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No problem for me in story mode to play as any side if that is needed for narration style.
Might also have to do with matchmaking, I don't know how hard it will be to get Galactic Ace, but if there's relatively few and the game's playerbase decreases, finding matches might be difficult if people can only play with others that have the same rank.
Uhu, like all the unpopulated 5vs5 games out there. You're completely right, no one plays league of legends, valorant, overwatch, cs:go, rainbow six siege, 5vs5 is totally dead and that's why they're all 5vs5.
At least they allow you to pick the team/sides of the ma- oh wait no they don't.
I wonder why that is.
So forcing players to change sides and so on will force them to rethink their gameplay styles.
A perfect example is how they do it in Mordhau
Overwatch, CS:GO and R6: Siege don't let you choose if you're attacking or defending (and are 6v6 and 5v5 respectively), and they are massively popular years after they were released.
I haven't played the others.
Same with the sides. These decisions are made for the shortest matchmaking times, even with tiny playerbase, which Squadrons has and which will only get smaller in time.
That's not how ranked teams work work in Mordhau, just standard multiplayer modes.
Also, it's only map/objective orientation in non-ranked multiplayer modes that is affected by team choice - it's otherwise just a red team and a blue team, no exclusive weapons, armour, perks.
This is the opposite of a perfect example I'm afraid.
Rebel Scum