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And it's not even a little bit... It's quite a lot sadly.
It's actually a game about flying Star Wars starfighters, which, in case you haven't noticed, also have guided missiles, which don't require any skill to use. It's not some hard-core test of personal hand-eye coordination and precision. The 'auto-aim' is entirely consistent with the internal logic of Star Wars, and the trench run scene above is not the only example of its appearance in Star Wars. A-wing wingtip blasters can pitch up and down and gimbal slightly left and right; X-wing lasers have adjustable convergence range thanks to adjustable lenses in the barrel muzzles; etc. Additionally, this is clearly intended to be a casual experience they are trying to make as accessible to as many people as possible.
As for guns that auto-track being game breaking... no. Everyone has access to the same auto-aim, which means it's balanced just fine. We also see weapons in real life with auto-tracking, such as the gun pods mounted to the Su-25T, which auto-track whatever you have caged in the Schkval targeting system. With four pods, plus the gun on the nose, you literally have more firepower than an A-10, and it tracks!
Su-25t and A-10 are ground attack air planes, not fighters. Those weapons are not meant to be used against airplanes (though they can be used so in a pitch). The schkval is too clumsy for air combat anyway. On a su-25t you want to avoid fighting other air planes whenever you can. If you really have to fight, you are better off jettisoning the gun pods for more agility and use your two AA-missiles (and built-in cannon as a last resort).
Fighters generally have fixed guns because turrets are not useful or feasible in modern air combat.
It isn't impossible to hit them. If they were also more fragile, it would be completely fine.
1-3 hits could kill and the aim needed to be perfect and percise. It added a lot larger of a skill celing where this lowers it. Obviously the intention is for an arcady game that is accessable to everyone, but for someone who wants a hardcore simulator game that is unfriendly to beginners with a ton of skilled plays, it is a downgrade.
I personally am alright with it since you cannot have begin to develop a demand for a game type when it doesn't exist so this will hopefully pave the way for more games of its type with some being simulation focused and others being arcade.
But a possible hardcore mode would be a fun addition/mod for this game.
This is how Star Wars is meant to be. It is inspired by cold war and WW2 air battles after all. I wish they would add some kind of "Jedi" mode where damage was greatly increased, speed was increased and auto aiming was removed (outside of maybe under target locks).
Wirh actual canon you z
Talk about the 20years old gsme right? There are not canon.
Look at the movies. Both sides explode after a short burst. Eveny Y Wings in Rouge One where shot out of the sky qith one hit of a stationary gun.
That Rebells are tough and Ties dies on 2 Hits is a LucasArts Thing to make the original XWing more enjoyable to the crowd. Its not canon and never was.
As someone who literally just went 12-4 in a dogfight, in a TIE Interceptor (with Dampener Hull, so even less hull) against a Rebel team that was X-Wings, a Y-Wing and a U-Wing. LOL.
Oh. And I play "Instruments Only"
Build is:
Standard Laser Cannon
Anti Starfighter Missile
Repair Droid
Countermeasure: Missile Reverser
Engine: Standard
Dampener Hull