STAR WARS™: Squadrons

STAR WARS™: Squadrons

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samsara Nov 30, 2020 @ 8:51am
How to accuratly set HOTAS joystick sensitivity ?
I have a flight joystick and i cannot for the love of god accurately track an enemy fighter , my crosshair keeps "wobbling" around the target as if i had parkinson, whereas i see people completely aiming steadily. I tried setting sensitivity and play around with dead zones and stuff and i don't really see much difference. Can anybody help i couldn't find any guide on youtube that tread the subject of setting Hotas sensitivity procedure
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Showing 1-15 of 15 comments
bertpigeon Nov 30, 2020 @ 3:14pm 
You can't some reason. I think folk who have set it up either don't realise controller is default and objectively better for aiming OR have some way of setting response curve outside of the game similar to how they are done for Elite Dangerous using a extra program.
I found with HOTAS I could not aim well, better than mouse mind but I switched to controller after trying it and finding i could hit stuff way more accurate and track targets easily.
Twelvefield Nov 30, 2020 @ 3:40pm 
Sensitivity is linear in Squadrons, which is good for controllers and bad for HOTAS. The best you can do is minimize deadzone and maximize sensitivity and that's it without a mod.
Brutal Nov 30, 2020 @ 5:37pm 
What stick do you have? You can probably find a guide to setting curves. I added a tiny curve near the center which slows down the movement a tad, it works great!
ebe-a51 Nov 30, 2020 @ 6:07pm 
If your crosshair is wobbling on joystick:
1) calibrate, calibrate, calibrate.
2) set a small deadzone (up it in 1% increments until the wobble stops with your hand on the stick at rest)
3) disconnect any other analogue device (ie. if you are using joystick and have a controller, the game may be jittering due to conflicting inputs between the two detected devices). Also if your stick or throttle has a thumbstick, make sure its not interfering also.

im 100% certain that sensitivity is NOT linear is squadrons... because thumbstick curves are not linear. Devs may have got rid of the thumbstick deadzone on HOTAS, but thumbstick response curves remain.
Every other sim i have ive setup linear responses and Squadrons still doesnt respond linearly.
But thats just my opinion, without someone diving into the games code to prove it.
TLO Dec 2, 2020 @ 1:04am 
whats your hotas setup? if you're using a cheap hotas, you are gonna realize that they have very little throw (range of motion). while mid range to high end hotas have more throw and in the case of high end, you can add an extension. which gives you better precision ,similar to what thumb grips does for controllers.

another thing i didnt know until recently is that 50% for joystick sensitivity is linear. my current setup is a vkb gunfighter with a 200mm extension, a gladiator mk2 on my left hand as a throttle and vkb t rudder pedals. ive notice that the pedals help a lot compared to just using the twist in the joystick
samsara Dec 2, 2020 @ 8:56am 
Thank you very helpfull i am absolute newbie when it comes to Hotas and stuff . so will educate myself about curves and stuff
we need a way to properly set curves.
endo Dec 2, 2020 @ 9:24pm 
https://www.xedocproject.com/joystickcurves.html
instructions:
https://www.youtube.com/watch?v=CqzoJPCZM0w


Allows you to set sensitivity curves for sticks or controllers
samsara Dec 3, 2020 @ 4:33am 
Originally posted by CrunchyGlass:
https://www.xedocproject.com/joystickcurves.html
instructions:
https://www.youtube.com/watch?v=CqzoJPCZM0w


Allows you to set sensitivity curves for sticks or controllers

A socially distant digital hug for you my friend
harsinwhite Dec 3, 2020 @ 8:25am 
It may just be me, but I tried making my own curves with the xedoc program and didn’t find it helped me, but I’ll admit I didn’t tinker with it as long as I could have. You have to add 2 vjoy virtual joysticks so the game has 3 joysticks (4 with pedals) and it is no easy task getting the functions mapped properly between them in game. On top of it, the in game sensitivities have a built in curve of some sort. If you set your yaw at 10% sensitivity it takes the same length of time to traverse 360 degrees at full yaw as it does at 100% sensitivity. The in game curve is not as customizable as with xedoc, but after my initial custom curves didn’t seem much different then the in game sensitivity adjustment I decided it probably wasn’t worth the effort. Less lazy people may do better.

I’m using X-52 pro and rudder pedals. I ultimately left all my dead zones at 0 and changed my sensitivities: roll 100%, pitch and yaw 75%. What made the biggest difference though was I changed my tactics to high speed strafing rather than outmaneuvering. It’s easier to line up at a distance.
Last edited by harsinwhite; Dec 3, 2020 @ 9:45am
endo Dec 4, 2020 @ 12:00am 
I only used the 1st download on the page. Once you map pitch, roll & yaw in xedocproject and have it running in background, you set device 1 IN GAME to vjoy and device 2 to hotas. Next, remap every control EXCEPT pitch. roll & yaw with your hotas in game. These will show as device 2 remapping. Good to go.

Recommend straight line that goes up to half or 2/3 right before end in remap then very sharp to 100% after the last red marker.
Last edited by endo; Dec 4, 2020 @ 12:04am
harsinwhite Dec 4, 2020 @ 10:54am 
I appreciate the curve recommendation. I’ll give it another shot.
Terrible Chester Feb 26, 2021 @ 11:16am 
Im having the same problem, perhaps it is Parkinsons :P
Ace42 Feb 27, 2021 @ 4:27am 
The game has some funky acceleration on my Thrustmaster T.Flight Hotas X.

I've been following CrunchyGlass's excellent advice, and it's made a ton of a difference, but I still feel like *parts* of the curve are wrong with what I'm doing and that's after HOURS of fiddling.

The frustrating thing is that it's really hard for me to gauge the difference between "good enough" and "good as a gamepad would be."

I think whatever funky acceleration curve the game has built-in is what is throwing me out and making it so cumbersome to counteract its effect and get a smooth accurate and responsive movement going.

Would be nice if people put up their Vjoystick profiles somewhere to share. When I'm more settled with mine I'll prolly whack it on my Google drive for people to DL, but ATM I feel like it's two steps forward, one step back with every adjustment I make.

EDIT:
Here's what I'm using. I might fine tune it a bit (and update it as I go), but I think this is approaching as good as I can get it.
This is with ingame sensitivity and deadzones set to 0, etc. Not mapped rudder because I'm just using stock (non virtual) input for that as it works fine.

https://drive.google.com/file/d/1o6GHf4ORANwV5dD6Pyha5ER41JtKJVbe/view?usp=sharing
Last edited by Ace42; Feb 27, 2021 @ 10:17am
Arkady Renko Mar 1, 2021 @ 11:13pm 
Originally posted by CrunchyGlass:
https://www.xedocproject.com/joystickcurves.html
instructions:
https://www.youtube.com/watch?v=CqzoJPCZM0w


Allows you to set sensitivity curves for sticks or controllers

Many thanks for this link. I've only played a couple of dogfights after adjusting the joystick curves, but it seems to be helping.
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Date Posted: Nov 30, 2020 @ 8:51am
Posts: 15