STAR WARS™: Squadrons

STAR WARS™: Squadrons

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Milincho Oct 12, 2020 @ 3:15pm
** Force Feedback / Rumble effects for HOTAS **
There isn't any Force Feedback or Rumble effects for HOTAS, only centering spring works.

It won't take much to put just a basic trigger rumble like there is on gamepad's trigger.

Some basic trigger rumble for fire and some basic rumble for collisions and just that would make a lot of difference, improving immersion a lot.
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Showing 1-15 of 16 comments
Twelvefield Oct 12, 2020 @ 4:27pm 
Who has a FFB joystick anymore? The latest one is the Logitech G940, last produced in 2009.
bazzalb Oct 12, 2020 @ 5:07pm 
I still use my MSFFB2 joystick. At the same time, I'm not expecting modern games to support FFB joysticks (Some do though like IL2 Great Battles for example - and perhaps DCS)
maru Oct 12, 2020 @ 5:24pm 
Does the game still send vibration commands to connected gamepads while using a hotas?
★Macman★ Oct 12, 2020 @ 5:26pm 
Just to think we already have Haptic Suits and just 1 decent VR Game uses it!
Apocalypse Oct 12, 2020 @ 6:14pm 
Originally posted by Twelvefield:
Who has a FFB joystick anymore? The latest one is the Logitech G940, last produced in 2009.
Plenty of Sidewinder FB 2 still around. Might be the best cheap stick ever build :D
Though force feedback sticks in general are still build, just not mass produced. Custom Builds seem still to happen, often with the SW FB 2 as base.
And Wheels are still mass produced even: Thrustmaster TX Racing Wheel Servo Base for example,

Here, you can order a Force Feedback base for your Warthog / Virpil VPC MongoosT base today, I think VKB might fit as well with the TM adapter, though not 100% sure.

https://www.brunner-innovation.swiss/product/cls-e-joystick
God I am tempted, but certainly not this year ^_^


Last edited by Apocalypse; Oct 12, 2020 @ 6:15pm
BluesyMoo Oct 12, 2020 @ 6:24pm 
As mentioned, the last cheap FFB stick was G940... Do we even have rumble-capable flight sticks now?
Milincho Oct 12, 2020 @ 10:01pm 
Originally posted by MarleyMoo:
As mentioned, the last cheap FFB stick was G940... Do we even have rumble-capable flight sticks now?

I use a Logitech G940, but I see some Thrustmaster ones in their web...

http://www.thrustmaster.com/products/force-feedback-joystick

https://support.thrustmaster.com/en/product/ffbjoystick-en/
ebe-a51 Oct 12, 2020 @ 10:25pm 
DUDE.... NOTHING supports force feedback anymore.
I wish it did!

But not even MSFS, IL-2, Elite Dangerous, DCS, Star Citizen, X-Plane, Prepar3D or ANY OTHER moderns flight sim supports it.

Unfortunately, force feedback died late 90s :(
But i do sincerely wish it would come back.... i would LOVE force feedback on my joystick and yoke.
Sami Oct 12, 2020 @ 10:32pm 
LOL wtf is a force feedback hotas
Milincho Oct 13, 2020 @ 7:01am 
Originally posted by ebe-a51:
DUDE.... NOTHING supports force feedback anymore.
I wish it did!

But not even MSFS, IL-2, Elite Dangerous, DCS, Star Citizen, X-Plane, Prepar3D or ANY OTHER moderns flight sim supports it.

Unfortunately, force feedback died late 90s :(
But i do sincerely wish it would come back.... i would LOVE force feedback on my joystick and yoke.

Force Feedback works at least in DCS and Xplane11.
Last edited by Milincho; Oct 13, 2020 @ 7:22am
Milincho Oct 13, 2020 @ 7:11am 
Force Feedback joysticks and flighsticks stopped being produced in 2009-2010, not the 90's.

