaws V 3600mhz CL16 DDR4
2TB Seagate Baracuda high speed HDD (where Steam and other game software is installed)
Thrustmaster T Flight One HOTAS
I have zero issues running this game and in VR, only a small handful of times I had stuttering issues.
:(
RTX2070 Super
i5-8600K at stock
16Gb Ram
The game is very resolution dependent right now due to poor optimization of PCVR. Try dropping your SS down to 70% and you may be able to crank up everything to High except for shadows and it will look much better and still hold 90.
My specs:
i7 8700K@5.0GHz
1080ti
16GB RAM
Valve Index
I currently run the game at 90Hz and 70%SS with motion smoothing and legacy reprojection both disabled. In game settings are 2D all low. VR all high with shadows low. No dropped frames yet at these settings. Hopefully after they optimize it I can hit 100%SS but this is quite good and worth playing as is for now.