STAR WARS™: Squadrons

STAR WARS™: Squadrons

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Slenkhar Nov 13, 2020 @ 10:21am
Details on mechanics of the ion turret
The Y-Wing automatic ion turret:

Does anyone have solid information, testing done, on how it chooses targets, and how many shots it takes to disable a starfighter?

Thank you
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Showing 1-15 of 16 comments
Exarch_Alpha Nov 13, 2020 @ 10:52am 
Curious about it too. Multi lock and beam is getting boring in fleet battle.
Team Triss Nov 13, 2020 @ 10:58am 
I'm also curious if anyone knows who/what it targets. I think the description says things actively attacking you, but what if nobody is? Does it still shoot at stuff?
Slenkhar Nov 13, 2020 @ 1:56pm 
I'll do some testing myself tomorrow afternoon, will come back round here if I find something usable
Slenkhar Nov 13, 2020 @ 1:57pm 
Originally posted by Exarch_Alpha:
Curious about it too. Multi lock and beam is getting boring in fleet battle.

I never tried beam against attacking bombers, good shout, thanks, will give it a go.

I managed to proton bomb a couple players accidentally, it was quite hilarious 😅
Last edited by Slenkhar; Nov 13, 2020 @ 1:58pm
Twelvefield Nov 13, 2020 @ 3:01pm 
It seems to me like the fighter turret in BF2. That one fires at enemies in its range for a limited time, then it cools down. That turret is a rear gun, so it shoots at stuff it finds in its arc. If there is nothing, it does not shoot. I don't know what its priority is, although I imagine it's fightercraft first then capital ships.

I've launched floating turrets in this game, and they seem to target whatever enemy is in range. It seems to prefer fightercraft, but I believe I have seen one shoot at a capital ship. I don't think capital ships have much trouble shooting down floating turrets, though.

I imagine the ion turret has the same capabilities as an ion cannon. I don't know how many shots it takes to disable a fighter, especially if charged, but not many. Four to six or so? Shields stop ion, but not for long since ion shreds shields. Then if ion hits an unshielded hull, it will do quite a lot of ion "damage", I think twice that of a laser. It says in the specs. Once the ion "damage" exceeds the hull damage, the component or craft is disabled.

Ion does some true damage, but not a lot. If you keep pounding at something with ion, it will eventually die.
Splinterfuzz Nov 13, 2020 @ 7:04pm 
The Y-wing ion turret from what I could tell during my trial time only fires when you have an active target (I mean targeted/locked) in a forward arc of your y-wing, not to your side, behind, or on its own when no target is selected.
Last edited by Splinterfuzz; Nov 13, 2020 @ 7:05pm
Slenkhar Nov 14, 2020 @ 6:59am 
Little testing done in practice mode, so take it with a grain of salt, not sure how it compares in PvP.

It will take around 4 shots+ close together without missing to disable a tie or interceptor.

It is easier to disable a tie than an interceptor, as the shots need to be close together, otherwise the ionised loading circle goes down. Interceptor's being faster, the shots miss more on this one

It seems to disable a Reaper on the next shoot as soon as the shields are gone.

Disabled states seems to last about 5 seconds.

It seems to fire in all directions, but not under you.

It seems it will target at whoever is attacking you in priority, then whoever is closest.

Overall, not convinced. Needs testing in actual Fleet battle to see if there is an improvement in survivability during attack runs, that's really what it'd seem to be most appropriate for, as targets are less likely to move about dodging you when you're firing something else
Slenkhar Nov 14, 2020 @ 7:01am 
Originally posted by Twelvefield:
It seems to me like the fighter turret in BF2. That one fires at enemies in its range for a limited time, then it cools down. That turret is a rear gun, so it shoots at stuff it finds in its arc. If there is nothing, it does not shoot. I don't know what its priority is, although I imagine it's fightercraft first then capital ships.

I've launched floating turrets in this game, and they seem to target whatever enemy is in range. It seems to prefer fightercraft, but I believe I have seen one shoot at a capital ship. I don't think capital ships have much trouble shooting down floating turrets, though.

I imagine the ion turret has the same capabilities as an ion cannon. I don't know how many shots it takes to disable a fighter, especially if charged, but not many. Four to six or so? Shields stop ion, but not for long since ion shreds shields. Then if ion hits an unshielded hull, it will do quite a lot of ion "damage", I think twice that of a laser. It says in the specs. Once the ion "damage" exceeds the hull damage, the component or craft is disabled.

Ion does some true damage, but not a lot. If you keep pounding at something with ion, it will eventually die.

That's seems to be close to what I found, thanks
Slenkhar Nov 14, 2020 @ 7:03am 
Originally posted by Splinterfuzz:
The Y-wing ion turret from what I could tell during my trial time only fires when you have an active target (I mean targeted/locked) in a forward arc of your y-wing, not to your side, behind, or on its own when no target is selected.

In practice it did fire when I was locked on the friendly nebulon, and it seems to rotate and fire all around, so long as it's not physically lower than the turret, meaning not under it
Last edited by Slenkhar; Nov 14, 2020 @ 7:03am
Team Triss Nov 14, 2020 @ 7:08am 
The ionised loading circle? Is there a UI element I'm not familiar with?
Slenkhar Nov 14, 2020 @ 8:22am 
Originally posted by LoR Team Triss:
The ionised loading circle? Is there a UI element I'm not familiar with?

When you shoot someone with ion, it fills up a circle with blue, and when they're disabled, it turns to a triangle
Exarch_Alpha Nov 14, 2020 @ 1:49pm 
I see. So maybe the Y-wing isn´t trash in dogfight?
Twelvefield Nov 14, 2020 @ 3:40pm 
Compared to other ships it is. Compared to floating in space holding your breath with a blaster in your hand, it's much better.

The things that help the Y-wing in dogfights are its shields and durability. The multi-lock missile is quite big, especially in the opening moments of fleet action. However, it's pretty much outclassed by everything.

If you go on proper bombing runs, like with at least a fighter flying cover and hopefully a support, the Y-Wing can devastate capital ships and do almost okay in a dogfight.

One of my less happy moments was attacking a Y-Wing from above and the guy had the turret and it picked me off.
Last edited by Twelvefield; Nov 14, 2020 @ 3:42pm
Oneiricon Nov 14, 2020 @ 4:41pm 
Originally posted by Slenkhar:
I managed to proton bomb a couple players accidentally, it was quite hilarious 😅
Same happened to me not long ago....
I was flying low and I hit the wrong button. Instead of firing a multilock missile against the player in front of me I fired a bomb and the next thing I see is I killed the poor bastard behind me.

But the most hilarious thing that has happened to me was seeing all my squad dead during the assault, then the "Prepare to defend" message, and right when I tried to head back I literally bumped the Star Destroyer and accidentally destroyed it. I am not even joking, I bumped a star destroyer, saw the "hull section destroyed +150" and Star Destroyer destroyed message, New Republic win blah blah blah.
Slenkhar Nov 15, 2020 @ 12:30am 
Originally posted by Oneiricon:
But the most hilarious thing that has happened to me was seeing all my squad dead during the assault, then the "Prepare to defend" message, and right when I tried to head back I literally bumped the Star Destroyer and accidentally destroyed it. I am not even joking, I bumped a star destroyer, saw the "hull section destroyed +150" and Star Destroyer destroyed message, New Republic win blah blah blah.

🤣 I didn't know crashing did any damage to cap, must have been a blaster shot away from done !
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Date Posted: Nov 13, 2020 @ 10:21am
Posts: 16