STAR WARS™: Squadrons

STAR WARS™: Squadrons

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Empire OP
I know this is just going to get a long line of posts from clowns claiming they go 30/2 every time as rebels, but this is a fact. In ~100 games I've played, the difference in win rate between factions is insane. It's inevitable that EA will see that and make Empire nerfs/rebel buffs, so this is more about where everyone thinks they should be made. Personally I think rebels need a little laser DPS bump across the board, on player ships and the MC75.
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Showing 1-14 of 14 comments
MajorFro Dec 4, 2020 @ 4:51pm 
in ai fleet battles ive never lost with the rebels but when players are empire it can go either way.

personally i reckon since there are no shields to power empire ships should have more power to available, enough to overdrive their engines and lasers beyond the normal point.

enough to power a slam engine without reducing the speed of the ship.

thing is its kinda cool they tried to stay true to the universe by not giving imperial light craft shields. the thing is there are a ♥♥♥♥♥♥♥♥ of variations on imperial fighters that were in development or simply were not common and thus not featured in the movies, some are featured in games like the Original tie fighter or xwing.

there are imperial fighters with shields, they just are well known as they didn't get featured in the movies.

now of course the most true way to balance is to add numbers to imperial fleets, a bunch of ai fighters so the battles look like they did in the movies with rebel fighters outnumbered 3 to one.
In a game were players are imperial pilots it could appease those who want to see match victories but its going to annoy players who want more kills personally and this is common, fps shooters are plagued players who ignore objectives to focus on their k/ds

I think with this game, the solution has to be in the agility of smaller imperial ships, in the way they utilize power and possibly in adding more ships and content.

Tie engines should offer greater mobility, at least in the case of fighters and interceptors, forget that they can't follow an essential character through a hole in the movie, that has nothing to do with the ships.

i think the devs are in the right ball park with the power converter, but i think the shield power meter should be replaced with a reserve power meter, it should be able to be diverted to the lasers or engines from the reserve, and so long as there is power in the reserve boost should charge. they could also allow greater overcharge of the lasers.
Twelvefield Dec 4, 2020 @ 6:16pm 
I miss that 3:1 ratio, but in a multiplayer game I can see why the balance got changed.
Mangocaine Dec 5, 2020 @ 5:11am 
My initial thought is that this is a troll post, but I assume by your games played you are around level 40-50, which means you've still got a pretty skewed view of the game. Empire isn't OP by any means. Most mid to high tier players will say NR has the advantage, but neither are OP.

It's sad that players with little experience shout, and just as you say EA or Motive or whoever will decide to tweak things, often times unnecessarily so.

To put it simply: git gud and don't complain until you know your ♥♥♥♥
[MCS] Yoritomo Dec 5, 2020 @ 7:35am 
Plz OP aknowledge just one thing. Your not talking bout a game mode.

Ranked Fleetbattles

Random Dogfight

Custom games

I tell you why you have the impression Empire is OP from my 130 hours in multiplayer.

Talk bout dogfight the most used mode in game:
1.
RANDOM matched people choosing Rebels fly versus RANDOM matched people choosing empire. And some folks even pick random choice on which side they fly. The is a so huge range from personal playerskill. Its just random.

2.
In every team is still almost one or two beginners. That side are the designated losers.
Everybody can die up to six times before game is over. Newbies die 8 times or more and do almost no kills.
This means the remaining players are outnumbered. And vs more than 2 enemys even the best will fail within 30 Seconds.

3.
Pre-made squads with VR+hotas+voice chat are matched vs random players without communication, without proper input divice, without advanced sight and space combat awareness.

IF you OP exlude this most influencing facts on balance. Then we can discuss bout Empire or Rebel balancing tweaks.
Last edited by [MCS] Yoritomo; Dec 5, 2020 @ 7:37am
Cradicias Dec 5, 2020 @ 9:02am 
Yeah, so, Empire isn't OP, they''re just EASIER to play. You don't have much to worry about power management wise beyond shunting engines to weapons and vice versa. The downside of the imps is that once they get hit, unless they have a support craft they are permanently at that lower health. New Republic meanwhile can survive more scraps because the first half of their health is shields and with a good pilot managing them they don't take much health damage in 1v1's. Empire = Better against players with less experience and easier to manage and New Republic = Harder for players with less experience, but better survivability once better mastered.
Last edited by Cradicias; Dec 5, 2020 @ 9:02am
Khronos Dec 6, 2020 @ 3:43pm 
It's funny since the update I really think it is the other way around, and I have given it a chance. It's almost impossible to get Rebels when queuing for dogfight now on random faction and when playing as Empire in all mp game modes it almost seems like a guaranteed loss. It can't just be me, I've seen other players on my team do ♥♥♥♥♥♥♥♥ on Empire we switch sides suddenly they're an ace in an A-Wing. I mean really did they even re-drop the A-Wing shield nerf, it seems like they are better than ever in comparison to all other ships.
Dredge Dec 6, 2020 @ 4:18pm 
HAH not even, Rebels get a shield that increases damaged from primary weapons fire on ALL their ships. Rebel capital ships have better location for their components as they are covered by two count em two tractor beams while the star destroyer can only snag thing beneath it. Rebels is straight up easy mode
Friedrich Nix Dec 6, 2020 @ 4:22pm 
I agree that Empire might be easier to play because of their power management. And I miss the "power shields to lasers", "power laser to shields" from the original X-Wing and TIE Fighter series.

I don't think the blance is off.
Twelvefield Dec 6, 2020 @ 4:51pm 
The A-Wing shield got rolled back because the new configuration caused crashes. Expect the nerf to be reapplied soon.

The basic TIE can use repair modules.
dande48 Dec 6, 2020 @ 5:41pm 
I remember seeing the opposite post not too long ago, stating Rebels were OP. Numerically, the two factions seem pretty well balanced.
Sola Di Ryuvia Dec 7, 2020 @ 3:59am 
Honestly Rebels have it easier due to shield from all my matches played. As a Rebel in Ranked Fleet using X-wing I tend to die 4 or less times to players on avg due to my tactics. Also Pilot Error kills me less thx to shields (I hear everyone hates that guy!).
Beepboopbob Dec 7, 2020 @ 4:38am 
And just as I expected all the responses are from Empire fanboys who don't want their side nerfed. Anyway it doesn't matter what delusions you all believe, EA will balance this based on global match stats.
Last edited by Beepboopbob; Dec 7, 2020 @ 4:38am
Originally posted by Beepboopbob:
And just as I expected all the responses are from Empire fanboys who don't want their side nerfed. Anyway it doesn't matter what delusions you all believe, EA will balance this based on global match stats.
Wait, what? I don't even have a dog in this race and i can clearly see most people here gave well reasoned replies. No fanboyism here. And they're right. Is the Empire has no shields, which most TIE's canonically do not, they need to be buffed elsewhere to keep balance.
Cradicias Dec 7, 2020 @ 10:47am 
Originally posted by Beepboopbob:
And just as I expected all the responses are from Empire fanboys who don't want their side nerfed. Anyway it doesn't matter what delusions you all believe, EA will balance this based on global match stats.
I actually play New Republic 80% or more of the time XD I just know enough about Empire to know they're not OP, they're just easier. When I first learned about power shunting, it just became so much more simple. All power to engines, shunt to weapons when you need them. But in playing New Republic a lot more I know I have the advantage most times if I manage my shields right, as Empire can't regen their health without giving up a lot of firepower or having a support.
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Date Posted: Dec 3, 2020 @ 3:48pm
Posts: 14