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personally i reckon since there are no shields to power empire ships should have more power to available, enough to overdrive their engines and lasers beyond the normal point.
enough to power a slam engine without reducing the speed of the ship.
thing is its kinda cool they tried to stay true to the universe by not giving imperial light craft shields. the thing is there are a ♥♥♥♥♥♥♥♥ of variations on imperial fighters that were in development or simply were not common and thus not featured in the movies, some are featured in games like the Original tie fighter or xwing.
there are imperial fighters with shields, they just are well known as they didn't get featured in the movies.
now of course the most true way to balance is to add numbers to imperial fleets, a bunch of ai fighters so the battles look like they did in the movies with rebel fighters outnumbered 3 to one.
In a game were players are imperial pilots it could appease those who want to see match victories but its going to annoy players who want more kills personally and this is common, fps shooters are plagued players who ignore objectives to focus on their k/ds
I think with this game, the solution has to be in the agility of smaller imperial ships, in the way they utilize power and possibly in adding more ships and content.
Tie engines should offer greater mobility, at least in the case of fighters and interceptors, forget that they can't follow an essential character through a hole in the movie, that has nothing to do with the ships.
i think the devs are in the right ball park with the power converter, but i think the shield power meter should be replaced with a reserve power meter, it should be able to be diverted to the lasers or engines from the reserve, and so long as there is power in the reserve boost should charge. they could also allow greater overcharge of the lasers.
It's sad that players with little experience shout, and just as you say EA or Motive or whoever will decide to tweak things, often times unnecessarily so.
To put it simply: git gud and don't complain until you know your ♥♥♥♥
Ranked Fleetbattles
Random Dogfight
Custom games
I tell you why you have the impression Empire is OP from my 130 hours in multiplayer.
Talk bout dogfight the most used mode in game:
1.
RANDOM matched people choosing Rebels fly versus RANDOM matched people choosing empire. And some folks even pick random choice on which side they fly. The is a so huge range from personal playerskill. Its just random.
2.
In every team is still almost one or two beginners. That side are the designated losers.
Everybody can die up to six times before game is over. Newbies die 8 times or more and do almost no kills.
This means the remaining players are outnumbered. And vs more than 2 enemys even the best will fail within 30 Seconds.
3.
Pre-made squads with VR+hotas+voice chat are matched vs random players without communication, without proper input divice, without advanced sight and space combat awareness.
IF you OP exlude this most influencing facts on balance. Then we can discuss bout Empire or Rebel balancing tweaks.
I don't think the blance is off.
The basic TIE can use repair modules.