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Though force feedback sticks in general are still build, just not mass produced. Custom Builds seem still to happen, often with the SW FB 2 as base.
And Wheels are still mass produced even: Thrustmaster TX Racing Wheel Servo Base for example,
Here, you can order a Force Feedback base for your Warthog / Virpil VPC MongoosT base today, I think VKB might fit as well with the TM adapter, though not 100% sure.
https://www.brunner-innovation.swiss/product/cls-e-joystick
God I am tempted, but certainly not this year ^_^
I use a Logitech G940, but I see some Thrustmaster ones in their web...
http://www.thrustmaster.com/products/force-feedback-joystick
https://support.thrustmaster.com/en/product/ffbjoystick-en/
I wish it did!
But not even MSFS, IL-2, Elite Dangerous, DCS, Star Citizen, X-Plane, Prepar3D or ANY OTHER moderns flight sim supports it.
Unfortunately, force feedback died late 90s :(
But i do sincerely wish it would come back.... i would LOVE force feedback on my joystick and yoke.
Force Feedback works at least in DCS and Xplane11.
It was an amazing technology that was stopped by... foqking patents legal battles:
https://forums.starcitizenbase.com/topic/23805-force-feedback-in-a-new-generation/
"So why, if this controller was as legendary as its fans would tell you, did it die off? Patents. The company Immersion Technology had developed the technology and owned the patents to it, and Microsoft and Sony were not paying to license the patents. It would be easy to see this is a patent troll manoeuvre, however the truth is that without these licenses, innovations would probably be fewer and far between. There were a number of court cases, Microsoft settled early paying a dividend and purchasing a portion of the company. Sony were more resistant. The court cases went on for a number of years, during which they were appealing a court decision that would have ceased production of the PlayStation line until the patented technology was removed. Eventually it all closed down and while it never really made any big headlines, even those outlets following the situation lost interest. No console had haptic feedback, favouring the rumble technology instead, and immersion continued to produce technology aimed towards industrial production and military products.
Now we're caught up in the timeline, what is the latest development? The patents for a number of applications for haptic technology, including those used in the Sidewinder FF, have finally expired after being extended by the holding company. Those die hard fans have been theorising about a resurgence of this niche technology. However there has largely been radio silence on the subject. Theory-crafting was simply that. Until the consoles announced that they were going to be providing their own haptics.
This changes the lay of the land. As any good PC gamer knows (even if they may not like it) a large portion of the industry is motivated by console technologies above those on PC. There are always areas which are PC-centric, and the PC is always at the forefront of the technology curve, but frankly consoles and mobiles are where the big money is these days. And you can't argue with profits."
But now those patents expired, so... the technology could make a comeback.
Xplane11 needs a plugin
DCS is mediocre at best - hurrah... can feel trimming a little bit zzzzzzzzzzz
Flight Simulator 2020 too with an addon.
Thing is... no dev is gonna think about it if they're not even aware that there is some interest...
It's not like it will be very hard to put some trigger fire rumble and some collisions effects. The basic rumble effects on a gamepad make *a lot* of difference in immersion.
Another line of research into this topic (not by me):
https://www.reddit.com/r/hotas/comments/er0582/why_arent_force_feedback_joysticks_widely_made/
They discuss the various patents that are/were blocking development into FFB. Unfortunately, many of the links have expired, but you get the gist.