It was an amazing technology that was stopped by... foqking patents legal battles:

https://forums.starcitizenbase.com/topic/23805-force-feedback-in-a-new-generation/

"So why, if this controller was as legendary as its fans would tell you, did it die off? Patents. The company Immersion Technology had developed the technology and owned the patents to it, and Microsoft and Sony were not paying to license the patents. It would be easy to see this is a patent troll manoeuvre, however the truth is that without these licenses, innovations would probably be fewer and far between. There were a number of court cases, Microsoft settled early paying a dividend and purchasing a portion of the company. Sony were more resistant. The court cases went on for a number of years, during which they were appealing a court decision that would have ceased production of the PlayStation line until the patented technology was removed. Eventually it all closed down and while it never really made any big headlines, even those outlets following the situation lost interest. No console had haptic feedback, favouring the rumble technology instead, and immersion continued to produce technology aimed towards industrial production and military products.

Now we're caught up in the timeline, what is the latest development? The patents for a number of applications for haptic technology, including those used in the Sidewinder FF, have finally expired after being extended by the holding company. Those die hard fans have been theorising about a resurgence of this niche technology. However there has largely been radio silence on the subject. Theory-crafting was simply that. Until the consoles announced that they were going to be providing their own haptics.

This changes the lay of the land. As any good PC gamer knows (even if they may not like it) a large portion of the industry is motivated by console technologies above those on PC. There are always areas which are PC-centric, and the PC is always at the forefront of the technology curve, but frankly consoles and mobiles are where the big money is these days. And you can't argue with profits."


But now those patents expired, so... the technology could make a comeback.
Last edited by Milincho; Oct 13, 2020 @ 7:13am
ebe-a51 Oct 13, 2020 @ 7:15am 
Originally posted by Milincho:
Force Feedback works at least in DCS and Xplane11.

Xplane11 needs a plugin
DCS is mediocre at best - hurrah... can feel trimming a little bit zzzzzzzzzzz
Milincho Oct 13, 2020 @ 7:28am 
Originally posted by ebe-a51:
Originally posted by Milincho:
Force Feedback works at least in DCS and Xplane11.

Xplane11 needs a plugin
DCS is mediocre at best - hurrah... can feel trimming a little bit zzzzzzzzzzz

Flight Simulator 2020 too with an addon.

Thing is... no dev is gonna think about it if they're not even aware that there is some interest...

It's not like it will be very hard to put some trigger fire rumble and some collisions effects. The basic rumble effects on a gamepad make *a lot* of difference in immersion.
LT Cuddles Dec 12, 2020 @ 3:59pm 
Originally posted by Milincho:
Originally posted by ebe-a51:
DUDE.... NOTHING supports force feedback anymore.
I wish it did!

But not even MSFS, IL-2, Elite Dangerous, DCS, Star Citizen, X-Plane, Prepar3D or ANY OTHER moderns flight sim supports it.

Unfortunately, force feedback died late 90s :(
But i do sincerely wish it would come back.... i would LOVE force feedback on my joystick and yoke.

Force Feedback works at least in DCS and Xplane11.
IL-2, and DCS definitely do, just finished a mission in IL-2 using a sidewinder 2. Even has it down to how much the airspeed restricts stick movement, on take-off no stick stiffness, in flight a fair amount with slight rumble when firing the guns. Fantastic implementation.
Twelvefield Dec 12, 2020 @ 4:31pm 
Originally posted by Milincho:
Force Feedback joysticks and flighsticks stopped being produced in 2009-2010, not the 90's.

It was an amazing technology that was stopped by... foqking patents legal battles:

https://forums.starcitizenbase.com/topic/23805-force-feedback-in-a-new-generation/

Another line of research into this topic (not by me):


https://www.reddit.com/r/hotas/comments/er0582/why_arent_force_feedback_joysticks_widely_made/

They discuss the various patents that are/were blocking development into FFB. Unfortunately, many of the links have expired, but you get the gist.
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Date Posted: Oct 12, 2020 @ 3:15pm
Posts: 16