STAR WARS™: Squadrons

STAR WARS™: Squadrons

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Chairten Oct 29, 2020 @ 8:43am
Valve Index - Graphic settings
Hello Valve Index users!,

What is your computer specs and what settings are you using?

It would be nice if we could share our settings (both in-game and SteamVR) and experience with eachother in this thread, since it is rather spread out in different threads as it is today.

I haven't tested alot by myself but plan to do some testing later today, so far I have tried low settings and set the Valve index refresh rate to 90hz and it works pretty good. I guess there are some settings worth setting higher that doesn't impact performance too much but gives higher graphical fidelity.

Let's keep this thread to Valve Index ONLY, because the resolution (and other things) differs between the different HMD's. Oculus and WMR can create their own thread. :)

My Specs:
CPU: 9700K@5Ghz
GPU: RTX 2080
RAM: 32GB
Storage: NVME
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Showing 1-11 of 11 comments
Bryan Oct 29, 2020 @ 8:49am 
CPU: AMD 1950X (default settings)
GPU: Radeon 5700 XT
RAM: 128GB
Storage: SSD 2.5 inch internal
Index Refresh Rate: 80Hz
In-Game Video Setting: Medium

If I go any higher than medium the game stutters and skips around. Medium is the best I can do.
Last edited by Bryan; Oct 29, 2020 @ 3:33pm
Team Triss Oct 29, 2020 @ 8:52am 
i7-10700K @ 3.8GHz.
EVGA GTX 2080Ti

Everything was running great on max settings EXCEPT Volumetric Effects VR which was on High due to Yavin crashes; it ran really smooth.

I have not yet played since yesterday's patch and the subsequent Running of the Frames, so I'm not sure how that's changed. My Index is currently in 144Hz mode.

EDIT: I haven't seen a performance change since my upgrade, either; I previously had an i7-3XXX and 16GB of 1333MHz RAM, now it's 16GB of 3600MHz RAM and the above i7.

Also running the Squadrons release drivers, whatever version was the latest on Oct 2 is what I have.
Last edited by Team Triss; Oct 29, 2020 @ 8:53am
Bryan Oct 29, 2020 @ 9:03am 
Originally posted by LoR Team Triss:
i7-10700K @ 3.8GHz.
EVGA GTX 2080Ti

Everything was running great on max settings EXCEPT Volumetric Effects VR which was on High due to Yavin crashes; it ran really smooth.

I have not yet played since yesterday's patch and the subsequent Running of the Frames, so I'm not sure how that's changed. My Index is currently in 144Hz mode.

EDIT: I haven't seen a performance change since my upgrade, either; I previously had an i7-3XXX and 16GB of 1333MHz RAM, now it's 16GB of 3600MHz RAM and the above i7.

Also running the Squadrons release drivers, whatever version was the latest on Oct 2 is what I have.

What does "running the Squadrons release drivers" mean? Is that a video card driver?
Team Triss Oct 29, 2020 @ 9:10am 
Originally posted by Bryan:
Originally posted by LoR Team Triss:
i7-10700K @ 3.8GHz.
EVGA GTX 2080Ti

Everything was running great on max settings EXCEPT Volumetric Effects VR which was on High due to Yavin crashes; it ran really smooth.

I have not yet played since yesterday's patch and the subsequent Running of the Frames, so I'm not sure how that's changed. My Index is currently in 144Hz mode.

EDIT: I haven't seen a performance change since my upgrade, either; I previously had an i7-3XXX and 16GB of 1333MHz RAM, now it's 16GB of 3600MHz RAM and the above i7.

Also running the Squadrons release drivers, whatever version was the latest on Oct 2 is what I have.

What does "running the Squadrons release drivers" mean? Is that a video card driver?
Yeah, whatever NVidia had up as their latest drivers when Squadrons was released on Oct 2. Before that I had drivers from May but Squadrons wouldn't start until I got something more recent.
Hadysun Oct 29, 2020 @ 9:20am 
Intel core i5
Widows 10 X64
AMD Radeon RX 580 GTS
16 Gb RAM
T 16000 HOTAS
(I’m changing the computer case into gaming one for the large graphics card and haven’t run the game yet)
Last edited by Hadysun; Oct 29, 2020 @ 2:46pm
DashNine Oct 29, 2020 @ 9:43am 
CPU: i7-8700@3.20GHz
Graphics: GeForce RTX2080 (driver 456.71)
RAM: 32GB
HD: SSD

Post update, I adjusted my settings back to handle things properly (VSync off, motion smoothing off).

