STAR WARS™: Squadrons

STAR WARS™: Squadrons

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entity Oct 4, 2020 @ 6:10am
Got seriously ill from playing this game - who else?
Been playing VR for almost 4 years (Vive, Reverb, Index) and I've experienced my share of nausea, but consider myself to be basically immune at this point as long as framerate is maintained. However, playing Squadrons I've experienced a new-to-me phenomenon of delayed onset visual migrane. I had to look up what it was, because the symptoms were so disconcerting (it's like looking through a broken window with moving shards while experiencing overall malaise and having trouble reading). It persisted on and off for about 8 hours.

It happened after the mission where you're supposed to follow Gunny around. Not sure if some script wasn't triggered, but I spent about 45 minutes (until the inevitable SteamVR crash) trying to follow her around (I figured it was good practice, anyway).

Pretty strong deterrent not to pick this up again. Might try again after some patches dealing with the refresh rate issues, because this was unbelievably unpleasasnt.

Anyone else experience anything similar?
Last edited by entity; Oct 4, 2020 @ 6:12am
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Showing 1-15 of 71 comments
DogManBird Oct 4, 2020 @ 6:24am 
I think something's not right with the stereoscopic image. For me it looks different to other VR games. Possibly the timing of each eye and the perspective for left/right eye images are "generated" either too far apart or too close together (not just IPD)
MixedupJim Oct 4, 2020 @ 6:33am 
I haven't felt ill in this and sometimes I do in other fast motion games (Dirt Rally 2.0 = barf time!) but I've never had the symptoms you describe.

That sounds pretty horrible.
TasteDasRainbow Oct 4, 2020 @ 6:46am 
I'm genuinely surprised at how many people suffer from motion sickness for more than a day at most with vr ownership. Maybe it has something to do with the differences in expectation and anticipation for the result of in-game movement compared to what your brain expects.

Not a quip at anybody at all, I just know I got over it pretty quickly the first day and haven't had issues since in years. I'd be rather interested to know what differentiates each individuals ability to acclimatize to anticipating movement.
only time ive feel horrid in game is when the game takes over control of my craft and slowly rotates me. theres zero (afaik) need to do that.

id rather the game asked *me* to align.
Gunfreak Oct 4, 2020 @ 7:05am 
I have no problem with this game, I reacted badly to say boneworks. But this game no problem at all
Splodybits Oct 4, 2020 @ 7:51am 
Originally posted by TasteDasRainbow:
I'm genuinely surprised at how many people suffer from motion sickness for more than a day at most with vr ownership. Maybe it has something to do with the differences in expectation and anticipation for the result of in-game movement compared to what your brain expects.

Not a quip at anybody at all, I just know I got over it pretty quickly the first day and haven't had issues since in years. I'd be rather interested to know what differentiates each individuals ability to acclimatize to anticipating movement.
It took me a bit to get over. There are still some things that pop up that make me a bit motion sick. I have to turn off the game and come back later. The biggest offenders are stuff like subnautica where the control is not motion controls and instead KB+M or controller. Generally im good with VR now but there still is the occasional game that takes some getting used to.
Nyast Oct 4, 2020 @ 7:56am 
Interestingly, I have the opposite experience than the OP.

VR games usually make me sick, which is one of the main reasons I don't do intensive gaming in VR. But not this game. I've been playing for hours with no sickness in sight. I'm not sure why everybody's experience is so different. VR's pretty amazing in this game IMO.
Vilusia Oct 4, 2020 @ 7:59am 
I've never gotten motion sick in any VR games. Sucks for you.
Toaster Oct 4, 2020 @ 8:01am 
Originally posted by Vilusia:
I've never gotten motion sick in any VR games. Sucks for you.

Wow very constructive

Its not made me motion sick but it has made me feel the strain on my eyes more than any other game...presumably its due to the issues in VR at the moment.
Cpt. Sniper Oct 4, 2020 @ 8:03am 
I got really motion sick in this game vr mode as well. 3 plus years with thousand plus hours in various vr games. My vr motion sickness results in nausea, headache, disorientation and in severe cases migraine and visual distortions like you describe. Migraine and visual distortions usually due to incorrect ipd.

For me I think its due to the 30/60 hz bug to be honest. Most times i feel this sick in vr is low framerate but my fps is rock solid 90 at all times so it must be due to jittery/severe ghosting when turning my ship due to the bug.

As an fyi i found tie fighters with their very restricted cockpits to be much more bearable if you feel like toughing it out. It means not playing campaign due to forced republic play but im debating toughing out mp with ties only until a fix is patched.
Last edited by Cpt. Sniper; Oct 4, 2020 @ 8:06am
warb Oct 4, 2020 @ 8:06am 
I get wicked travel sickness and initially couldn't bear even seconds of smooth locomotion in VR. After playing through a few games with comfort settings I'm impervious to VR sickness. I can play this in VR with crap performance/judder. I think flight VR is a slightly different thing to get used to.
Last edited by warb; Oct 4, 2020 @ 8:08am
nick Oct 4, 2020 @ 8:32am 
The game is capped to 60 fps so you either have major stutter on a good pc or permanent reprojection on a minimum spec pc.

Both are not great for headaches/nausea.
entity Oct 4, 2020 @ 1:55pm 
Originally posted by Vilusia:
I've never gotten motion sick in any VR games. Sucks for you.

It doesn't suck that badly for me; I recovered from my ailment.
Last edited by entity; Oct 4, 2020 @ 1:56pm
Billkwando Oct 4, 2020 @ 2:02pm 
I've had zero problems, but I'm pretty sure I have iron VR legs, immune to any such issues.
nickyg Oct 4, 2020 @ 2:25pm 
Originally posted by DogManBird:
I think something's not right with the stereoscopic image. For me it looks different to other VR games. Possibly the timing of each eye and the perspective for left/right eye images are "generated" either too far apart or too close together (not just IPD)

https://answers.ea.com/t5/Bug-Reports/VR-rendering-issues/m-p/9547773#M1267

already placed a bug report, you are correct. Park close to something and shoot it, take turns opening and closing each eye and you'll see things are not being drawn for each eye.
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Date Posted: Oct 4, 2020 @ 6:10am
Posts: 71