80Hz (90 reprojected some frames, so I turned it down for now).


GstRender.OverallGraphicsQuality_VR 5
GstRender.PostProcessQuality_VR 2
GstRender.ResolutionScaleVR 1.000000
GstRender.ScreenSpaceShadows_VR 0
GstRender.ShadowQuality_VR 0
GstRender.SkyCelestialQuality_VR 3
GstRender.TemporalAASharpening 1.000000
GstRender.TextureFiltering_VR 3
GstRender.VSyncEnabled 0
GstRender.VolumetricQuality_VR 0

That has been working well for me, with zero reprojection/stutters and some spare headroom; I'll probably tweak up a little. Hope it's helpful to someone!
Chairten Oct 29, 2020 @ 11:43am 
Now I've tried some more, played single player mission 8 and 9 (big ships and many fighters).

I based my settings on DashNines settings.

In-game settings:

Vertical sync: off
Resolution Scale: 100%
Temporal Anti-aliasing: 35%
Film grain: off
HDR: off
Texture Filtering VR: Ultra
Lightning quality VR: High
Shadow Quality VR: Low
Screen Space Shadows: Off
Effects Quality VR: High
Volumetric Quality VR: Low
Post Process Quality VR: Medium
Mesh Quality VR: High
Anti-aliasing VR: TAA Low
Ambient Occlusion VR: Medium

SteamVR settings:
Refresh rate: 80Hz
Motion Smoothing: Off
Supersampling: 120%

I tried 90Hz and it sometimes dropped a couple of frames but it was totally playable, it might have helped to lower the supersampling to 100%.

I think I'm going to switch between 80Hz and 90Hz to see which I like the most. 120Hz is out of the question on my system.

My specs (again):
CPU: 9700K@5Ghz
GPU: RTX 2080
RAM: 32GB
Storage: NVME
Controller: T.16000m FCS HOTAS






HylianWolf Oct 29, 2020 @ 2:33pm 
I'll chime in here. I have:

AMD Ryzen 7 Gen 3 3700X boosted to 4.05ghz
EVGA GeForce RTX 2070 Super no boost
2x 8GB G.Skill Ripjaws V 3600mhz CL16 DDR4
2TB Seagate Baracuda high speed HDD (where Steam and other game software is installed)
Thrustmaster T Flight One HOTAS

I have zero issues running this game and in VR, only a small handful of times I had stuttering issues.
FaO devilishgod Oct 29, 2020 @ 3:14pm 
I have to turn everything down to low to avoid reprojection @90Hz 100% supersampling
:(


RTX2070 Super
i5-8600K at stock
16Gb Ram
Mr. Stagger Lee Oct 29, 2020 @ 3:21pm 
Originally posted by FaO devilishgod:
I have to turn everything down to low to avoid reprojection @90Hz 100% supersampling
:(


RTX2070 Super
i5-8600K at stock
16Gb Ram

The game is very resolution dependent right now due to poor optimization of PCVR. Try dropping your SS down to 70% and you may be able to crank up everything to High except for shadows and it will look much better and still hold 90.

My specs:
i7 8700K@5.0GHz
1080ti
16GB RAM
Valve Index

I currently run the game at 90Hz and 70%SS with motion smoothing and legacy reprojection both disabled. In game settings are 2D all low. VR all high with shadows low. No dropped frames yet at these settings. Hopefully after they optimize it I can hit 100%SS but this is quite good and worth playing as is for now.
Hadysun Nov 3, 2020 @ 9:23pm 
Originally posted by Hadysun:
Intel core i5
Widows 10 X64
AMD Radeon RX 580 GTS
16 Gb RAM
T 16000 HOTAS
(I’m changing the computer case into gaming one for the large graphics card and haven’t run the game yet)
I updated the graphics card and added RAM. Regarding motherboard, does it make difference in performance between intel core i5 and core i7?
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Date Posted: Oct 29, 2020 @ 8:43am
Posts: 11